- Move web app into apps/web/ - Create packages/shared/ with shared types - Create plugins/decky-vault/ scaffold - Root package.json manages workspaces only
150 lines
4.5 KiB
TypeScript
150 lines
4.5 KiB
TypeScript
"use client"
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import { useEffect, useState } from "react"
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import { motion } from "motion/react"
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import { Monitor, Gamepad2, Loader2 } from "lucide-react"
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import { api } from "@/lib/eden"
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interface HardwareDevice {
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slug: string
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name: string
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deviceType: string
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}
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interface HardwareStepProps {
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value: string
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onChange: (slug: string) => void
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}
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export function HardwareStep({ value, onChange }: HardwareStepProps) {
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const [devices, setDevices] = useState<HardwareDevice[]>([])
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const [loading, setLoading] = useState(true)
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const [error, setError] = useState<string | null>(null)
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useEffect(() => {
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let cancelled = false
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async function fetchHardware() {
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try {
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setLoading(true)
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setError(null)
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const res = await api.performance.hardware.get()
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if (cancelled) return
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if (res.error) {
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setError("Failed to load hardware devices")
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setDevices([])
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} else {
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setDevices(res.data?.data ?? [])
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}
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} catch {
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if (!cancelled) {
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setError("Failed to load hardware devices")
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setDevices([])
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}
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} finally {
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if (!cancelled) {
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setLoading(false)
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}
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}
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}
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fetchHardware()
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return () => {
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cancelled = true
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}
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}, [])
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if (loading) {
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return (
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<div className="flex flex-col items-center justify-center py-16">
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<Loader2 className="h-8 w-8 animate-spin text-primary" />
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<p className="mt-4 text-sm text-text/60">Loading hardware devices...</p>
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</div>
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)
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}
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if (error) {
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return (
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<div className="flex flex-col items-center justify-center py-16">
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<p className="text-sm text-red-400">{error}</p>
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<button
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onClick={() => window.location.reload()}
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className="mt-4 px-4 py-2 rounded-lg bg-primary text-white text-sm font-semibold hover:bg-primary/90 transition-colors cursor-pointer"
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>
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Retry
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</button>
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</div>
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)
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}
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return (
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<div className="space-y-4">
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<div className="flex items-center gap-2">
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<p className="text-sm text-text/60">
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Select the hardware device you used to test this game.
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</p>
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<span className="text-red-400 text-xs">*</span>
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</div>
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<div className="grid grid-cols-1 sm:grid-cols-2 gap-3">
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{devices.map((device) => {
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const isSelected = device.slug === value
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const Icon = device.deviceType === "console" ? Gamepad2 : Monitor
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return (
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<motion.button
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key={device.slug}
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type="button"
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onClick={() => onChange(device.slug)}
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whileHover={{ scale: 1.02 }}
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whileTap={{ scale: 0.98 }}
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className={`relative flex items-center gap-3 p-4 rounded-lg border transition-colors text-left cursor-pointer ${
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isSelected
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? "border-primary bg-primary/10 ring-2 ring-primary/50"
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: "border-border bg-text/5 hover:bg-text/10 hover:border-border-active"
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}`}
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>
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<div
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className={`flex items-center justify-center w-10 h-10 rounded-lg ${
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isSelected ? "bg-primary/20 text-primary" : "bg-text/10 text-text/50"
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}`}
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>
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<Icon className="h-5 w-5" />
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</div>
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<div className="flex-1 min-w-0">
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<p className="text-sm font-medium text-text truncate">
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{device.name}
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</p>
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<p className="text-xs text-text/40 capitalize">
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{device.deviceType}
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</p>
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</div>
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{isSelected && (
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<motion.div
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initial={{ scale: 0 }}
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animate={{ scale: 1 }}
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className="w-4 h-4 rounded-full bg-primary flex items-center justify-center flex-shrink-0"
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>
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<svg className="w-2.5 h-2.5 text-white" viewBox="0 0 12 12" fill="none">
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<path d="M2 6l3 3 5-5" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" />
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</svg>
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</motion.div>
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)}
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</motion.button>
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)
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})}
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</div>
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{devices.length === 0 && (
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<div className="flex flex-col items-center justify-center py-10 border border-dashed border-border rounded-lg bg-text/5">
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<p className="text-sm text-text/50">No hardware devices available</p>
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</div>
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)}
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</div>
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)
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}
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