feat: add steam game search

This commit is contained in:
2026-04-25 21:37:34 +08:00
parent e03a4081ae
commit 6415200f34
11 changed files with 1188 additions and 18 deletions
+9
View File
@@ -14,6 +14,9 @@ import {
presetSettingsRoutes,
commentsRoutes,
} from "@/lib/api"
import { steamSearchRoutes } from "@/lib/api/steam-search"
import { searchUnifiedRoutes } from "@/lib/api/search-unified"
import { gameStubRoutes } from "@/lib/api/game-stub"
const betterAuth = new Elysia({ name: "better-auth" })
.mount(auth.handler)
@@ -65,6 +68,12 @@ export const app = new Elysia({ prefix: "/api" })
.use(presetSettingsRoutes)
// Comments
.use(commentsRoutes)
// Steam search proxy
.use(steamSearchRoutes)
// Unified search
.use(searchUnifiedRoutes)
// Game stub creation
.use(gameStubRoutes)
// Root
.get("/", () => ({
name: "DeckyVault API",
+360
View File
@@ -0,0 +1,360 @@
"use client"
import { useState } from "react"
import Image from "next/image"
import {
Gamepad2Icon,
MessageSquareIcon,
SettingsIcon,
TrendingUpIcon,
ExternalLinkIcon,
ClockIcon,
} from "lucide-react"
interface Game {
id: string
steamAppId: number | null
title: string
description: string | null
developer: string | null
publisher: string | null
genres: string[] | null
headerImage: string | null
capsuleImage: string | null
storeUrl: string | null
source: string
lastSync: string | null
syncStatus: string | null
createdAt: string
}
interface Counts {
benchmarks: number
presets: number
comments: number
}
interface PlatformSupport {
id: string
gameId: string
hardwareSlug: string
isSupported: boolean
protonStatus: string
}
const TABS = [
{ key: "overview", label: "Overview", icon: Gamepad2Icon },
{ key: "benchmarks", label: "Benchmarks", icon: TrendingUpIcon },
{ key: "presets", label: "Presets", icon: SettingsIcon },
{ key: "comments", label: "Comments", icon: MessageSquareIcon },
] as const
type TabKey = (typeof TABS)[number]["key"]
export function GamePageClient({
game,
counts,
platformSupport,
}: {
game: Game
counts: Counts
platformSupport: PlatformSupport[]
}) {
const [activeTab, setActiveTab] = useState<TabKey>("overview")
const headerImage = game.headerImage || game.capsuleImage
return (
<section className="w-full flex flex-col">
{/* Hero */}
<div className="relative w-full h-48 sm:h-64 md:h-80 overflow-hidden">
{headerImage ? (
<Image
src={headerImage}
alt={game.title}
fill
className="object-cover"
priority
/>
) : (
<div className="w-full h-full bg-text/10 flex items-center justify-center">
<Gamepad2Icon className="h-16 w-16 text-text/20" />
</div>
)}
<div className="absolute inset-0 bg-gradient-to-t from-background via-background/60 to-transparent" />
<div className="absolute bottom-0 left-0 right-0 px-4 md:px-[10svw] pb-4">
<div className="max-w-7xl mx-auto">
<h1 className="text-2xl sm:text-3xl md:text-4xl font-bold mb-2">
{game.title}
</h1>
<div className="flex flex-wrap items-center gap-3 text-sm text-text/70">
{game.developer && <span>{game.developer}</span>}
{game.developer && game.publisher && (
<span className="text-text/40"></span>
)}
{game.publisher && <span>{game.publisher}</span>}
{game.genres && game.genres.length > 0 && (
<>
<span className="text-text/40"></span>
<span className="text-text/60">
{game.genres.join(", ")}
</span>
</>
)}
</div>
</div>
</div>
</div>
{/* Stats bar */}
<div className="px-4 md:px-[10svw] border-b border-border">
<div className="max-w-7xl mx-auto flex flex-row gap-6 py-3 text-sm">
<StatBadge
icon={TrendingUpIcon}
value={counts.benchmarks}
label="Benchmarks"
/>
<StatBadge
icon={SettingsIcon}
value={counts.presets}
label="Presets"
/>
<StatBadge
icon={MessageSquareIcon}
value={counts.comments}
label="Comments"
/>
{game.storeUrl && (
<a
href={game.storeUrl}
target="_blank"
rel="noopener noreferrer"
className="ml-auto flex items-center gap-1.5 text-text/60 hover:text-primary transition-colors"
>
<ExternalLinkIcon className="h-3.5 w-3.5" />
<span className="hidden sm:inline">Store</span>
</a>
)}
</div>
</div>
{/* Tabs */}
<div className="px-4 md:px-[10svw]">
<div className="max-w-7xl mx-auto">
<div className="flex flex-row gap-1 border-b border-border mt-4">
{TABS.map((tab) => {
const Icon = tab.icon
const isActive = activeTab === tab.key
return (
<button
key={tab.key}
onClick={() => setActiveTab(tab.key)}
className={`flex items-center gap-2 px-4 py-2.5 text-sm font-medium border-b-2 transition-colors ${
isActive
? "border-primary text-primary"
: "border-transparent text-text/60 hover:text-text/80"
}`}
>
<Icon className="h-4 w-4" />
<span className="hidden sm:inline">{tab.label}</span>
</button>
)
})}
</div>
{/* Tab content */}
<div className="py-6 min-h-[300px]">
{activeTab === "overview" && (
<OverviewTab game={game} platformSupport={platformSupport} />
)}
{activeTab === "benchmarks" && <BenchmarksTab count={counts.benchmarks} />}
{activeTab === "presets" && <PresetsTab count={counts.presets} />}
{activeTab === "comments" && <CommentsTab count={counts.comments} />}
</div>
</div>
</div>
</section>
)
}
function StatBadge({
icon: Icon,
value,
label,
}: {
icon: React.ElementType
value: number
label: string
}) {
return (
<div className="flex items-center gap-1.5 text-text/70">
<Icon className="h-4 w-4 text-text/50" />
<span className="font-medium text-text">{value}</span>
<span className="hidden sm:inline text-text/50">{label}</span>
</div>
)
}
function OverviewTab({
game,
platformSupport,
}: {
game: Game
platformSupport: PlatformSupport[]
}) {
return (
<div className="flex flex-col gap-6">
{game.description && (
<div>
<h3 className="text-sm font-medium uppercase tracking-wider text-text/60 mb-2">
About
</h3>
<p className="text-sm text-text/80 leading-relaxed max-w-3xl">
{game.description}
</p>
</div>
)}
{/* Platform Support */}
{platformSupport.length > 0 && (
<div>
<h3 className="text-sm font-medium uppercase tracking-wider text-text/60 mb-3">
Platform Support
</h3>
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-3">
{platformSupport.map((ps) => (
<div
key={ps.id}
className="flex items-center justify-between p-3 rounded-lg border border-border bg-text/5"
>
<span className="text-sm font-medium capitalize">
{ps.hardwareSlug.replace(/-/g, " ")}
</span>
<div className="flex items-center gap-2">
<span
className={`text-xs px-2 py-0.5 rounded-full ${
ps.isSupported
? "bg-green-500/20 text-green-400"
: "bg-red-500/20 text-red-400"
}`}
>
{ps.isSupported ? "Supported" : "Unsupported"}
</span>
<span className="text-xs text-text/50 capitalize">
{ps.protonStatus}
</span>
</div>
</div>
))}
</div>
</div>
)}
{/* Metadata */}
<div>
<h3 className="text-sm font-medium uppercase tracking-wider text-text/60 mb-3">
Details
</h3>
<div className="grid grid-cols-2 sm:grid-cols-4 gap-4 text-sm">
<MetaItem label="Source" value={game.source} />
{game.steamAppId && (
<MetaItem label="Steam AppID" value={String(game.steamAppId)} />
)}
<MetaItem label="Added" value={formatDate(game.createdAt)} />
{game.lastSync && (
<MetaItem
label="Last Sync"
value={formatDate(game.lastSync)}
icon={ClockIcon}
/>
)}
</div>
</div>
</div>
)
}
function MetaItem({
label,
value,
icon: Icon,
}: {
label: string
value: string
icon?: React.ElementType
}) {
return (
<div className="flex flex-col gap-1">
<span className="text-xs text-text/50 uppercase tracking-wider">
{label}
</span>
<span className="text-text/80 flex items-center gap-1">
{Icon && <Icon className="h-3 w-3 text-text/40" />}
{value}
</span>
</div>
)
}
function formatDate(value: string | null): string {
if (!value) return "—"
return new Date(value).toLocaleDateString()
}
function BenchmarksTab({ count }: { count: number }) {
if (count === 0) {
return (
<div className="flex flex-col items-center justify-center py-20 gap-4">
<TrendingUpIcon className="h-12 w-12 text-text/20" />
<p className="text-text/40 text-sm">No benchmarks yet</p>
</div>
)
}
return (
<div className="flex flex-col items-center justify-center py-20 gap-4">
<TrendingUpIcon className="h-12 w-12 text-text/20" />
<p className="text-text/40 text-sm">
{count} benchmark{count !== 1 ? "s" : ""} coming soon
</p>
</div>
)
}
function PresetsTab({ count }: { count: number }) {
if (count === 0) {
return (
<div className="flex flex-col items-center justify-center py-20 gap-4">
<SettingsIcon className="h-12 w-12 text-text/20" />
<p className="text-text/40 text-sm">No presets yet</p>
</div>
)
}
return (
<div className="flex flex-col items-center justify-center py-20 gap-4">
<SettingsIcon className="h-12 w-12 text-text/20" />
<p className="text-text/40 text-sm">
{count} preset{count !== 1 ? "s" : ""} coming soon
</p>
</div>
)
}
function CommentsTab({ count }: { count: number }) {
if (count === 0) {
return (
<div className="flex flex-col items-center justify-center py-20 gap-4">
<MessageSquareIcon className="h-12 w-12 text-text/20" />
<p className="text-text/40 text-sm">No comments yet</p>
</div>
)
}
return (
<div className="flex flex-col items-center justify-center py-20 gap-4">
<MessageSquareIcon className="h-12 w-12 text-text/20" />
<p className="text-text/40 text-sm">
{count} comment{count !== 1 ? "s" : ""} coming soon
</p>
</div>
)
}
+188
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@@ -0,0 +1,188 @@
import { notFound } from "next/navigation"
import { after } from "next/server"
import { db } from "@/lib/db/index"
import {
games,
gameVersions,
performanceEntries,
communityPresets,
gameComments,
gamePlatformSupport,
} from "@/lib/db/schema"
import { eq, sql } from "drizzle-orm"
import { isSyncStale, syncSteamGame } from "@/lib/steam/sync"
import { GamePageClient } from "./game-page-client"
export const metadata = {
title: "Game",
}
async function createGameStub(steamAppId: number) {
const url = new URL("https://store.steampowered.com/api/appdetails/")
url.searchParams.set("appids", String(steamAppId))
url.searchParams.set("cc", "US")
url.searchParams.set("l", "en")
const res = await fetch(url.toString(), {
headers: { Accept: "application/json" },
})
let title = `Steam App ${steamAppId}`
let developer: string | null = null
let publisher: string | null = null
let genres: string[] | null = null
let headerImage: string | null = null
let capsuleImage: string | null = null
let description: string | null = null
if (res.ok) {
const data = (await res.json()) as Record<
string,
{ success: boolean; data: {
name: string
developers?: string[]
publishers?: string[]
genres?: { description: string }[]
header_image?: string
capsule_imagev5?: string
short_description?: string
} }
>
const entry = data[String(steamAppId)]
if (entry?.success && entry.data) {
title = entry.data.name
developer = entry.data.developers?.[0] ?? null
publisher = entry.data.publishers?.[0] ?? null
genres = entry.data.genres?.map((g) => g.description) ?? []
headerImage = entry.data.header_image ?? null
capsuleImage = entry.data.capsule_imagev5 ?? entry.data.header_image ?? null
description = entry.data.short_description ?? null
}
}
const [game] = await db
.insert(games)
.values({
steamAppId,
source: "steam",
title,
developer,
publisher,
genres,
headerImage,
capsuleImage,
description,
storeUrl: `https://store.steampowered.com/app/${steamAppId}`,
lastSync: new Date(),
syncStatus: "synced",
})
.returning()
return game
}
export default async function GamePage({
params,
}: {
params: Promise<{ id: string }>
}) {
const { id } = await params
const isNumeric = /^\d+$/.test(id)
// ── Resolve game ────────────────────────────────────────────────
let game
if (isNumeric) {
const rows = await db
.select()
.from(games)
.where(eq(games.steamAppId, Number(id)))
.limit(1)
game = rows[0]
} else {
const rows = await db
.select()
.from(games)
.where(eq(games.id, id))
.limit(1)
game = rows[0]
}
// Auto-create stub for missing Steam games
if (!game && isNumeric) {
try {
game = await createGameStub(Number(id))
} catch (err) {
console.error("Failed to auto-create game stub:", err)
}
}
if (!game) {
notFound()
}
// ── Fetch related counts ────────────────────────────────────────
const [benchmarkCount, presetCount, commentCount, platformSupport] =
await Promise.all([
db
.select({ count: sql<number>`count(*)::int` })
.from(performanceEntries)
.innerJoin(
gameVersions,
eq(performanceEntries.versionId, gameVersions.id),
)
.where(eq(gameVersions.gameId, game.id))
.then((r) => r[0]?.count ?? 0),
db
.select({ count: sql<number>`count(*)::int` })
.from(communityPresets)
.where(eq(communityPresets.gameId, game.id))
.then((r) => r[0]?.count ?? 0),
db
.select({ count: sql<number>`count(*)::int` })
.from(gameComments)
.where(eq(gameComments.gameId, game.id))
.then((r) => r[0]?.count ?? 0),
db
.select()
.from(gamePlatformSupport)
.where(eq(gamePlatformSupport.gameId, game.id))
.then((r) => r),
])
// ── Stale-While-Revalidate: schedule background sync ────────────
if (game.source === "steam" && game.steamAppId && isSyncStale(game.lastSync)) {
after(async () => {
await syncSteamGame(game.steamAppId!)
})
}
// Serialize for client component (Dates → strings)
const serializedGame = {
id: game.id,
steamAppId: game.steamAppId,
title: game.title,
description: game.description,
developer: game.developer,
publisher: game.publisher,
genres: game.genres,
headerImage: game.headerImage,
capsuleImage: game.capsuleImage,
storeUrl: game.storeUrl,
source: game.source,
lastSync: game.lastSync ? game.lastSync.toISOString() : null,
syncStatus: game.syncStatus,
createdAt: game.createdAt.toISOString(),
}
return (
<GamePageClient
game={serializedGame}
counts={{
benchmarks: benchmarkCount,
presets: presetCount,
comments: commentCount,
}}
platformSupport={platformSupport}
/>
)
}
+193 -5
View File
@@ -1,13 +1,71 @@
"use client"
import { Suspense } from "react"
import { useSearchParams } from "next/navigation"
import { Gamepad2Icon } from "lucide-react"
import { Suspense, useEffect, useState } from "react"
import { useRouter, useSearchParams } from "next/navigation"
import { ExternalLinkIcon, Gamepad2Icon, MessageSquareIcon, SettingsIcon, TrendingUpIcon } from "lucide-react"
import Image from "next/image"
interface UnifiedResult {
kind: "local" | "steam"
id?: string
appId: number | null
title: string
image: string | null
developer: string | null
publisher: string | null
source: string
counts: { benchmarks: number; presets: number; comments: number } | null
}
function SearchContent() {
const searchParams = useSearchParams()
const router = useRouter()
const query = searchParams.get("q") || ""
const [results, setResults] = useState<UnifiedResult[]>([])
const [loading, setLoading] = useState(false)
const [error, setError] = useState<string | null>(null)
useEffect(() => {
if (!query) {
setResults([])
return
}
let cancelled = false
async function fetchResults() {
setLoading(true)
setError(null)
try {
const res = await fetch(
`/api/search/unified?q=${encodeURIComponent(query)}`,
)
if (!res.ok) throw new Error(await res.text())
const data = await res.json()
if (!cancelled) setResults(data.results || [])
} catch (err) {
if (!cancelled) {
setError("Failed to fetch search results")
console.error(err)
}
} finally {
if (!cancelled) setLoading(false)
}
}
fetchResults()
return () => { cancelled = true }
}, [query])
function handleClick(result: UnifiedResult) {
const path = result.appId
? `/game/${result.appId}`
: `/game/${result.id}`
router.push(path)
}
return (
<section className="w-full min-h-[calc(100vh-3.6rem)] flex flex-col items-center p-4 md:px-[10svw]">
<div className="w-full max-w-7xl">
@@ -16,7 +74,7 @@ function SearchContent() {
</h1>
<p className="text-text/60 text-sm mb-8">
{query
? "Showing results from the database..."
? `${results.length} result${results.length !== 1 ? "s" : ""} found`
: "Enter a game name or AppID to find benchmarks, settings, and reviews."}
</p>
@@ -29,7 +87,7 @@ function SearchContent() {
</div>
)}
{query && (
{query && loading && (
<div className="flex flex-col items-center justify-center py-20 gap-4">
<div className="animate-spin h-8 w-8 border-2 border-primary border-t-transparent rounded-full" />
<p className="text-text/60 text-sm">
@@ -37,11 +95,141 @@ function SearchContent() {
</p>
</div>
)}
{query && !loading && error && (
<div className="flex flex-col items-center justify-center py-20 gap-4">
<p className="text-red-400 text-sm">{error}</p>
</div>
)}
{query && !loading && !error && results.length === 0 && (
<div className="flex flex-col items-center justify-center py-20 gap-4">
<Gamepad2Icon className="h-12 w-12 text-text/20" />
<p className="text-text/40 text-sm">
No results found for &quot;{query}&quot;
</p>
</div>
)}
{query && !loading && !error && results.length > 0 && (
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-4">
{results.map((result, idx) => (
<SearchResultCard
key={result.kind === "local" ? result.id : `steam-${result.appId}-${idx}`}
result={result}
onClick={handleClick}
/>
))}
</div>
)}
</div>
</section>
)
}
function SearchResultCard({
result,
onClick,
}: {
result: UnifiedResult
onClick: (r: UnifiedResult) => void
}) {
const isLocal = result.kind === "local"
const hasData = isLocal && result.counts && (
result.counts.benchmarks > 0 ||
result.counts.presets > 0 ||
result.counts.comments > 0
)
const hasDeveloperInfo = result.developer || result.publisher
return (
<div
className="group flex flex-col gap-3 p-3 rounded-lg border border-border bg-text/5 hover:border-primary/50 transition-all cursor-pointer"
onClick={() => onClick(result)}
>
{/* Image */}
<div className="relative w-full aspect-[460/215] rounded-md overflow-hidden bg-text/10">
{result.image ? (
<Image
src={result.image}
alt={result.title}
fill
className="object-cover"
sizes="(max-width: 640px) 100vw, (max-width: 1024px) 50vw, 33vw"
/>
) : (
<div className="w-full h-full flex items-center justify-center">
<Gamepad2Icon className="h-8 w-8 text-text/20" />
</div>
)}
{/* Source badge */}
<div className="absolute top-2 right-2 flex gap-1">
{isLocal && (
<span className="text-[10px] font-medium uppercase tracking-wider bg-primary/90 text-white px-1.5 py-0.5 rounded">
In Database
</span>
)}
{!isLocal && result.appId && (
<a
href={`https://store.steampowered.com/app/${result.appId}`}
target="_blank"
rel="noopener noreferrer"
className="text-[10px] font-medium uppercase tracking-wider bg-text/80 text-background px-1.5 py-0.5 rounded flex items-center gap-1"
onClick={(e) => e.stopPropagation()}
>
Steam
<ExternalLinkIcon className="h-2.5 w-2.5" />
</a>
)}
</div>
</div>
{/* Info */}
<div className="flex flex-col gap-1 min-w-0">
<p className="font-medium text-sm truncate leading-tight">
{result.title}
</p>
{hasDeveloperInfo ? (
<p className="text-xs text-text/50 truncate">
{result.developer || result.publisher}
</p>
) : !isLocal && result.appId ? (
<p className="text-xs text-text/40">
AppID: {result.appId}
</p>
) : null}
</div>
{/* Stats (local only) */}
{isLocal && result.counts && (
<div className="flex flex-row gap-3 text-[11px] text-text/50">
{result.counts.benchmarks > 0 && (
<span className="flex items-center gap-1">
<TrendingUpIcon className="h-3 w-3" />
{result.counts.benchmarks}
</span>
)}
{result.counts.presets > 0 && (
<span className="flex items-center gap-1">
<SettingsIcon className="h-3 w-3" />
{result.counts.presets}
</span>
)}
{result.counts.comments > 0 && (
<span className="flex items-center gap-1">
<MessageSquareIcon className="h-3 w-3" />
{result.counts.comments}
</span>
)}
{!hasData && (
<span className="text-text/30 italic">No data yet</span>
)}
</div>
)}
</div>
)
}
export default function SearchPage() {
return (
<Suspense>
+20 -13
View File
@@ -8,6 +8,7 @@ import { useEffect, useRef, useState } from "react"
import { CircleXIcon, Gamepad2Icon, MenuIcon, XIcon } from "lucide-react"
import { routes } from "@/lib/routes"
import { usePathname, useRouter, useSearchParams } from "next/navigation"
import { useDebounce } from "@/lib/hooks/useDebounce"
export default function Navbar() {
const pathname = usePathname()
@@ -17,6 +18,7 @@ export default function Navbar() {
const isLanding = pathname === "/"
const [searchQuery, setSearchQuery] = useState("")
const debouncedQuery = useDebounce(searchQuery, 300)
const [mobileMenuOpen, setMobileMenuOpen] = useState(false)
const [isFocused, setIsFocused] = useState(false)
const [forceFocusStyles, setForceFocusStyles] = useState(false)
@@ -24,10 +26,25 @@ export default function Navbar() {
// Sync search query with URL ?q= param
useEffect(() => {
const q = searchParams.get("q")
if (q) setSearchQuery(q)
const q = searchParams.get("q") || ""
setSearchQuery(q)
}, [searchParams])
// Update URL when debounced query changes (skip if already matches)
useEffect(() => {
if (isLanding) return
const currentQ = searchParams.get("q") || ""
if (debouncedQuery === currentQ) return
const params = new URLSearchParams(searchParams.toString())
if (debouncedQuery) {
params.set("q", debouncedQuery)
} else {
params.delete("q")
}
router.replace(`/search?${params.toString()}`, { scroll: false })
}, [debouncedQuery, isLanding, router, searchParams])
// Maintain focus & styles when flying from landing page search
useEffect(() => {
if (
@@ -47,17 +64,7 @@ export default function Navbar() {
}, [isLanding, searchQuery])
const handleSearchChange = (e: React.ChangeEvent<HTMLInputElement>) => {
const value = e.target.value
setSearchQuery(value)
if (!isLanding) {
const params = new URLSearchParams(searchParams.toString())
if (value) {
params.set("q", value)
} else {
params.delete("q")
}
router.replace(`/search?${params.toString()}`, { scroll: false })
}
setSearchQuery(e.target.value)
}
const handleSearchSubmit = () => {
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@@ -0,0 +1,90 @@
import { Elysia, t } from "elysia"
import { db } from "@/lib/db/index"
import { games } from "@/lib/db/schema"
import { eq } from "drizzle-orm"
interface SteamAppDetails {
steam_appid: number
name: string
developers?: string[]
publishers?: string[]
header_image?: string
capsule_imagev5?: string
genres?: { id: string; description: string }[]
website?: string
}
export const gameStubRoutes = new Elysia({ prefix: "/games" }).post(
"/stub",
async ({ body, set }) => {
// Check if already exists
const [existing] = await db
.select()
.from(games)
.where(eq(games.steamAppId, body.steamAppId))
.limit(1)
if (existing) {
return { game: existing, created: false }
}
// Fetch details from Steam
let details: SteamAppDetails | null = null
try {
const url = new URL("https://store.steampowered.com/api/appdetails/")
url.searchParams.set("appids", String(body.steamAppId))
url.searchParams.set("cc", "US")
url.searchParams.set("l", "en")
const res = await fetch(url.toString(), {
headers: { Accept: "application/json" },
})
if (res.ok) {
const data = (await res.json()) as Record<
string,
{ success: boolean; data: SteamAppDetails }
>
const entry = data[String(body.steamAppId)]
if (entry?.success) {
details = entry.data
}
}
} catch (err) {
console.error("Failed to fetch Steam appdetails:", err)
}
const title = details?.name || `Steam App ${body.steamAppId}`
const developer = details?.developers?.[0] || null
const publisher = details?.publishers?.[0] || null
const genres = details?.genres?.map((g) => g.description) || []
const headerImage = details?.header_image || null
const capsuleImage =
details?.capsule_imagev5 || details?.header_image || null
const [game] = await db
.insert(games)
.values({
steamAppId: body.steamAppId,
source: "steam",
title,
developer,
publisher,
genres,
headerImage,
capsuleImage,
storeUrl: `https://store.steampowered.com/app/${body.steamAppId}`,
lastSync: new Date(),
syncStatus: "synced",
})
.returning()
set.status = 201
return { game, created: true }
},
{
body: t.Object({
steamAppId: t.Number(),
}),
},
)
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import { Elysia, t } from "elysia"
import { db } from "@/lib/db/index"
import { games, gameVersions, performanceEntries, communityPresets, gameComments } from "@/lib/db/schema"
import { ilike, or, sql, eq, inArray } from "drizzle-orm"
interface SteamSearchItem {
id: number
name: string
tiny_image: string
metascore: string
platforms: { windows: boolean; mac: boolean; linux: boolean }
}
interface SteamSearchResponse {
items: SteamSearchItem[]
total: number
}
export const searchUnifiedRoutes = new Elysia({ prefix: "/search" }).get(
"/unified",
async ({ query, set }) => {
if (!query.q || query.q.length < 2) {
set.status = 400
return { error: "Query must be at least 2 characters" }
}
const term = `%${query.q}%`
// ── 1. Search local database ────────────────────────────────────
const localGames = await db
.select()
.from(games)
.where(
or(
ilike(games.title, term),
ilike(games.developer, term),
ilike(games.publisher, term),
),
)
.limit(20)
const localGameIds = localGames.map((g) => g.id)
const localSteamAppIds = new Set(
localGames.map((g) => g.steamAppId).filter(Boolean),
)
// ── 2. Count related data for local games ───────────────────────
let benchmarkCounts: { gameId: string; count: number }[] = []
let presetCounts: { gameId: string; count: number }[] = []
let commentCounts: { gameId: string; count: number }[] = []
if (localGameIds.length > 0) {
const [bCounts, pCounts, cCounts] = await Promise.all([
db
.select({
gameId: gameVersions.gameId,
count: sql<number>`count(*)::int`,
})
.from(performanceEntries)
.innerJoin(
gameVersions,
eq(performanceEntries.versionId, gameVersions.id),
)
.where(inArray(gameVersions.gameId, localGameIds))
.groupBy(gameVersions.gameId),
db
.select({
gameId: communityPresets.gameId,
count: sql<number>`count(*)::int`,
})
.from(communityPresets)
.where(inArray(communityPresets.gameId, localGameIds))
.groupBy(communityPresets.gameId),
db
.select({
gameId: gameComments.gameId,
count: sql<number>`count(*)::int`,
})
.from(gameComments)
.where(inArray(gameComments.gameId, localGameIds))
.groupBy(gameComments.gameId),
])
benchmarkCounts = bCounts
presetCounts = pCounts
commentCounts = cCounts
}
const countMap = new Map<
string,
{ benchmarks: number; presets: number; comments: number }
>()
for (const g of localGames) {
countMap.set(g.id, { benchmarks: 0, presets: 0, comments: 0 })
}
for (const c of benchmarkCounts) {
countMap.get(c.gameId)!.benchmarks = c.count
}
for (const c of presetCounts) {
countMap.get(c.gameId)!.presets = c.count
}
for (const c of commentCounts) {
countMap.get(c.gameId)!.comments = c.count
}
// ── 3. Search Steam ─────────────────────────────────────────────
let steamItems: SteamSearchItem[] = []
try {
const url = new URL("https://store.steampowered.com/api/storesearch/")
url.searchParams.set("term", query.q)
url.searchParams.set("cc", "US")
url.searchParams.set("l", "en")
const res = await fetch(url.toString(), {
headers: { Accept: "application/json" },
})
if (res.ok) {
const data = (await res.json()) as SteamSearchResponse
steamItems = data.items || []
}
} catch {
// Steam search failure is non-fatal
}
// ── 4. Build unified results ────────────────────────────────────
// Local games first (they have data), then Steam-only results
const results = []
// Add local games
for (const g of localGames) {
const counts = countMap.get(g.id)!
results.push({
kind: "local" as const,
id: g.id,
appId: g.steamAppId,
title: g.title,
image: g.capsuleImage || g.headerImage,
developer: g.developer,
publisher: g.publisher,
source: g.source,
counts,
})
}
// Add Steam-only games (deduplicated against local steamAppIds)
for (const item of steamItems) {
if (localSteamAppIds.has(item.id)) continue
results.push({
kind: "steam" as const,
appId: item.id,
title: item.name,
image: item.tiny_image,
developer: null,
publisher: null,
source: "steam" as const,
counts: null,
})
}
return { results, total: results.length }
},
{
query: t.Object({
q: t.String(),
}),
},
)
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@@ -0,0 +1,62 @@
import { Elysia, t } from "elysia"
interface SteamSearchItem {
id: number
name: string
tiny_image: string
metascore: string
platforms: {
windows: boolean
mac: boolean
linux: boolean
}
}
export const steamSearchRoutes = new Elysia({ prefix: "/search" })
.get(
"/steam",
async ({ query, set }) => {
if (!query.q || query.q.length < 2) {
set.status = 400
return { error: "Query must be at least 2 characters" }
}
try {
const url = new URL("https://store.steampowered.com/api/storesearch/")
url.searchParams.set("term", query.q)
url.searchParams.set("cc", "US")
url.searchParams.set("l", "en")
const res = await fetch(url.toString(), {
headers: { Accept: "application/json" },
})
if (!res.ok) {
set.status = 502
return { error: "Failed to fetch from Steam" }
}
const data = await res.json()
return {
items: (data.items || []).map((item: SteamSearchItem) => ({
appId: item.id,
title: item.name,
image: item.tiny_image,
platforms: item.platforms,
metascore: item.metascore,
})),
total: data.total || 0,
}
} catch (err) {
console.error("Steam search error:", err)
set.status = 500
return { error: "Internal server error" }
}
},
{
query: t.Object({
q: t.String(),
}),
},
)
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import { useState, useEffect } from "react"
export function useDebounce<T>(value: T, delay: number): T {
const [debouncedValue, setDebouncedValue] = useState<T>(value)
useEffect(() => {
const timer = setTimeout(() => setDebouncedValue(value), delay)
return () => clearTimeout(timer)
}, [value, delay])
return debouncedValue
}
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@@ -0,0 +1,72 @@
import { db } from "@/lib/db/index"
import { games } from "@/lib/db/schema"
import { eq } from "drizzle-orm"
interface SteamAppDetails {
steam_appid: number
name: string
developers?: string[]
publishers?: string[]
header_image?: string
capsule_imagev5?: string
genres?: { id: string; description: string }[]
website?: string
short_description?: string
}
const SEVEN_DAYS_MS = 7 * 24 * 60 * 60 * 1000
export function isSyncStale(lastSync: Date | null): boolean {
if (!lastSync) return true
return Date.now() - new Date(lastSync).getTime() > SEVEN_DAYS_MS
}
export async function syncSteamGame(steamAppId: number): Promise<void> {
try {
const url = new URL("https://store.steampowered.com/api/appdetails/")
url.searchParams.set("appids", String(steamAppId))
url.searchParams.set("cc", "US")
url.searchParams.set("l", "en")
const res = await fetch(url.toString(), {
headers: { Accept: "application/json" },
})
if (!res.ok) {
console.error(`Steam sync failed for ${steamAppId}: ${res.status}`)
return
}
const data = (await res.json()) as Record<
string,
{ success: boolean; data: SteamAppDetails }
>
const entry = data[String(steamAppId)]
if (!entry?.success || !entry.data) {
console.error(`Steam sync: no data for ${steamAppId}`)
return
}
const d = entry.data
await db
.update(games)
.set({
title: d.name,
developer: d.developers?.[0] || null,
publisher: d.publishers?.[0] || null,
description: d.short_description || null,
genres: d.genres?.map((g) => g.description) || [],
headerImage: d.header_image || null,
capsuleImage: d.capsule_imagev5 || d.header_image || null,
storeUrl: `https://store.steampowered.com/app/${steamAppId}`,
lastSync: new Date(),
syncStatus: "synced",
updatedAt: new Date(),
})
.where(eq(games.steamAppId, steamAppId))
} catch (err) {
console.error(`Steam sync error for ${steamAppId}:`, err)
}
}
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@@ -3,6 +3,22 @@ import type { NextConfig } from "next";
const nextConfig: NextConfig = {
// Elysia is Bun-native and must not be bundled by Next.js
serverExternalPackages: ["elysia", "@elysiajs/eden"],
images: {
remotePatterns: [
{
protocol: "https",
hostname: "cdn.akamai.steamstatic.com",
port: "",
pathname: "/steam/apps/**",
},
{
protocol: "https",
hostname: "shared.akamai.steamstatic.com",
port: "",
pathname: "/store_item_assets/**",
},
],
},
};
export default nextConfig;