feat: add steam game search

This commit is contained in:
2026-04-25 21:37:34 +08:00
parent e03a4081ae
commit 6415200f34
11 changed files with 1188 additions and 18 deletions
+166
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import { Elysia, t } from "elysia"
import { db } from "@/lib/db/index"
import { games, gameVersions, performanceEntries, communityPresets, gameComments } from "@/lib/db/schema"
import { ilike, or, sql, eq, inArray } from "drizzle-orm"
interface SteamSearchItem {
id: number
name: string
tiny_image: string
metascore: string
platforms: { windows: boolean; mac: boolean; linux: boolean }
}
interface SteamSearchResponse {
items: SteamSearchItem[]
total: number
}
export const searchUnifiedRoutes = new Elysia({ prefix: "/search" }).get(
"/unified",
async ({ query, set }) => {
if (!query.q || query.q.length < 2) {
set.status = 400
return { error: "Query must be at least 2 characters" }
}
const term = `%${query.q}%`
// ── 1. Search local database ────────────────────────────────────
const localGames = await db
.select()
.from(games)
.where(
or(
ilike(games.title, term),
ilike(games.developer, term),
ilike(games.publisher, term),
),
)
.limit(20)
const localGameIds = localGames.map((g) => g.id)
const localSteamAppIds = new Set(
localGames.map((g) => g.steamAppId).filter(Boolean),
)
// ── 2. Count related data for local games ───────────────────────
let benchmarkCounts: { gameId: string; count: number }[] = []
let presetCounts: { gameId: string; count: number }[] = []
let commentCounts: { gameId: string; count: number }[] = []
if (localGameIds.length > 0) {
const [bCounts, pCounts, cCounts] = await Promise.all([
db
.select({
gameId: gameVersions.gameId,
count: sql<number>`count(*)::int`,
})
.from(performanceEntries)
.innerJoin(
gameVersions,
eq(performanceEntries.versionId, gameVersions.id),
)
.where(inArray(gameVersions.gameId, localGameIds))
.groupBy(gameVersions.gameId),
db
.select({
gameId: communityPresets.gameId,
count: sql<number>`count(*)::int`,
})
.from(communityPresets)
.where(inArray(communityPresets.gameId, localGameIds))
.groupBy(communityPresets.gameId),
db
.select({
gameId: gameComments.gameId,
count: sql<number>`count(*)::int`,
})
.from(gameComments)
.where(inArray(gameComments.gameId, localGameIds))
.groupBy(gameComments.gameId),
])
benchmarkCounts = bCounts
presetCounts = pCounts
commentCounts = cCounts
}
const countMap = new Map<
string,
{ benchmarks: number; presets: number; comments: number }
>()
for (const g of localGames) {
countMap.set(g.id, { benchmarks: 0, presets: 0, comments: 0 })
}
for (const c of benchmarkCounts) {
countMap.get(c.gameId)!.benchmarks = c.count
}
for (const c of presetCounts) {
countMap.get(c.gameId)!.presets = c.count
}
for (const c of commentCounts) {
countMap.get(c.gameId)!.comments = c.count
}
// ── 3. Search Steam ─────────────────────────────────────────────
let steamItems: SteamSearchItem[] = []
try {
const url = new URL("https://store.steampowered.com/api/storesearch/")
url.searchParams.set("term", query.q)
url.searchParams.set("cc", "US")
url.searchParams.set("l", "en")
const res = await fetch(url.toString(), {
headers: { Accept: "application/json" },
})
if (res.ok) {
const data = (await res.json()) as SteamSearchResponse
steamItems = data.items || []
}
} catch {
// Steam search failure is non-fatal
}
// ── 4. Build unified results ────────────────────────────────────
// Local games first (they have data), then Steam-only results
const results = []
// Add local games
for (const g of localGames) {
const counts = countMap.get(g.id)!
results.push({
kind: "local" as const,
id: g.id,
appId: g.steamAppId,
title: g.title,
image: g.capsuleImage || g.headerImage,
developer: g.developer,
publisher: g.publisher,
source: g.source,
counts,
})
}
// Add Steam-only games (deduplicated against local steamAppIds)
for (const item of steamItems) {
if (localSteamAppIds.has(item.id)) continue
results.push({
kind: "steam" as const,
appId: item.id,
title: item.name,
image: item.tiny_image,
developer: null,
publisher: null,
source: "steam" as const,
counts: null,
})
}
return { results, total: results.length }
},
{
query: t.Object({
q: t.String(),
}),
},
)