feat: add performance tier and stability scatter charts

This commit is contained in:
2026-04-28 23:08:01 +08:00
parent 741c19e840
commit 7e2ab978e1
4 changed files with 225 additions and 1 deletions
+43
View File
@@ -33,6 +33,8 @@ import { UpscalerBarChart } from "@/components/charts/UpscalerBarChart"
import { FpsBoxplot } from "@/components/charts/FpsBoxplot"
import { FpsRangeChart } from "@/components/charts/FpsRangeChart"
import { DeviceDonut } from "@/components/charts/DeviceDonut"
import { PerformanceTierChart } from "@/components/charts/PerformanceTierChart"
import { StabilityScatterChart } from "@/components/charts/StabilityScatterChart"
// Comments
import { CommentSection } from "@/components/comments/comment-section"
@@ -149,6 +151,20 @@ interface StatsResponse {
hardwareName: string
count: number
}>
performanceTiers: Array<{
hardwareSlug: string
unplayable: number
playable: number
smooth: number
excellent: number
}>
stabilityScatter: Array<{
id: string
hardwareSlug: string
fpsAvg: number
fpsOnePercentLow: number
stabilityRatio: number
}>
filterOptions: {
protonVersions: string[]
osVersions: string[]
@@ -352,6 +368,8 @@ export function GamePageClient({
upscalerStats: filterUpscaler(stats.upscalerStats),
fpsRange: filterByDevice(stats.fpsRange),
deviceBreakdown: filterByDevice(stats.deviceBreakdown),
performanceTiers: filterByDevice(stats.performanceTiers),
stabilityScatter: filterByDevice(stats.stabilityScatter),
}
}, [stats, selectedDevices, filters])
@@ -1030,6 +1048,31 @@ export function GamePageClient({
</div>
)}
{/* Row 4 — Performance Tiers + Stability Scatter */}
{filteredStats && (
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
{filteredStats.performanceTiers.length > 0 && (
<div className="rounded-xl border border-border bg-text/3 p-4">
<h3 className="text-sm font-medium text-text/80 mb-2">
Performance Tiers
</h3>
<PerformanceTierChart data={filteredStats.performanceTiers} />
</div>
)}
{filteredStats.stabilityScatter.length > 0 && (
<div className="rounded-xl border border-border bg-text/3 p-4">
<h3 className="text-sm font-medium text-text/80 mb-2">
Avg FPS vs 1% Low (Stability)
</h3>
<StabilityScatterChart
data={filteredStats.stabilityScatter}
deviceNames={Object.fromEntries(filteredStats.deviceBreakdown.map((d) => [d.hardwareSlug, d.hardwareName]))}
/>
</div>
)}
</div>
)}
</div>
</motion.div>
@@ -0,0 +1,72 @@
"use client"
import { EChartWrapper } from "./EChartWrapper"
interface TierData {
hardwareSlug: string
hardwareName?: string
unplayable: number
playable: number
smooth: number
excellent: number
}
export function PerformanceTierChart({ data }: { data: TierData[] }) {
if (!data || data.length === 0) {
return <div className="flex items-center justify-center h-48 text-sm text-text/40">No tier data</div>
}
const labels = data.map((d) => d.hardwareName || d.hardwareSlug)
const option = {
tooltip: {
trigger: "axis" as const,
axisPointer: { type: "shadow" as const },
},
legend: {
data: ["<30 fps", "30-59", "60-119", "≥120"],
textStyle: { color: "#999" },
top: 0,
},
grid: { left: 100, right: 20, top: 40, bottom: 30 },
xAxis: { type: "value" as const, splitLine: { lineStyle: { color: "#333" } } },
yAxis: {
type: "category" as const,
data: labels,
axisLine: { lineStyle: { color: "#555" } },
axisLabel: { color: "#999" },
},
series: [
{
name: "<30 fps",
type: "bar" as const,
stack: "total",
data: data.map((d) => d.unplayable),
itemStyle: { color: "#ef4444" },
},
{
name: "30-59",
type: "bar" as const,
stack: "total",
data: data.map((d) => d.playable),
itemStyle: { color: "#eab308" },
},
{
name: "60-119",
type: "bar" as const,
stack: "total",
data: data.map((d) => d.smooth),
itemStyle: { color: "#22c55e" },
},
{
name: "≥120",
type: "bar" as const,
stack: "total",
data: data.map((d) => d.excellent),
itemStyle: { color: "#3b82f6" },
},
],
}
return <EChartWrapper option={option} height={250} />
}
@@ -0,0 +1,80 @@
"use client"
import { EChartWrapper } from "./EChartWrapper"
interface ScatterPoint {
id: string
hardwareSlug: string
fpsAvg: number
fpsOnePercentLow: number
stabilityRatio: number
}
export function StabilityScatterChart({ data, deviceNames }: { data: ScatterPoint[]; deviceNames?: Record<string, string> }) {
if (!data || data.length === 0) {
return <div className="flex items-center justify-center h-48 text-sm text-text/40">No stability data yet</div>
}
// Group by device
const deviceGroups = new Map<string, ScatterPoint[]>()
for (const point of data) {
const existing = deviceGroups.get(point.hardwareSlug) || []
existing.push(point)
deviceGroups.set(point.hardwareSlug, existing)
}
const colors = ["#3b82f6", "#22c55e", "#f59e0b", "#ef4444", "#8b5cf6"]
const series = Array.from(deviceGroups.entries()).map(([slug, points], idx) => ({
name: deviceNames?.[slug] || slug,
type: "scatter" as const,
data: points.map((p) => [p.fpsAvg, p.fpsOnePercentLow]),
itemStyle: { color: colors[idx % colors.length] },
symbolSize: 8,
}))
// Perfect stability line (y = x)
const maxFps = Math.max(...data.map((d) => d.fpsAvg))
const perfectLine = {
name: "Perfect Stability",
type: "line" as const,
data: [
[0, 0],
[maxFps, maxFps],
],
lineStyle: { color: "#555", type: "dashed" as const },
symbol: "none",
silent: true,
}
const option = {
tooltip: {
trigger: "item" as const,
formatter: (params: any) => {
if (params.seriesName === "Perfect Stability") return ""
return `${params.seriesName}<br/>Avg: ${params.value[0]} fps<br/>1% Low: ${params.value[1]} fps`
},
},
legend: {
textStyle: { color: "#999" },
top: 0,
},
grid: { left: 60, right: 20, top: 40, bottom: 40 },
xAxis: {
type: "value" as const,
name: "Avg FPS",
nameTextStyle: { color: "#999" },
splitLine: { lineStyle: { color: "#333" } },
axisLabel: { color: "#999" },
},
yAxis: {
type: "value" as const,
name: "1% Low FPS",
nameTextStyle: { color: "#999" },
splitLine: { lineStyle: { color: "#333" } },
axisLabel: { color: "#999" },
},
series: [...series, perfectLine],
}
return <EChartWrapper option={option} height={300} />
}
+30 -1
View File
@@ -252,7 +252,34 @@ export const gameStatsRoutes = new Elysia({ prefix: "/games" }).get(
}),
)
// ── 9. Filter options ────────────────────────────────────────
// ── 9. Performance tier breakdown per device ────────────────
const tierMap = new Map<string, { unplayable: number; playable: number; smooth: number; excellent: number }>()
for (const e of entries) {
const existing = tierMap.get(e.hardwareSlug) || { unplayable: 0, playable: 0, smooth: 0, excellent: 0 }
if (e.fpsAvg < 30) existing.unplayable++
else if (e.fpsAvg < 60) existing.playable++
else if (e.fpsAvg < 120) existing.smooth++
else existing.excellent++
tierMap.set(e.hardwareSlug, existing)
}
const performanceTiers = Array.from(tierMap.entries()).map(([slug, tiers]) => ({
hardwareSlug: slug,
...tiers,
}))
// ── 10. Stability scatter data ──────────────────────────────
const stabilityScatter = entries
.filter((e) => e.fpsOnePercentLow != null)
.map((e) => ({
id: e.id,
hardwareSlug: e.hardwareSlug,
fpsAvg: e.fpsAvg ?? 0,
fpsOnePercentLow: e.fpsOnePercentLow!,
stabilityRatio: e.fpsAvg > 0 ? Math.min(1, e.fpsOnePercentLow! / e.fpsAvg) : 0,
}))
// ── 11. Filter options ────────────────────────────────────────
const protonVersions = [
...new Set(entries.map((e) => e.protonVersion).filter(Boolean)),
] as string[]
@@ -277,6 +304,8 @@ export const gameStatsRoutes = new Elysia({ prefix: "/games" }).get(
upscalerStats,
fpsRange,
deviceBreakdown,
performanceTiers,
stabilityScatter,
filterOptions: { protonVersions, osVersions },
}
},