feat(db): add core Drizzle schema tables (hardware, games, gameVersions)
- Create lib/db/schema/ directory with barrel export index.ts - Add hardware table with device_type enum (handled/console) - Add games table with Steam metadata, sync fields, and JSON genres - Add game_versions table with composite unique (gameId, buildId) and cascade delete Refs: Chunk 2 of database schema implementation
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import {
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boolean,
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pgTable,
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text,
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timestamp,
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unique,
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} from "drizzle-orm/pg-core"
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import { games } from "./games"
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export const gameVersions = pgTable(
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"game_versions",
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{
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id: text("id")
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.primaryKey()
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.$defaultFn(() => crypto.randomUUID()),
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gameId: text("game_id")
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.notNull()
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.references(() => games.id, { onDelete: "cascade" }),
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buildId: text("build_id"),
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versionString: text("version_string"),
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isLatest: boolean("is_latest").default(false).notNull(),
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createdAt: timestamp("created_at").defaultNow().notNull(),
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},
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(table) => [unique("game_build_unique").on(table.gameId, table.buildId)]
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)
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import {
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boolean,
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integer,
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jsonb,
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pgTable,
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text,
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timestamp,
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} from "drizzle-orm/pg-core"
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export const games = pgTable("games", {
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id: text("id")
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.primaryKey()
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.$defaultFn(() => crypto.randomUUID()),
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steamAppId: integer("steam_app_id").unique().notNull(),
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title: text("title").notNull(),
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description: text("description"),
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publisher: text("publisher"),
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developer: text("developer"),
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genres: jsonb("genres").$type<string[]>(),
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headerImage: text("header_image"),
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capsuleImage: text("capsule_image"),
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storeUrl: text("store_url"),
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lastSync: timestamp("last_sync"),
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syncStatus: text("sync_status").default("pending"),
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createdAt: timestamp("created_at").defaultNow().notNull(),
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updatedAt: timestamp("updated_at").defaultNow().notNull(),
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})
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import { pgEnum, pgTable, text, timestamp } from "drizzle-orm/pg-core"
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export const deviceTypeEnum = pgEnum("device_type", ["handled", "console"])
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export const hardware = pgTable("hardware", {
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slug: text("slug").primaryKey(),
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name: text("name").notNull(),
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deviceType: deviceTypeEnum("device_type").notNull(),
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createdAt: timestamp("created_at").defaultNow().notNull(),
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})
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// Barrel export — will be populated as schema files are created
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export * from "./games"
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export * from "./gameVersions"
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export * from "./hardware"
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export * from "./performanceEntries"
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export * from "./gamePlatformSupport"
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