Sitemap:
- Switch from ISR (revalidate=3600) to force-dynamic for per-request generation
- Flatten into single app/sitemap.ts with inlined static entries and DB queries
- NULL-safe syncStatus filter: ne(games.syncStatus, 'failed') OR isNull(games.syncStatus)
- Structured JSON logging for generated URLs and DB errors
- Delete lib/sitemap/* helpers and app/api/revalidate-sitemap route
- Add basic vitest coverage for sitemap exports
PWA & Offline:
- Add @serwist/next service worker (webpack build) with runtime caching
- Cache strategies: stale-while-revalidate for game pages, network-first for listings/API,
cache-first for Steam CDN images
- Offline fallback page (public/offline.html)
- Manifest icons: 192px maskable + 512px any
- Viewport meta with viewport-fit=cover, user-scalable=no
- Apple mobile web app meta tags
Search / Filter Refinements:
- Multi-genre OR support in listing API (comma-separated genres)
- Device-scoped FPS filter (min/max FPS constrained to selected device)
- Client-side URL state sync via router.replace for shareable filtered views
- Initialize filter state from URL params on mount
- Auto-collapse filter panel on saved-filter load
- Fix multi-genre saved filter parsing (comma-separated)
Steam Deck / Touch / Gamepad UX:
- WCAG 2.1 AA touch targets (44x44px) on all filter controls
- .gamepad-focus CSS focus ring for controller navigation
- useGamepadNavigation hook: D-pad/left-stick roving tabindex, A/B/X/Y actions
- Integrate gamepad hook into games page (X=search, Y=toggle filters)
Chore:
- Bump version to 2026.0.97
- Extract Elysia app from route.ts into lib/api/app.ts to avoid
Next.js 16 invalid export validation ('app' is not a valid route
export field)
- Remove runtime='nodejs' from opengraph-image.tsx (invalid segment
config in Next.js 16)
- Replace computed revalidate expression in sitemap.ts with literal
(Next.js cannot statically evaluate BinaryExpression for segment
configs)
- Update eden.ts imports to match new app.ts location
- Replace invalid revalidate export with unstable_cache in sitemap.ts
- Add revalidateTag('sitemap', 'default') to on-demand revalidation endpoint
- Fix test assertions to match /game/ URL path
- Extract recordSyncFailure() helper to deduplicate 3 identical retry/backoff blocks
- Set syncStatus: 'error' on all failure paths (was missing before)
- Handle HTTP 429 (rate limiting) with Retry-After header support
- Reject non-game Steam app types (DLC, soundtrack, demo) during sync
- Add type field to SteamAppDetails interface
- Show steamReviewScore on games list cards in compact badge row with star icon
- Update search result right panel to use blue-400 styling with star icon
- Include "Positive" label on search results for clarity
- Add Dashboard as first sidebar nav item under Overview section
- Update /manage page to render DashboardOverview instead of redirecting
- Remove redirect to /manage/users
- DashboardOverview: stat cards, top contributors, playability distribution,
and Steam sync health sections
- DashboardCharts: placeholder for future ECharts integration
Add /api/dashboard/stats route that provides admin dashboard statistics:
- Total counts (games, benchmarks, users)
- Pending moderation items (reports, suggestions)
- 30-day activity metrics (recent benchmarks, recent games)
- Top 10 contributors by entry count
- Sync health breakdown by status
- Games by source distribution
- Playability distribution
Auth: requireContributorOrAdmin guard
Route registered in lib/api/index.ts
- Add new filter state variables (min/max FPS, FSR, Proton/Native, anti-cheat,
playability, Steam review score, free-to-play, multiplayer)
- Expand sort options to include performance, popularity, release_date, steam_reviews
- Add Performance, Compatibility, and Other filter UI sections with inputs
- Integrate SavedFilters component for saving/loading filter presets
- Add PlayabilityBadge and AntiCheatBadge to game cards
- Update API listing to return antiCheatRelevant/antiCheatStatus per game
- Update server-side games page to include new fields in initialGames
- Update clear-filters logic across filter panel and empty state
Add 8 new filter parameters to GET /api/games/listing:
- minFps/maxFps: filter games with benchmarks in FPS range
- fsrSupport: filter games that have FSR entries
- protonNative: filter by proton status (proton/native/both)
- antiCheatStatus: filter by anti-cheat support status
- playabilityStatus: filter by playability (great/playable/needs_tweaks/unplayable)
- steamReviewScore: minimum Steam review score threshold
- isFree: filter free-to-play games
- hasMultiplayer: filter games with multiplayer support
Add 4 new sort options:
- performance: sort by average FPS (subquery)
- popularity: sort by recommendationsTotal
- release_date: sort by releaseDate
- steam_reviews: sort by steamReviewScore
Also returns additional fields in response: isFree, releaseDate,
steamReviewScore, recommendationsTotal, playabilityStatus,
onlineMultiplayerStatus.
- Create lib/api/saved-filters.ts with GET, POST, PATCH, DELETE endpoints
- All endpoints require authentication via requireAuth guard
- Users can only access their own saved filters
- Register savedFilterRoutes in lib/api/index.ts
- POST /api/community-suggestions - submit suggestion (auth required)
- GET /api/community-suggestions/game/:gameId - list suggestions for a game
- GET /api/community-suggestions/pending - moderation view (contributor/admin)
- PATCH /api/community-suggestions/:suggestionId/review - approve/reject
- Discord webhook notification on new suggestions
- Route registered in API index and app router
- Create lib/api/steam-reviews.ts with in-memory cache (1hr TTL)
- Proxy endpoint for fetching Steam reviews by game ID
- Supports offset/limit/language query params
- Registers route in API index and app router