2292 lines
85 KiB
Markdown
2292 lines
85 KiB
Markdown
# Profile & Devices Redesign Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Revamp the profile page into a full settings hub and create a devices page with aggregated stats and charts.
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**Architecture:** Profile page expands from max-w-3xl to max-w-7xl with Settings sub-tabs (Profile, Security, Linked Accounts) powered by Better Auth client APIs. Navbar drops the avatar/icon. New devices page uses a card grid with drill-down detail pages and ECharts-powered statistics. New Elysia API endpoints provide aggregated hardware stats.
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**Tech Stack:** Next.js 16, Better Auth (client APIs: changePassword, updateUser, listAccounts, unlinkAccount, linkSocialAccount, passkey.*), Elysia, Drizzle ORM, ECharts (echarts-for-react), Framer Motion, Tailwind v4
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---
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## File Structure
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### New Files
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- `components/profile/settings-profile-tab.tsx` — Profile name/email editing
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- `components/profile/settings-security-tab.tsx` — Password + Passkey management
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- `components/profile/settings-accounts-tab.tsx` — Account linking/unlinking
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- `app/devices/page.tsx` — Devices grid (server component, fetches data)
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- `app/devices/page-client.tsx` — Devices grid client (cards with stats)
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- `app/devices/[slug]/page.tsx` — Device detail (server component)
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- `app/devices/[slug]/device-detail-client.tsx` — Device detail with charts
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- `lib/api/hardware-stats.ts` — Aggregated hardware stats endpoints
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### Modified Files
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- `app/profile/page.tsx` — Wider layout, sub-tab Settings, no image avatar
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- `components/profile/profile-header.tsx` — Remove image/avatar, name-centric
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- `components/navbar.tsx` — Remove avatar/icon, text-only "Profile" trigger
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- `lib/routes.ts` — Add /devices route
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- `lib/api/index.ts` — Export hardware-stats routes
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- `app/api/[[...slugs]]/route.ts` — Import hardware stats routes
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---
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### Task 1: Navbar — Remove Profile Photo/Icon
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**Files:**
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- Modify: `components/navbar.tsx`
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**Context:** The navbar currently shows the user's image (or a fallback User icon) alongside "Profile" text in a dropdown trigger. Per the spec, we remove the image/icon entirely and show only the text "Profile". The dropdown menu logic stays (Profile, Saved Games, Sign out), just the trigger loses the avatar.
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- [ ] **Step 1: Remove avatar from desktop dropdown trigger**
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In `components/navbar.tsx`, find the desktop `<button>` that triggers the user menu. Replace the avatar+text trigger:
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```tsx
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// BEFORE: Has image/icon + text
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<button
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onClick={() => setUserMenuOpen(!userMenuOpen)}
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className='flex items-center gap-2 text-sm font-medium hover:text-primary transition-colors uppercase cursor-pointer'
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>
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{session.user.image ? (
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<Image
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src={session.user.image}
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alt=''
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width={20}
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height={20}
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unoptimized
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className='h-5 w-5 rounded-full'
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/>
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) : (
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<div className='h-5 w-5 rounded-full bg-secondary flex items-center justify-center'>
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<User className='h-3 w-3 text-text' />
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</div>
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)}
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<span>Profile</span>
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</button>
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```
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Replace with text-only trigger:
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```tsx
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<button
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onClick={() => setUserMenuOpen(!userMenuOpen)}
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className='text-sm font-medium hover:text-primary transition-colors uppercase cursor-pointer'
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>
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Profile
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</button>
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```
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- [ ] **Step 2: Remove avatar from mobile sidebar auth section**
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In the mobile sidebar section, find where auth routes render user-specific links. Remove the image/icon display next to each auth route link, but keep the lucide icons (User, Bookmark) from `authRoutes` — those are menu item icons, not avatars. The mobile sidebar currently has no explicit avatar rendering either, so this step is mostly a verification that no image rendering exists in the mobile section. If it does, remove it.
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- [ ] **Step 3: Remove the unused Image and User imports if no longer needed**
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Check if `Image` from `next/image` and `User` from `lucide-react` are still used elsewhere in the file. If `Image` is only used for the avatar, remove the import. Keep `User` if it's used in the auth routes icon mapping.
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- [ ] **Step 4: Verify the navbar renders correctly**
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Run `bun run build 2>&1 | tail -20` and check for no type errors. Manually verify the dropdown still works by checking the code logic is intact.
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- [ ] **Step 5: Commit**
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```bash
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git add components/navbar.tsx
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git commit -m "refactor: remove profile avatar from navbar dropdown trigger"
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```
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---
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### Task 2: Profile Page Layout + ProfileHeader Redesign
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**Files:**
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- Modify: `app/profile/page.tsx`
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- Modify: `components/profile/profile-header.tsx`
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**Context:** The profile page needs to widen from `max-w-3xl` to `max-w-7xl` with the game-page-style section padding (`px-4 md:px-[10svw]`). The ProfileHeader must remove the avatar/image display and switch to a name-centric layout with role badge and member-since info. The overall styling should match the game page and search page — card-based sections with `rounded-xl border border-border bg-text/[0.03]` styling.
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- [ ] **Step 1: Update ProfileHeader to remove avatar**
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In `components/profile/profile-header.tsx`, refactor the component to:
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- Remove the `image` prop entirely from the interface
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- Remove the avatar/image section (the `<div className="relative shrink-0">` block with Image/User icon)
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- Make the layout a simple left-aligned block:
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- Name (h1) + role badge inline
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- "Member since {date}" below
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- Email address if provided (read-only, subtle text)
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Updated component:
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```tsx
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"use client"
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import { Shield, Crown, CheckCircle, Mail } from "lucide-react"
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import { motion } from "motion/react"
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interface ProfileHeaderProps {
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name: string
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email?: string
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role: string | null
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verified: boolean
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createdAt: string
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}
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const roleConfig: Record<string, { label: string; color: string; icon: typeof Crown }> = {
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admin: { label: "Admin", color: "bg-yellow-500/20 text-yellow-400 border-yellow-500/30", icon: Crown },
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contributor: { label: "Contributor", color: "bg-blue-500/20 text-blue-400 border-blue-500/30", icon: Shield },
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user: { label: "Member", color: "bg-text/10 text-text/60 border-text/20", icon: Shield },
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}
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export function ProfileHeader({ name, email, role, verified, createdAt }: ProfileHeaderProps) {
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const config = roleConfig[role || "user"] || roleConfig.user
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const RoleIcon = config.icon
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const joinDate = new Date(createdAt).toLocaleDateString("en-US", {
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month: "long",
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year: "numeric",
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})
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return (
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<motion.div
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initial={{ opacity: 0, y: 20 }}
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animate={{ opacity: 1, y: 0 }}
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className="flex flex-col gap-2"
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>
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<div className="flex flex-wrap items-center gap-3">
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<h1 className="text-2xl font-bold">{name}</h1>
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<span className={`inline-flex items-center gap-1 px-2 py-0.5 rounded-full text-xs font-medium border ${config.color}`}>
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<RoleIcon className="h-3 w-3" />
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{config.label}
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</span>
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{verified && (
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<span className="inline-flex items-center gap-1 px-2 py-0.5 rounded-full text-xs font-medium bg-green-500/20 text-green-400 border border-green-500/30">
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<CheckCircle className="h-3 w-3" />
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Verified
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</span>
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)}
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</div>
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<div className="flex items-center gap-3 text-sm text-text/50">
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<span>Member since {joinDate}</span>
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{email && (
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<>
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<span>·</span>
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<span className="flex items-center gap-1">
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<Mail className="h-3 w-3" />
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{email}
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</span>
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</>
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)}
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</div>
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</motion.div>
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)
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}
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```
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- [ ] **Step 2: Widen the profile page and update ProfileHeader call sites**
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In `app/profile/page.tsx`, make these changes:
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1. Change `max-w-3xl` to `max-w-7xl` in the main container div
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2. Wrap the content in the game-page-style section pattern with `px-4 md:px-[10svw]` padding
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3. Update the `ProfileHeader` call to remove the `image` prop and add `email` prop
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4. Add `motion.div` section wrappers with staggered animations (matching the game page pattern)
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The page layout should use section wrappers like the game page:
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```tsx
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// Top-level wrapper
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<div className="max-w-7xl mx-auto px-4 md:px-[10svw] py-8 space-y-8">
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{/* Profile header section */}
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<motion.div initial={{ opacity: 0, y: 12 }} animate={{ opacity: 1, y: 0 }} transition={{ duration: 0.4 }}>
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<ProfileHeader ... />
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</motion.div>
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{/* Stats section */}
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<motion.div initial={{ opacity: 0, y: 12 }} animate={{ opacity: 1, y: 0 }} transition={{ duration: 0.4, delay: 0.1 }}>
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<StatsRow ... />
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</motion.div>
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{/* Tabs + content section */}
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<motion.div initial={{ opacity: 0, y: 12 }} animate={{ opacity: 1, y: 0 }} transition={{ duration: 0.4, delay: 0.15 }}>
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{/* tabs and content */}
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</motion.div>
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</div>
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```
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5. Update the `ProfileHeader` invocation — remove `image`, add `email`:
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```tsx
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<ProfileHeader
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name={profile.name}
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email={profile.email}
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role={profile.role}
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verified={profile.verified}
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createdAt={profile.createdAt}
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/>
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```
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- [ ] **Step 3: Update public profile page header**
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In `app/profile/[id]/profile-page-client.tsx`, the `ProfileHeader` call also passes `image`. Remove the `image` prop. The public profile doesn't show email, so this is a simple prop removal.
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- [ ] **Step 4: Build check**
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Run `bun run build 2>&1 | tail -30` and verify no type errors.
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- [ ] **Step 5: Commit**
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```bash
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git add app/profile/page.tsx app/profile/[id]/profile-page-client.tsx components/profile/profile-header.tsx
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git commit -m "refactor: widen profile to max-w-7xl and remove avatar from header"
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```
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---
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### Task 3: Settings — Profile Sub-Tab
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**Files:**
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- Create: `components/profile/settings-profile-tab.tsx`
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- Modify: `app/profile/page.tsx` (wire up the sub-tab later in Task 6)
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**Context:** This component renders the Profile settings sub-tab inside the Settings tab. It allows the user to change their display name using Better Auth's `updateUser` API. Email is shown read-only (email change is a separate, more complex flow requiring verification). Role and member-since are also read-only.
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- [ ] **Step 1: Create the settings-profile-tab component**
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Create `components/profile/settings-profile-tab.tsx`:
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```tsx
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"use client"
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import { useState } from "react"
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import { authClient } from "@/lib/auth-client"
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import { Loader2, Save, User } from "lucide-react"
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import { motion } from "motion/react"
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interface SettingsProfileTabProps {
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name: string
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email: string
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role: string | null
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createdAt: string
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}
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export function SettingsProfileTab({ name, email, role, createdAt }: SettingsProfileTabProps) {
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const [displayName, setDisplayName] = useState(name)
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const [isSaving, setIsSaving] = useState(false)
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const [message, setMessage] = useState<{ type: "success" | "error"; text: string } | null>(null)
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const handleSaveName = async () => {
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if (!displayName.trim()) {
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setMessage({ type: "error", text: "Name cannot be empty" })
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return
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}
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setIsSaving(true)
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setMessage(null)
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const { error } = await authClient.updateUser({
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name: displayName.trim(),
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})
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if (error) {
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setMessage({ type: "error", text: error.message || "Failed to update name" })
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} else {
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setMessage({ type: "success", text: "Name updated successfully" })
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}
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setIsSaving(false)
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}
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const joinDate = new Date(createdAt).toLocaleDateString("en-US", {
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month: "long",
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year: "numeric",
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})
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return (
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<motion.div
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initial={{ opacity: 0, y: 10 }}
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animate={{ opacity: 1, y: 0 }}
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className="space-y-6"
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>
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{/* Display Name */}
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<div className="rounded-xl border border-border bg-text/[0.03] p-5">
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<h3 className="text-sm font-medium uppercase tracking-wider text-text/60 mb-4">Display Name</h3>
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<div className="flex flex-col sm:flex-row gap-3">
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<div className="flex-1">
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<input
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type="text"
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value={displayName}
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onChange={(e) => setDisplayName(e.target.value)}
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className="w-full px-3 py-2 rounded-lg bg-text/5 border border-border text-sm text-text focus:outline-none focus:border-primary/60 focus:ring-1 focus:ring-primary/30 transition-colors"
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placeholder="Your display name"
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/>
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</div>
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<button
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onClick={handleSaveName}
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disabled={isSaving || displayName === name}
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className="flex items-center justify-center gap-2 px-4 py-2 rounded-lg bg-primary text-white text-sm font-medium hover:bg-primary/90 transition-colors disabled:opacity-50 disabled:cursor-not-allowed shrink-0 cursor-pointer"
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>
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{isSaving ? (
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<Loader2 className="h-4 w-4 animate-spin" />
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) : (
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<Save className="h-4 w-4" />
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)}
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Save
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</button>
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</div>
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{message && (
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<p className={`mt-2 text-sm ${message.type === "success" ? "text-green-400" : "text-red-400"}`}>
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{message.text}
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</p>
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)}
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</div>
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{/* Email (read-only) */}
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<div className="rounded-xl border border-border bg-text/[0.03] p-5">
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<h3 className="text-sm font-medium uppercase tracking-wider text-text/60 mb-4">Email</h3>
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<p className="text-sm text-text/80">{email}</p>
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<p className="text-xs text-text/40 mt-1">Email changes require verification. Contact support if needed.</p>
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</div>
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{/* Account Info (read-only) */}
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<div className="rounded-xl border border-border bg-text/[0.03] p-5">
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<h3 className="text-sm font-medium uppercase tracking-wider text-text/60 mb-4">Account Info</h3>
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<div className="grid grid-cols-1 sm:grid-cols-2 gap-4 text-sm">
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<div>
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<span className="text-text/50">Role</span>
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<p className="text-text/80 capitalize">{role || "user"}</p>
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</div>
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<div>
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<span className="text-text/50">Member since</span>
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<p className="text-text/80">{joinDate}</p>
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</div>
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</div>
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</div>
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</motion.div>
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)
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}
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```
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- [ ] **Step 2: Verify the component compiles**
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Run `bun run build 2>&1 | tail -20` — it won't be imported yet, but verify no syntax/type errors in the file itself by checking the build output.
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- [ ] **Step 3: Commit**
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```bash
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git add components/profile/settings-profile-tab.tsx
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git commit -m "feat: add settings profile sub-tab with name editing"
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```
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---
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### Task 4: Settings — Security Sub-Tab (Password + Passkeys)
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**Files:**
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- Create: `components/profile/settings-security-tab.tsx`
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**Context:** This component has two sections: Password management (change or set password) and Passkey management (list, add, rename, delete). Better Auth provides `changePassword`, `setPassword`, `passkey.addPasskey`, and the passkey list atom. We need to check if the user has a password (by checking if their account has a password credential) — we can infer this from whether `password` is set on their account.
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We'll add a new API endpoint to check auth methods for safety (prevent removing the last auth method).
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- [ ] **Step 1: Add a /user/me/auth-methods API endpoint**
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In `lib/api/user.ts`, add a new route that returns the user's authentication methods and their counts:
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```ts
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.get(
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"/me/auth-methods",
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async ({ request, set }) => {
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const session = await auth.api.getSession({
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headers: request.headers,
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})
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if (!session) {
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set.status = 401
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return { error: "Unauthorized" }
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}
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// Count accounts by provider
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const accounts = await db
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.select({ providerId: account.providerId, id: account.id })
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.from(account)
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.where(eq(account.userId, session.user.id))
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// Count passkeys
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const [passkeyRow] = await db
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.select({ count: sql<number>`count(*)::int` })
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.from(passkey)
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.where(eq(passkey.userId, session.user.id))
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// Check if user has a password (from accounts where providerId is "credential")
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const hasPassword = accounts.some((a) => a.providerId === "credential")
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// OAuth providers
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const oauthProviders = accounts
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.filter((a) => a.providerId !== "credential")
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.map((a) => ({
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providerId: a.providerId,
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id: a.id,
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}))
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// Total auth methods = passwords + passkeys + oauth accounts
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const totalAuthMethods =
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(hasPassword ? 1 : 0) + (passkeyRow?.count ?? 0) + oauthProviders.length
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return {
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hasPassword,
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passkeyCount: passkeyRow?.count ?? 0,
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oauthProviders,
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totalAuthMethods,
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}
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},
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)
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```
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This requires the `account` and `passkey` imports (already in schema), and `eq` + `sql` from drizzle (already imported).
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- [ ] **Step 2: Create the settings-security-tab component**
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Create `components/profile/settings-security-tab.tsx` with two sections:
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**Password Section:**
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- Fetch `/api/user/me/auth-methods` to determine if user has a password
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- If user has password: show "Change Password" form (current + new + confirm)
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- If user has no password: show "Set Password" form (new + confirm only)
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- Uses `authClient.changePassword({ newPassword, currentPassword })` or `authClient.setPassword({ newPassword })`
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- Success/error feedback
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**Passkey Section:**
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- List passkeys using Better Auth's client (`useStore` with `authClient.$listPasskeys` — we'll use `fetch("/api/auth/passkey/list-user-passkeys")` for simplicity)
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- "Add Passkey" button using `authClient.passkey.addPasskey()`
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- Each passkey shows: name (or "Unnamed"), device type, created date
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- Delete button per passkey — calls `fetch("/api/auth/passkey/delete-passkey", { method: "POST", body: JSON.stringify({ id }) })`
|
|
- Rename button per passkey — calls `fetch("/api/auth/passkey/update-passkey", { method: "POST", body: JSON.stringify({ id, name }) })`
|
|
- Safety check: disable delete if `totalAuthMethods <= 1`
|
|
|
|
```tsx
|
|
"use client"
|
|
|
|
import { useState, useEffect, useCallback } from "react"
|
|
import { authClient } from "@/lib/auth-client"
|
|
import { Loader2, Key, Fingerprint, Plus, Trash2, Pencil, Check, X, Shield } from "lucide-react"
|
|
import { motion, AnimatePresence } from "motion/react"
|
|
|
|
interface AuthMethods {
|
|
hasPassword: boolean
|
|
passkeyCount: number
|
|
oauthProviders: { providerId: string; id: string }[]
|
|
totalAuthMethods: number
|
|
}
|
|
|
|
interface PasskeyInfo {
|
|
id: string
|
|
name: string | null
|
|
deviceType: string
|
|
createdAt: string | null
|
|
}
|
|
|
|
export function SettingsSecurityTab() {
|
|
// ── Auth methods state ────────────────────────────────────────
|
|
const [authMethods, setAuthMethods] = useState<AuthMethods | null>(null)
|
|
const [loadingMethods, setLoadingMethods] = useState(true)
|
|
|
|
const fetchAuthMethods = useCallback(async () => {
|
|
try {
|
|
const res = await fetch("/api/user/me/auth-methods")
|
|
if (res.ok) {
|
|
const data = await res.json()
|
|
setAuthMethods(data)
|
|
}
|
|
} catch (err) {
|
|
console.error("Failed to fetch auth methods:", err)
|
|
} finally {
|
|
setLoadingMethods(false)
|
|
}
|
|
}, [])
|
|
|
|
useEffect(() => {
|
|
fetchAuthMethods()
|
|
}, [fetchAuthMethods])
|
|
|
|
// ── Password state ────────────────────────────────────────────
|
|
const [currentPassword, setCurrentPassword] = useState("")
|
|
const [newPassword, setNewPassword] = useState("")
|
|
const [confirmPassword, setConfirmPassword] = useState("")
|
|
const [passwordLoading, setPasswordLoading] = useState(false)
|
|
const [passwordMessage, setPasswordMessage] = useState<{ type: "success" | "error"; text: string } | null>(null)
|
|
|
|
const handleChangePassword = async () => {
|
|
setPasswordLoading(true)
|
|
setPasswordMessage(null)
|
|
|
|
if (newPassword !== confirmPassword) {
|
|
setPasswordMessage({ type: "error", text: "Passwords do not match" })
|
|
setPasswordLoading(false)
|
|
return
|
|
}
|
|
|
|
if (authMethods?.hasPassword) {
|
|
// Change password
|
|
const { error } = await authClient.changePassword({
|
|
currentPassword,
|
|
newPassword,
|
|
})
|
|
if (error) {
|
|
setPasswordMessage({ type: "error", text: error.message || "Failed to change password" })
|
|
} else {
|
|
setPasswordMessage({ type: "success", text: "Password changed successfully" })
|
|
setCurrentPassword("")
|
|
setNewPassword("")
|
|
setConfirmPassword("")
|
|
}
|
|
} else {
|
|
// Set password
|
|
const { error } = await authClient.setPassword({
|
|
newPassword,
|
|
})
|
|
if (error) {
|
|
setPasswordMessage({ type: "error", text: error.message || "Failed to set password" })
|
|
} else {
|
|
setPasswordMessage({ type: "success", text: "Password set successfully" })
|
|
setNewPassword("")
|
|
setConfirmPassword("")
|
|
await fetchAuthMethods()
|
|
}
|
|
}
|
|
setPasswordLoading(false)
|
|
}
|
|
|
|
// ── Passkey state ─────────────────────────────────────────────
|
|
const [passkeys, setPasskeys] = useState<PasskeyInfo[]>([])
|
|
const [passkeysLoading, setPasskeysLoading] = useState(true)
|
|
const [addingPasskey, setAddingPasskey] = useState(false)
|
|
const [renamingId, setRenamingId] = useState<string | null>(null)
|
|
const [renameValue, setRenameValue] = useState("")
|
|
const [passkeyMessage, setPasskeyMessage] = useState<{ type: "success" | "error"; text: string } | null>(null)
|
|
|
|
const fetchPasskeys = useCallback(async () => {
|
|
try {
|
|
const res = await fetch("/api/auth/passkey/list-user-passkeys", {
|
|
headers: { "Content-Type": "application/json" },
|
|
credentials: "include",
|
|
})
|
|
if (res.ok) {
|
|
const data = await res.json()
|
|
setPasskeys(Array.isArray(data) ? data : [])
|
|
}
|
|
} catch (err) {
|
|
console.error("Failed to fetch passkeys:", err)
|
|
} finally {
|
|
setPasskeysLoading(false)
|
|
}
|
|
}, [])
|
|
|
|
useEffect(() => {
|
|
fetchPasskeys()
|
|
}, [fetchPasskeys])
|
|
|
|
const handleAddPasskey = async () => {
|
|
setAddingPasskey(true)
|
|
setPasskeyMessage(null)
|
|
const { error } = await authClient.passkey.addPasskey()
|
|
if (error) {
|
|
setPasskeyMessage({ type: "error", text: error.message || "Failed to add passkey" })
|
|
} else {
|
|
setPasskeyMessage({ type: "success", text: "Passkey added successfully" })
|
|
await fetchPasskeys()
|
|
await fetchAuthMethods()
|
|
}
|
|
setAddingPasskey(false)
|
|
}
|
|
|
|
const handleDeletePasskey = async (id: string) => {
|
|
if (authMethods && authMethods.totalAuthMethods <= 1) return
|
|
setPasskeyMessage(null)
|
|
try {
|
|
const res = await fetch("/api/auth/passkey/delete-passkey", {
|
|
method: "POST",
|
|
headers: { "Content-Type": "application/json" },
|
|
credentials: "include",
|
|
body: JSON.stringify({ id }),
|
|
})
|
|
if (res.ok) {
|
|
setPasskeyMessage({ type: "success", text: "Passkey removed" })
|
|
await fetchPasskeys()
|
|
await fetchAuthMethods()
|
|
} else {
|
|
const data = await res.json()
|
|
setPasskeyMessage({ type: "error", text: data.message || "Failed to remove passkey" })
|
|
}
|
|
} catch {
|
|
setPasskeyMessage({ type: "error", text: "Failed to remove passkey" })
|
|
}
|
|
}
|
|
|
|
const handleRenamePasskey = async (id: string) => {
|
|
setPasskeyMessage(null)
|
|
try {
|
|
const res = await fetch("/api/auth/passkey/update-passkey", {
|
|
method: "POST",
|
|
headers: { "Content-Type": "application/json" },
|
|
credentials: "include",
|
|
body: JSON.stringify({ id, name: renameValue }),
|
|
})
|
|
if (res.ok) {
|
|
setPasskeyMessage({ type: "success", text: "Passkey renamed" })
|
|
setRenamingId(null)
|
|
await fetchPasskeys()
|
|
} else {
|
|
const data = await res.json()
|
|
setPasskeyMessage({ type: "error", text: data.message || "Failed to rename passkey" })
|
|
}
|
|
} catch {
|
|
setPasskeyMessage({ type: "error", text: "Failed to rename passkey" })
|
|
}
|
|
}
|
|
|
|
const isOnlyAuthMethod = authMethods ? authMethods.totalAuthMethods <= 1 : true
|
|
|
|
return (
|
|
<motion.div
|
|
initial={{ opacity: 0, y: 10 }}
|
|
animate={{ opacity: 1, y: 0 }}
|
|
className="space-y-6"
|
|
>
|
|
{/* ── Warning if only one auth method ────────────────── */}
|
|
{isOnlyAuthMethod && (
|
|
<div className="flex items-start gap-3 p-4 rounded-xl border border-yellow-500/30 bg-yellow-500/5">
|
|
<Shield className="h-5 w-5 text-yellow-400 shrink-0 mt-0.5" />
|
|
<div>
|
|
<p className="text-sm text-yellow-400 font-medium">Single authentication method</p>
|
|
<p className="text-xs text-text/50 mt-1">
|
|
You only have one way to sign in. Consider adding a passkey or linking a social account to avoid losing access.
|
|
</p>
|
|
</div>
|
|
</div>
|
|
)}
|
|
|
|
{/* ── Password Section ───────────────────────────────── */}
|
|
<div className="rounded-xl border border-border bg-text/[0.03] p-5">
|
|
<h3 className="text-sm font-medium uppercase tracking-wider text-text/60 mb-4 flex items-center gap-2">
|
|
<Key className="h-4 w-4" />
|
|
{authMethods?.hasPassword ? "Change Password" : "Set Password"}
|
|
</h3>
|
|
|
|
{loadingMethods ? (
|
|
<div className="flex items-center justify-center py-4">
|
|
<Loader2 className="h-5 w-5 animate-spin text-text/40" />
|
|
</div>
|
|
) : (
|
|
<div className="space-y-3 max-w-md">
|
|
{authMethods?.hasPassword && (
|
|
<div>
|
|
<label className="text-xs text-text/50 uppercase tracking-wider">Current password</label>
|
|
<input
|
|
type="password"
|
|
value={currentPassword}
|
|
onChange={(e) => setCurrentPassword(e.target.value)}
|
|
className="w-full px-3 py-2 rounded-lg bg-text/5 border border-border text-sm text-text focus:outline-none focus:border-primary/60 focus:ring-1 focus:ring-primary/30 transition-colors mt-1"
|
|
/>
|
|
</div>
|
|
)}
|
|
<div>
|
|
<label className="text-xs text-text/50 uppercase tracking-wider">New password</label>
|
|
<input
|
|
type="password"
|
|
value={newPassword}
|
|
onChange={(e) => setNewPassword(e.target.value)}
|
|
className="w-full px-3 py-2 rounded-lg bg-text/5 border border-border text-sm text-text focus:outline-none focus:border-primary/60 focus:ring-1 focus:ring-primary/30 transition-colors mt-1"
|
|
/>
|
|
</div>
|
|
<div>
|
|
<label className="text-xs text-text/50 uppercase tracking-wider">Confirm new password</label>
|
|
<input
|
|
type="password"
|
|
value={confirmPassword}
|
|
onChange={(e) => setConfirmPassword(e.target.value)}
|
|
className="w-full px-3 py-2 rounded-lg bg-text/5 border border-border text-sm text-text focus:outline-none focus:border-primary/60 focus:ring-1 focus:ring-primary/30 transition-colors mt-1"
|
|
/>
|
|
</div>
|
|
<button
|
|
onClick={handleChangePassword}
|
|
disabled={passwordLoading || !newPassword || !confirmPassword}
|
|
className="flex items-center justify-center gap-2 px-4 py-2 rounded-lg bg-primary text-white text-sm font-medium hover:bg-primary/90 transition-colors disabled:opacity-50 disabled:cursor-not-allowed cursor-pointer"
|
|
>
|
|
{passwordLoading ? <Loader2 className="h-4 w-4 animate-spin" /> : <Key className="h-4 w-4" />}
|
|
{authMethods?.hasPassword ? "Change Password" : "Set Password"}
|
|
</button>
|
|
{passwordMessage && (
|
|
<p className={`text-sm ${passwordMessage.type === "success" ? "text-green-400" : "text-red-400"}`}>
|
|
{passwordMessage.text}
|
|
</p>
|
|
)}
|
|
</div>
|
|
)}
|
|
</div>
|
|
|
|
{/* ── Passkeys Section ───────────────────────────────── */}
|
|
<div className="rounded-xl border border-border bg-text/[0.03] p-5">
|
|
<div className="flex items-center justify-between mb-4">
|
|
<h3 className="text-sm font-medium uppercase tracking-wider text-text/60 flex items-center gap-2">
|
|
<Fingerprint className="h-4 w-4" />
|
|
Passkeys
|
|
</h3>
|
|
<button
|
|
onClick={handleAddPasskey}
|
|
disabled={addingPasskey}
|
|
className="flex items-center gap-1.5 px-3 py-1.5 rounded-lg border border-border text-xs font-medium hover:border-primary/40 hover:text-primary transition-colors disabled:opacity-50 cursor-pointer"
|
|
>
|
|
{addingPasskey ? <Loader2 className="h-3 w-3 animate-spin" /> : <Plus className="h-3 w-3" />}
|
|
Add Passkey
|
|
</button>
|
|
</div>
|
|
|
|
{passkeyMessage && (
|
|
<p className={`text-sm mb-3 ${passkeyMessage.type === "success" ? "text-green-400" : "text-red-400"}`}>
|
|
{passkeyMessage.text}
|
|
</p>
|
|
)}
|
|
|
|
{passkeysLoading ? (
|
|
<div className="flex items-center justify-center py-4">
|
|
<Loader2 className="h-5 w-5 animate-spin text-text/40" />
|
|
</div>
|
|
) : passkeys.length === 0 ? (
|
|
<div className="text-center py-8 text-text/40">
|
|
<Fingerprint className="h-8 w-8 mx-auto mb-2" />
|
|
<p className="text-sm">No passkeys registered</p>
|
|
<p className="text-xs mt-1">Add a passkey for passwordless sign-in</p>
|
|
</div>
|
|
) : (
|
|
<div className="space-y-2">
|
|
<AnimatePresence>
|
|
{passkeys.map((pk) => (
|
|
<motion.div
|
|
key={pk.id}
|
|
initial={{ opacity: 0, y: 5 }}
|
|
animate={{ opacity: 1, y: 0 }}
|
|
exit={{ opacity: 0, y: -5 }}
|
|
className="flex items-center justify-between p-3 rounded-lg bg-text/5 border border-border"
|
|
>
|
|
<div className="flex items-center gap-3 min-w-0">
|
|
<Fingerprint className="h-4 w-4 text-text/40 shrink-0" />
|
|
<div className="min-w-0">
|
|
{renamingId === pk.id ? (
|
|
<div className="flex items-center gap-2">
|
|
<input
|
|
type="text"
|
|
value={renameValue}
|
|
onChange={(e) => setRenameValue(e.target.value)}
|
|
className="px-2 py-0.5 rounded bg-text/5 border border-border text-sm text-text focus:outline-none focus:border-primary/60"
|
|
autoFocus
|
|
onKeyDown={(e) => {
|
|
if (e.key === "Enter") handleRenamePasskey(pk.id)
|
|
if (e.key === "Escape") setRenamingId(null)
|
|
}}
|
|
/>
|
|
<button onClick={() => handleRenamePasskey(pk.id)} className="text-green-400 hover:text-green-300 cursor-pointer">
|
|
<Check className="h-3.5 w-3.5" />
|
|
</button>
|
|
<button onClick={() => setRenamingId(null)} className="text-red-400 hover:text-red-300 cursor-pointer">
|
|
<X className="h-3.5 w-3.5" />
|
|
</button>
|
|
</div>
|
|
) : (
|
|
<p className="text-sm font-medium truncate">{pk.name || "Unnamed passkey"}</p>
|
|
)}
|
|
<p className="text-xs text-text/40">
|
|
{pk.deviceType}
|
|
{pk.createdAt && ` · ${new Date(pk.createdAt).toLocaleDateString()}`}
|
|
</p>
|
|
</div>
|
|
</div>
|
|
<div className="flex items-center gap-1 shrink-0">
|
|
{renamingId !== pk.id && (
|
|
<button
|
|
onClick={() => { setRenamingId(pk.id); setRenameValue(pk.name || "") }}
|
|
className="p-1.5 rounded-md hover:bg-text/5 text-text/40 hover:text-text transition-colors cursor-pointer"
|
|
title="Rename"
|
|
>
|
|
<Pencil className="h-3.5 w-3.5" />
|
|
</button>
|
|
)}
|
|
<button
|
|
onClick={() => handleDeletePasskey(pk.id)}
|
|
disabled={isOnlyAuthMethod}
|
|
className="p-1.5 rounded-md hover:bg-red-500/10 text-text/40 hover:text-red-400 transition-colors disabled:opacity-30 disabled:cursor-not-allowed cursor-pointer"
|
|
title={isOnlyAuthMethod ? "Cannot remove your only authentication method" : "Remove passkey"}
|
|
>
|
|
<Trash2 className="h-3.5 w-3.5" />
|
|
</button>
|
|
</div>
|
|
</motion.div>
|
|
))}
|
|
</AnimatePresence>
|
|
</div>
|
|
)}
|
|
</div>
|
|
</motion.div>
|
|
)
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Build check**
|
|
|
|
Run `bun run build 2>&1 | tail -30` and verify no type errors.
|
|
|
|
- [ ] **Step 4: Commit**
|
|
|
|
```bash
|
|
git add lib/api/user.ts components/profile/settings-security-tab.tsx
|
|
git commit -m "feat: add security settings tab with password and passkey management"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 5: Settings — Linked Accounts Sub-Tab
|
|
|
|
**Files:**
|
|
- Create: `components/profile/settings-accounts-tab.tsx`
|
|
|
|
**Context:** This component handles linking and unlinking social accounts (Google, Discord) and showing the password status. It uses Better Auth's `listUserAccounts` (via `GET /api/auth/list-accounts`) and `unlinkAccount` (`POST /api/auth/unlink-account`). For linking, it uses `authClient.linkSocialAccount` which redirects to OAuth.
|
|
|
|
- [ ] **Step 1: Create the settings-accounts-tab component**
|
|
|
|
Create `components/profile/settings-accounts-tab.tsx`:
|
|
|
|
```tsx
|
|
"use client"
|
|
|
|
import { useState, useEffect, useCallback } from "react"
|
|
import { Loader2, Link as LinkIcon, Unlink, Shield } from "lucide-react"
|
|
import { motion } from "motion/react"
|
|
import { FaGoogle, FaDiscord } from "react-icons/fa"
|
|
|
|
interface LinkedAccount {
|
|
id: string
|
|
providerId: string
|
|
accountId: string
|
|
createdAt: string
|
|
}
|
|
|
|
interface AuthMethods {
|
|
hasPassword: boolean
|
|
passkeyCount: number
|
|
oauthProviders: { providerId: string; id: string }[]
|
|
totalAuthMethods: number
|
|
}
|
|
|
|
const providerConfig: Record<string, { name: string; icon: React.ComponentType<{ className?: string }>; color: string; bgColor: string }> = {
|
|
google: { name: "Google", icon: FaGoogle, color: "text-red-400", bgColor: "bg-red-500/10 border-red-500/20" },
|
|
discord: { name: "Discord", icon: FaDiscord, color: "text-indigo-400", bgColor: "bg-indigo-500/10 border-indigo-500/20" },
|
|
credential: { name: "Password", icon: null, color: "text-text/60", bgColor: "bg-text/5 border-border" },
|
|
}
|
|
|
|
export function SettingsAccountsTab() {
|
|
const [accounts, setAccounts] = useState<LinkedAccount[]>([])
|
|
const [loading, setLoading] = useState(true)
|
|
const [authMethods, setAuthMethods] = useState<AuthMethods | null>(null)
|
|
const [unlinking, setUnlinking] = useState<string | null>(null)
|
|
const [message, setMessage] = useState<{ type: "success" | "error"; text: string } | null>(null)
|
|
|
|
const fetchData = useCallback(async () => {
|
|
try {
|
|
const [accountsRes, methodsRes] = await Promise.all([
|
|
fetch("/api/auth/list-accounts", { credentials: "include" }),
|
|
fetch("/api/user/me/auth-methods"),
|
|
])
|
|
|
|
if (accountsRes.ok) {
|
|
const data = await accountsRes.json()
|
|
setAccounts(Array.isArray(data) ? data : [])
|
|
}
|
|
|
|
if (methodsRes.ok) {
|
|
const data = await methodsRes.json()
|
|
setAuthMethods(data)
|
|
}
|
|
} catch (err) {
|
|
console.error("Failed to fetch account data:", err)
|
|
} finally {
|
|
setLoading(false)
|
|
}
|
|
}, [])
|
|
|
|
useEffect(() => {
|
|
fetchData()
|
|
}, [fetchData])
|
|
|
|
const handleLink = async (provider: "google" | "discord") => {
|
|
try {
|
|
const { data, error } = await authClient.linkSocialAccount({
|
|
provider,
|
|
callbackURL: window.location.href,
|
|
})
|
|
|
|
if (error) {
|
|
setMessage({ type: "error", text: error.message || "Failed to link account" })
|
|
return
|
|
}
|
|
|
|
// If the API returns a URL, redirect to it
|
|
if (data && (data as { url?: string }).url) {
|
|
window.location.href = (data as { url: string }).url
|
|
}
|
|
} catch (err) {
|
|
setMessage({ type: "error", text: "Failed to initiate account linking" })
|
|
}
|
|
}
|
|
|
|
const handleUnlink = async (providerId: string) => {
|
|
if (authMethods && authMethods.totalAuthMethods <= 1) return
|
|
|
|
setUnlinking(providerId)
|
|
setMessage(null)
|
|
|
|
try {
|
|
const res = await fetch("/api/auth/unlink-account", {
|
|
method: "POST",
|
|
headers: { "Content-Type": "application/json" },
|
|
credentials: "include",
|
|
body: JSON.stringify({ providerId }),
|
|
})
|
|
|
|
if (res.ok) {
|
|
setMessage({ type: "success", text: `${providerConfig[providerId]?.name || providerId} account unlinked` })
|
|
await fetchData()
|
|
} else {
|
|
const data = await res.json()
|
|
setMessage({ type: "error", text: data.message || "Failed to unlink account" })
|
|
}
|
|
} catch {
|
|
setMessage({ type: "error", text: "Failed to unlink account" })
|
|
} finally {
|
|
setUnlinking(null)
|
|
}
|
|
}
|
|
|
|
const linkedProviders = new Set(accounts.map((a) => a.providerId))
|
|
const availableProviders = ["google", "discord"].filter((p) => !linkedProviders.has(p))
|
|
const isOnlyAuthMethod = authMethods ? authMethods.totalAuthMethods <= 1 : true
|
|
|
|
return (
|
|
<motion.div
|
|
initial={{ opacity: 0, y: 10 }}
|
|
animate={{ opacity: 1, y: 0 }}
|
|
className="space-y-6"
|
|
>
|
|
{/* ── Warning if only one auth method ────────────────── */}
|
|
{isOnlyAuthMethod && (
|
|
<div className="flex items-start gap-3 p-4 rounded-xl border border-yellow-500/30 bg-yellow-500/5">
|
|
<Shield className="h-5 w-5 text-yellow-400 shrink-0 mt-0.5" />
|
|
<div>
|
|
<p className="text-sm text-yellow-400 font-medium">Single authentication method</p>
|
|
<p className="text-xs text-text/50 mt-1">
|
|
You only have one way to sign in. Consider linking a social account or adding a passkey.
|
|
</p>
|
|
</div>
|
|
</div>
|
|
)}
|
|
|
|
{message && (
|
|
<p className={`text-sm ${message.type === "success" ? "text-green-400" : "text-red-400"}`}>
|
|
{message.text}
|
|
</p>
|
|
)}
|
|
|
|
{/* ── Linked Accounts ────────────────────────────────── */}
|
|
<div className="rounded-xl border border-border bg-text/[0.03] p-5">
|
|
<h3 className="text-sm font-medium uppercase tracking-wider text-text/60 mb-4 flex items-center gap-2">
|
|
<LinkIcon className="h-4 w-4" />
|
|
Linked Accounts
|
|
</h3>
|
|
|
|
{loading ? (
|
|
<div className="flex items-center justify-center py-4">
|
|
<Loader2 className="h-5 w-5 animate-spin text-text/40" />
|
|
</div>
|
|
) : (
|
|
<div className="space-y-3">
|
|
{/* Password status */}
|
|
{authMethods && (
|
|
<div className="flex items-center justify-between p-3 rounded-lg bg-text/5 border border-border">
|
|
<div className="flex items-center gap-3">
|
|
<div className="h-8 w-8 rounded-lg bg-text/10 flex items-center justify-center text-text/40 text-sm font-bold">
|
|
●
|
|
</div>
|
|
<div>
|
|
<p className="text-sm font-medium">Password</p>
|
|
<p className="text-xs text-text/40">
|
|
{authMethods.hasPassword ? "Configured" : "Not set"}
|
|
</p>
|
|
</div>
|
|
</div>
|
|
<span className={`text-xs px-2 py-0.5 rounded-full ${authMethods.hasPassword ? "bg-green-500/10 text-green-400 border border-green-500/20" : "bg-text/10 text-text/40 border border-border"}`}>
|
|
{authMethods.hasPassword ? "Active" : "Inactive"}
|
|
</span>
|
|
</div>
|
|
)}
|
|
|
|
{/* OAuth accounts */}
|
|
{accounts.map((account) => {
|
|
const config = providerConfig[account.providerId] || {
|
|
name: account.providerId,
|
|
icon: null,
|
|
color: "text-text/60",
|
|
bgColor: "bg-text/5 border-border",
|
|
}
|
|
const canUnlink = !isOnlyAuthMethod
|
|
|
|
return (
|
|
<div key={account.id} className="flex items-center justify-between p-3 rounded-lg bg-text/5 border border-border">
|
|
<div className="flex items-center gap-3">
|
|
<div className={`h-8 w-8 rounded-lg flex items-center justify-center ${config.bgColor} border`}>
|
|
{config.icon ? <config.icon className={`h-4 w-4 ${config.color}`} /> : <LinkIcon className={`h-4 w-4 ${config.color}`} />}
|
|
</div>
|
|
<div>
|
|
<p className="text-sm font-medium">{config.name}</p>
|
|
<p className="text-xs text-text/40">Linked</p>
|
|
</div>
|
|
</div>
|
|
<button
|
|
onClick={() => handleUnlink(account.providerId)}
|
|
disabled={!canUnlink || unlinking === account.providerId}
|
|
className="flex items-center gap-1.5 px-3 py-1.5 rounded-lg border border-red-500/20 text-xs font-medium text-red-400 hover:bg-red-500/10 transition-colors disabled:opacity-30 disabled:cursor-not-allowed cursor-pointer"
|
|
>
|
|
{unlinking === account.providerId ? (
|
|
<Loader2 className="h-3 w-3 animate-spin" />
|
|
) : (
|
|
<Unlink className="h-3 w-3" />
|
|
)}
|
|
Unlink
|
|
</button>
|
|
</div>
|
|
)
|
|
})}
|
|
|
|
{/* Passkeys count */}
|
|
{authMethods && authMethods.passkeyCount > 0 && (
|
|
<div className="flex items-center justify-between p-3 rounded-lg bg-text/5 border border-border">
|
|
<div className="flex items-center gap-3">
|
|
<div className="h-8 w-8 rounded-lg bg-text/10 flex items-center justify-center text-text/40">
|
|
<LinkIcon className="h-4 w-4" />
|
|
</div>
|
|
<div>
|
|
<p className="text-sm font-medium">Passkeys</p>
|
|
<p className="text-xs text-text/40">{authMethods.passkeyCount} registered</p>
|
|
</div>
|
|
</div>
|
|
<span className="text-xs px-2 py-0.5 rounded-full bg-green-500/10 text-green-400 border border-green-500/20">
|
|
Active
|
|
</span>
|
|
</div>
|
|
)}
|
|
</div>
|
|
)}
|
|
</div>
|
|
|
|
{/* ── Link New Account ────────────────────────────────── */}
|
|
{availableProviders.length > 0 && (
|
|
<div className="rounded-xl border border-border bg-text/[0.03] p-5">
|
|
<h3 className="text-sm font-medium uppercase tracking-wider text-text/60 mb-4">Link a Social Account</h3>
|
|
<div className="flex flex-wrap gap-3">
|
|
{availableProviders.map((provider) => {
|
|
const config = providerConfig[provider]
|
|
if (!config) return null
|
|
return (
|
|
<button
|
|
key={provider}
|
|
onClick={() => handleLink(provider as "google" | "discord")}
|
|
className={`flex items-center gap-2 px-4 py-2 rounded-lg border ${config.bgColor} ${config.color} text-sm font-medium hover:opacity-80 transition-opacity cursor-pointer`}
|
|
>
|
|
{config.icon && <config.icon className="h-4 w-4" />}
|
|
Link {config.name}
|
|
</button>
|
|
)
|
|
})}
|
|
</div>
|
|
</div>
|
|
)}
|
|
</motion.div>
|
|
)
|
|
}
|
|
```
|
|
|
|
Note: This requires `react-icons/fa` (already used in the project for `FaSteam` and `FaDiscord`).
|
|
|
|
- [ ] **Step 2: Build check**
|
|
|
|
Run `bun run build 2>&1 | tail -30` and verify no type errors.
|
|
|
|
- [ ] **Step 3: Commit**
|
|
|
|
```bash
|
|
git add components/profile/settings-accounts-tab.tsx
|
|
git commit -m "feat: add linked accounts settings tab with link/unlink"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 6: Profile Page — Wire Up Settings Sub-Tabs
|
|
|
|
**Files:**
|
|
- Modify: `app/profile/page.tsx`
|
|
|
|
**Context:** Now we wire the three settings sub-tab components into the profile page. The Settings tab formerly showed a placeholder. It now shows three inner sub-tabs: Profile, Security, Linked Accounts. The page state needs a `SettingsTab` type to track which sub-tab is active.
|
|
|
|
- [ ] **Step 1: Update profile page types and imports**
|
|
|
|
In `app/profile/page.tsx`, add imports for the three new settings components and update the `Tab` type:
|
|
|
|
```tsx
|
|
import { SettingsProfileTab } from "@/components/profile/settings-profile-tab"
|
|
import { SettingsSecurityTab } from "@/components/profile/settings-security-tab"
|
|
import { SettingsAccountsTab } from "@/components/profile/settings-accounts-tab"
|
|
|
|
type Tab = "overview" | "saved" | "settings"
|
|
type SettingsTab = "profile" | "security" | "accounts"
|
|
```
|
|
|
|
- [ ] **Step 2: Add settingsSubTab state**
|
|
|
|
Add `const [settingsSubTab, setSettingsSubTab] = useState<SettingsTab>("profile")` to the component.
|
|
|
|
- [ ] **Step 3: Replace the Settings tab placeholder content**
|
|
|
|
Replace the settings tab content (the `<div className="text-center py-12 text-text/40">` block) with the actual sub-tabs:
|
|
|
|
```tsx
|
|
{activeTab === "settings" && (
|
|
<div className="space-y-4">
|
|
{/* Settings sub-tabs */}
|
|
<div className="flex gap-1 border-b border-border">
|
|
{([
|
|
{ id: "profile" as SettingsTab, label: "Profile" },
|
|
{ id: "security" as SettingsTab, label: "Security" },
|
|
{ id: "accounts" as SettingsTab, label: "Linked Accounts" },
|
|
]).map((subTab) => (
|
|
<button
|
|
key={subTab.id}
|
|
onClick={() => setSettingsSubTab(subTab.id)}
|
|
className={`px-4 py-2 text-sm font-medium transition-colors border-b-2 -mb-px ${
|
|
settingsSubTab === subTab.id
|
|
? "border-primary text-primary"
|
|
: "border-transparent text-text/50 hover:text-text/70"
|
|
}`}
|
|
>
|
|
{subTab.label}
|
|
</button>
|
|
))}
|
|
</div>
|
|
|
|
{/* Settings sub-tab content */}
|
|
{settingsSubTab === "profile" && (
|
|
<SettingsProfileTab
|
|
name={profile.name}
|
|
email={profile.email}
|
|
role={profile.role}
|
|
createdAt={profile.createdAt}
|
|
/>
|
|
)}
|
|
{settingsSubTab === "security" && <SettingsSecurityTab />}
|
|
{settingsSubTab === "accounts" && <SettingsAccountsTab />}
|
|
</div>
|
|
)}
|
|
```
|
|
|
|
- [ ] **Step 4: Update the `Overview` tab icon**
|
|
|
|
The current tabs array uses `Settings` icon for both Overview and Settings tabs. Fix the icon mapping:
|
|
|
|
```tsx
|
|
const tabs: { id: Tab; label: string; icon: typeof Bookmark }[] = [
|
|
{ id: "overview", label: "Overview", icon: TrendingUp },
|
|
{ id: "saved", label: "Saved Games", icon: Bookmark },
|
|
{ id: "settings", label: "Settings", icon: Settings },
|
|
]
|
|
```
|
|
|
|
Make sure `TrendingUp` is imported from lucide-react (it's already imported via StatsRow).
|
|
|
|
- [ ] **Step 5: Build check**
|
|
|
|
Run `bun run build 2>&1 | tail -30` and verify no type errors.
|
|
|
|
- [ ] **Step 6: Commit**
|
|
|
|
```bash
|
|
git add app/profile/page.tsx
|
|
git commit -m "feat: wire up settings sub-tabs in profile page"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 7: Hardware Stats API Endpoints
|
|
|
|
**Files:**
|
|
- Create: `lib/api/hardware-stats.ts`
|
|
- Modify: `lib/api/index.ts`
|
|
- Modify: `app/api/[[...slugs]]/route.ts`
|
|
|
|
**Context:** Create two new API endpoints:
|
|
1. `GET /api/hardware/stats` — Returns all devices with aggregated benchmark data
|
|
2. `GET /api/hardware/:slug/stats` — Returns detailed stats for a single device (similar structure to game-stats)
|
|
|
|
These endpoints query `performanceEntries` joined with `games`, `gameVersions`, and `hardware` tables.
|
|
|
|
- [ ] **Step 1: Create the hardware-stats API file**
|
|
|
|
Create `lib/api/hardware-stats.ts`:
|
|
|
|
```ts
|
|
import { Elysia, t } from "elysia"
|
|
import { db } from "@/lib/db/index"
|
|
import {
|
|
hardware,
|
|
performanceEntries,
|
|
gameVersions,
|
|
games,
|
|
} from "@/lib/db/schema"
|
|
import { eq, and, sql, desc } from "drizzle-orm"
|
|
|
|
export const hardwareStatsRoutes = new Elysia({ prefix: "/hardware" })
|
|
// ── All devices with aggregated stats ──────────────────────
|
|
.get(
|
|
"/stats",
|
|
async () => {
|
|
// Get all hardware devices
|
|
const devices = await db
|
|
.select({
|
|
slug: hardware.slug,
|
|
name: hardware.name,
|
|
deviceType: hardware.deviceType,
|
|
sortOrder: hardware.sortOrder,
|
|
})
|
|
.from(hardware)
|
|
.orderBy(hardware.sortOrder)
|
|
|
|
// Get aggregated stats per device
|
|
const statsPerDevice = await db
|
|
.select({
|
|
hardwareSlug: performanceEntries.hardwareSlug,
|
|
totalBenchmarks: sql<number>`count(*)::int`,
|
|
avgFps: sql<number>`round(avg(${performanceEntries.fpsAvg})::numeric, 1)`,
|
|
verifiedCount: sql<number>`count(*) filter (where ${performanceEntries.verifiedAt} is not null)::int`,
|
|
gameCount: sql<number>`count(distinct ${gameVersions.gameId})::int`,
|
|
})
|
|
.from(performanceEntries)
|
|
.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
|
|
.innerJoin(games, eq(gameVersions.gameId, games.id))
|
|
.innerJoin(hardware, eq(performanceEntries.hardwareSlug, hardware.slug))
|
|
.where(eq(performanceEntries.isRemoved, false))
|
|
.groupBy(performanceEntries.hardwareSlug)
|
|
|
|
const statsMap = new Map(statsPerDevice.map((s) => [s.hardwareSlug, s]))
|
|
|
|
// Best game per device
|
|
const bestGames = await db
|
|
.select({
|
|
hardwareSlug: performanceEntries.hardwareSlug,
|
|
gameId: games.id,
|
|
gameTitle: games.title,
|
|
gameHeaderImage: games.headerImage,
|
|
fpsAvg: sql<number>`round(avg(${performanceEntries.fpsAvg})::numeric, 1)`,
|
|
})
|
|
.from(performanceEntries)
|
|
.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
|
|
.innerJoin(games, eq(gameVersions.gameId, games.id))
|
|
.where(eq(performanceEntries.isRemoved, false))
|
|
.groupBy(performanceEntries.hardwareSlug, games.id, games.title, games.headerImage)
|
|
.orderBy(desc(sql`avg(${performanceEntries.fpsAvg})`))
|
|
|
|
// For each device, pick the best game
|
|
const bestGameMap = new Map<string, { id: string; title: string; headerImage: string | null; fpsAvg: number }>()
|
|
for (const bg of bestGames) {
|
|
if (!bestGameMap.has(bg.hardwareSlug)) {
|
|
bestGameMap.set(bg.hardwareSlug, {
|
|
id: bg.gameId,
|
|
title: bg.gameTitle,
|
|
headerImage: bg.gameHeaderImage,
|
|
fpsAvg: Number(bg.fpsAvg),
|
|
})
|
|
}
|
|
}
|
|
|
|
return devices.map((device) => {
|
|
const stats = statsMap.get(device.slug)
|
|
const bestGame = bestGameMap.get(device.slug)
|
|
return {
|
|
slug: device.slug,
|
|
name: device.name,
|
|
deviceType: device.deviceType,
|
|
sortOrder: device.sortOrder,
|
|
totalBenchmarks: stats?.totalBenchmarks ?? 0,
|
|
avgFps: stats?.avgFps ? Number(stats.avgFps) : null,
|
|
gameCount: stats?.gameCount ?? 0,
|
|
verifiedCount: stats?.verifiedCount ?? 0,
|
|
bestGame: bestGame ?? null,
|
|
}
|
|
})
|
|
},
|
|
)
|
|
// ── Single device detailed stats ───────────────────────────
|
|
.get(
|
|
"/:slug/stats",
|
|
async ({ params, set }) => {
|
|
const { slug } = params
|
|
|
|
// Verify hardware exists
|
|
const [device] = await db
|
|
.select({
|
|
slug: hardware.slug,
|
|
name: hardware.name,
|
|
deviceType: hardware.deviceType,
|
|
})
|
|
.from(hardware)
|
|
.where(eq(hardware.slug, slug))
|
|
.limit(1)
|
|
|
|
if (!device) {
|
|
set.status = 404
|
|
return { error: "Device not found" }
|
|
}
|
|
|
|
// All entries for this device
|
|
const entries = await db
|
|
.select({
|
|
id: performanceEntries.id,
|
|
gameId: games.id,
|
|
gameTitle: games.title,
|
|
gameHeaderImage: games.headerImage,
|
|
fpsAvg: performanceEntries.fpsAvg,
|
|
fpsLow: performanceEntries.fpsLow,
|
|
fpsHigh: performanceEntries.fpsHigh,
|
|
fsrVersion: performanceEntries.fsrVersion,
|
|
frameGenMethod: performanceEntries.frameGenMethod,
|
|
protonVersion: performanceEntries.protonVersion,
|
|
osVersion: performanceEntries.osVersion,
|
|
upvotes: performanceEntries.upvotes,
|
|
downvotes: performanceEntries.downvotes,
|
|
verifiedAt: performanceEntries.verifiedAt,
|
|
createdAt: performanceEntries.createdAt,
|
|
genres: games.genres,
|
|
})
|
|
.from(performanceEntries)
|
|
.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
|
|
.innerJoin(games, eq(gameVersions.gameId, games.id))
|
|
.where(
|
|
and(
|
|
eq(performanceEntries.hardwareSlug, slug),
|
|
eq(performanceEntries.isRemoved, false),
|
|
)
|
|
)
|
|
|
|
if (entries.length === 0) {
|
|
return {
|
|
...device,
|
|
totalBenchmarks: 0,
|
|
avgFps: null,
|
|
verifiedCount: 0,
|
|
gameCount: 0,
|
|
boxplot: [],
|
|
historical: [],
|
|
topGames: [],
|
|
genreBreakdown: [],
|
|
protonBreakdown: [],
|
|
fsrBreakdown: [],
|
|
}
|
|
}
|
|
|
|
const totalBenchmarks = entries.length
|
|
const avgFps = Math.round(
|
|
(entries.reduce((s, e) => s + (e.fpsAvg ?? 0), 0) / totalBenchmarks) * 10
|
|
) / 10
|
|
const verifiedCount = entries.filter((e) => e.verifiedAt !== null).length
|
|
|
|
// Unique game count
|
|
const gameIds = new Set(entries.map((e) => e.gameId))
|
|
const gameCount = gameIds.size
|
|
|
|
// ── Boxplot: FPS distribution per game ───────────────
|
|
const gameFpsMap = new Map<string, { title: string; values: number[] }>()
|
|
for (const e of entries) {
|
|
if (!gameFpsMap.has(e.gameId)) {
|
|
gameFpsMap.set(e.gameId, { title: e.gameTitle, values: [] })
|
|
}
|
|
gameFpsMap.get(e.gameId)!.values.push(e.fpsAvg ?? 0)
|
|
}
|
|
|
|
// Top 10 games by benchmark count for boxplot
|
|
const topGameEntries = [...gameFpsMap.entries()]
|
|
.sort((a, b) => b[1].values.length - a[1].values.length)
|
|
.slice(0, 10)
|
|
|
|
const boxplot = topGameEntries.map(([gameId, { title, values }]) => {
|
|
const sorted = [...values].sort((a, b) => a - b)
|
|
const n = sorted.length
|
|
return {
|
|
gameId,
|
|
gameTitle: title,
|
|
min: sorted[0],
|
|
q1: sorted[Math.floor(n * 0.25)] ?? sorted[0],
|
|
median: sorted[Math.floor(n * 0.5)] ?? sorted[0],
|
|
q3: sorted[Math.floor(n * 0.75)] ?? sorted[n - 1],
|
|
max: sorted[n - 1],
|
|
count: n,
|
|
}
|
|
})
|
|
|
|
// ── Historical: avg FPS per month ───────────────────
|
|
const monthMap = new Map<string, { sum: number; count: number }>()
|
|
for (const e of entries) {
|
|
const month = `${e.createdAt.getFullYear()}-${String(e.createdAt.getMonth() + 1).padStart(2, "0")}`
|
|
if (!monthMap.has(month)) monthMap.set(month, { sum: 0, count: 0 })
|
|
const m = monthMap.get(month)!
|
|
m.sum += e.fpsAvg ?? 0
|
|
m.count++
|
|
}
|
|
|
|
const historical = [...monthMap.entries()]
|
|
.sort(([a], [b]) => a.localeCompare(b))
|
|
.map(([period, { sum, count }]) => ({
|
|
period,
|
|
avgFps: Math.round((sum / count) * 10) / 10,
|
|
count,
|
|
}))
|
|
|
|
// ── Top Games by avg FPS ────────────────────────────
|
|
const topGames = [...gameFpsMap.entries()]
|
|
.map(([gameId, { title, values }]) => ({
|
|
gameId,
|
|
gameTitle: title,
|
|
headerImage: entries.find((e) => e.gameId === gameId)?.gameHeaderImage ?? null,
|
|
avgFps: Math.round((values.reduce((a, b) => a + b, 0) / values.length) * 10) / 10,
|
|
benchmarkCount: values.length,
|
|
}))
|
|
.sort((a, b) => b.avgFps - a.avgFps)
|
|
.slice(0, 20)
|
|
|
|
// ── Genre breakdown ─────────────────────────────────
|
|
const genreMap = new Map<string, number>()
|
|
for (const e of entries) {
|
|
if (e.genres && Array.isArray(e.genres)) {
|
|
for (const g of e.genres) {
|
|
genreMap.set(g, (genreMap.get(g) || 0) + 1)
|
|
}
|
|
}
|
|
}
|
|
const genreBreakdown = [...genreMap.entries()]
|
|
.sort((a, b) => b[1] - a[1])
|
|
.slice(0, 10)
|
|
.map(([genre, count]) => ({ genre, count }))
|
|
|
|
// ── Proton breakdown ────────────────────────────────
|
|
const protonMap = new Map<string, number>()
|
|
for (const e of entries) {
|
|
if (e.protonVersion) {
|
|
protonMap.set(e.protonVersion, (protonMap.get(e.protonVersion) || 0) + 1)
|
|
}
|
|
}
|
|
const protonBreakdown = [...protonMap.entries()]
|
|
.sort((a, b) => b[1] - a[1])
|
|
.map(([version, count]) => ({ version, count }))
|
|
|
|
// ── FSR breakdown ───────────────────────────────────
|
|
const fsrMap = new Map<string, { count: number; avgFps: number }>()
|
|
for (const e of entries) {
|
|
const key = e.fsrVersion ?? "none"
|
|
if (!fsrMap.has(key)) fsrMap.set(key, { count: 0, avgFps: 0 })
|
|
const f = fsrMap.get(key)!
|
|
f.count++
|
|
f.avgFps += e.fpsAvg ?? 0
|
|
}
|
|
const fsrBreakdown = [...fsrMap.entries()].map(([version, data]) => ({
|
|
version,
|
|
count: data.count,
|
|
avgFps: Math.round((data.avgFps / data.count) * 10) / 10,
|
|
}))
|
|
|
|
return {
|
|
...device,
|
|
totalBenchmarks,
|
|
avgFps,
|
|
verifiedCount,
|
|
gameCount,
|
|
boxplot,
|
|
historical,
|
|
topGames,
|
|
genreBreakdown,
|
|
protonBreakdown,
|
|
fsrBreakdown,
|
|
}
|
|
},
|
|
{
|
|
params: t.Object({ slug: t.String() }),
|
|
},
|
|
)
|
|
```
|
|
|
|
- [ ] **Step 2: Export the new routes**
|
|
|
|
Add the export to `lib/api/index.ts`:
|
|
|
|
```ts
|
|
export { hardwareStatsRoutes } from "./hardware-stats"
|
|
```
|
|
|
|
- [ ] **Step 3: Mount the routes in the API entry point**
|
|
|
|
In `app/api/[[...slugs]]/route.ts`, add the import and `.use(hardwareStatsRoutes)`:
|
|
|
|
```ts
|
|
import { hardwareStatsRoutes } from "@/lib/api"
|
|
|
|
// In the app chain, add after .use(hardwareRoutes):
|
|
.use(hardwareStatsRoutes)
|
|
```
|
|
|
|
- [ ] **Step 4: Verify API compiles**
|
|
|
|
Run `bun run build 2>&1 | tail -30` and check for no type errors.
|
|
|
|
- [ ] **Step 5: Commit**
|
|
|
|
```bash
|
|
git add lib/api/hardware-stats.ts lib/api/index.ts app/api/\\[\\[...slugs\\]\\]/route.ts
|
|
git commit -m "feat: add hardware stats API endpoints (list + detail)"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 8: Devices Grid Page
|
|
|
|
**Files:**
|
|
- Create: `app/devices/page.tsx` (server component)
|
|
- Create: `app/devices/page-client.tsx` (client component with device cards)
|
|
|
|
**Context:** Create the `/devices` page that shows a grid of device cards. Each card displays the device name, type, benchmark count, avg FPS, and game count. Clicking a card navigates to `/devices/[slug]`. The page fetches data from `/api/hardware/stats`.
|
|
|
|
- [ ] **Step 1: Create the server component**
|
|
|
|
Create `app/devices/page.tsx`:
|
|
|
|
```tsx
|
|
import { DevicesPageClient } from "./page-client"
|
|
|
|
export const metadata = {
|
|
title: "Devices — DeckyVault",
|
|
description: "Browse handheld and console devices with benchmark data on DeckyVault",
|
|
}
|
|
|
|
export default function DevicesPage() {
|
|
return <DevicesPageClient />
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Create the client component**
|
|
|
|
Create `app/devices/page-client.tsx`:
|
|
|
|
```tsx
|
|
"use client"
|
|
|
|
import { useEffect, useState } from "react"
|
|
import Link from "next/link"
|
|
import { motion } from "motion/react"
|
|
import { Gamepad2Icon, TrendingUpIcon, DatabaseIcon, CheckCircleIcon, ArrowRightIcon, Loader2 } from "lucide-react"
|
|
|
|
interface DeviceStats {
|
|
slug: string
|
|
name: string
|
|
deviceType: string
|
|
sortOrder: number
|
|
totalBenchmarks: number
|
|
avgFps: number | null
|
|
gameCount: number
|
|
verifiedCount: number
|
|
bestGame: {
|
|
id: string
|
|
title: string
|
|
headerImage: string | null
|
|
fpsAvg: number
|
|
} | null
|
|
}
|
|
|
|
export function DevicesPageClient() {
|
|
const [devices, setDevices] = useState<DeviceStats[]>([])
|
|
const [loading, setLoading] = useState(true)
|
|
const [error, setError] = useState<string | null>(null)
|
|
|
|
useEffect(() => {
|
|
async function fetchDevices() {
|
|
try {
|
|
const res = await fetch("/api/hardware/stats")
|
|
if (!res.ok) throw new Error(`HTTP ${res.status}`)
|
|
const data = await res.json()
|
|
setDevices(data)
|
|
} catch (err) {
|
|
setError("Failed to load devices")
|
|
console.error(err)
|
|
} finally {
|
|
setLoading(false)
|
|
}
|
|
}
|
|
fetchDevices()
|
|
}, [])
|
|
|
|
const deviceTypeLabel: Record<string, string> = {
|
|
handled: "Handheld",
|
|
console: "Console",
|
|
}
|
|
|
|
if (loading) {
|
|
return (
|
|
<div className="flex items-center justify-center min-h-[50vh]">
|
|
<Loader2 className="h-8 w-8 animate-spin text-primary" />
|
|
</div>
|
|
)
|
|
}
|
|
|
|
if (error) {
|
|
return (
|
|
<div className="max-w-7xl mx-auto px-4 md:px-[10svw] py-8">
|
|
<div className="text-center py-16 text-text/40">
|
|
<Gamepad2Icon className="h-10 w-10 mx-auto mb-2" />
|
|
<p>{error}</p>
|
|
</div>
|
|
</div>
|
|
)
|
|
}
|
|
|
|
if (devices.length === 0) {
|
|
return (
|
|
<div className="max-w-7xl mx-auto px-4 md:px-[10svw] py-8">
|
|
<div className="text-center py-16 text-text/40">
|
|
<Gamepad2Icon className="h-10 w-10 mx-auto mb-2" />
|
|
<p>No devices found</p>
|
|
<p className="text-sm mt-1">Benchmark data will appear as devices are added</p>
|
|
</div>
|
|
</div>
|
|
)
|
|
}
|
|
|
|
return (
|
|
<section className="w-full flex flex-col gap-8 pb-16">
|
|
{/* Header */}
|
|
<motion.div
|
|
initial={{ opacity: 0, y: 12 }}
|
|
animate={{ opacity: 1, y: 0 }}
|
|
transition={{ duration: 0.4 }}
|
|
className="px-4 md:px-[10svw]"
|
|
>
|
|
<div className="max-w-7xl mx-auto">
|
|
<h1 className="text-2xl sm:text-3xl font-bold">Devices</h1>
|
|
<p className="text-sm text-text/60 mt-1">
|
|
Browse benchmark data for handheld and console devices
|
|
</p>
|
|
</div>
|
|
</motion.div>
|
|
|
|
{/* Device Grid */}
|
|
<motion.div
|
|
initial={{ opacity: 0, y: 12 }}
|
|
animate={{ opacity: 1, y: 0 }}
|
|
transition={{ duration: 0.4, delay: 0.1 }}
|
|
className="px-4 md:px-[10svw]"
|
|
>
|
|
<div className="max-w-7xl mx-auto grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-4">
|
|
{devices.map((device, i) => (
|
|
<motion.div
|
|
key={device.slug}
|
|
initial={{ opacity: 0, y: 10 }}
|
|
animate={{ opacity: 1, y: 0 }}
|
|
transition={{ duration: 0.3, delay: 0.05 * i }}
|
|
>
|
|
<Link
|
|
href={`/devices/${device.slug}`}
|
|
className="block p-5 rounded-xl border border-border bg-text/[0.03] hover:border-primary/30 transition-colors group"
|
|
>
|
|
{/* Header */}
|
|
<div className="flex items-start justify-between gap-2 mb-3">
|
|
<div>
|
|
<h2 className="text-lg font-semibold group-hover:text-primary transition-colors">
|
|
{device.name}
|
|
</h2>
|
|
<span className="inline-flex items-center gap-1 px-2 py-0.5 rounded-full text-[10px] font-medium bg-secondary/20 text-secondary border border-secondary/30 capitalize mt-1">
|
|
<Gamepad2Icon className="h-2.5 w-2.5" />
|
|
{deviceTypeLabel[device.deviceType] || device.deviceType}
|
|
</span>
|
|
</div>
|
|
<ArrowRightIcon className="h-5 w-5 text-text/20 group-hover:text-primary transition-colors" />
|
|
</div>
|
|
|
|
{/* Stats */}
|
|
<div className="grid grid-cols-3 gap-3 mt-4">
|
|
<div className="flex flex-col items-center text-center">
|
|
<DatabaseIcon className="h-4 w-4 text-primary mb-1" />
|
|
<span className="text-lg font-bold tabular-nums">{device.totalBenchmarks}</span>
|
|
<span className="text-[10px] text-text/50">Benchmarks</span>
|
|
</div>
|
|
<div className="flex flex-col items-center text-center">
|
|
<TrendingUpIcon className="h-4 w-4 text-green-400 mb-1" />
|
|
<span className="text-lg font-bold tabular-nums">
|
|
{device.avgFps !== null ? device.avgFps : "—"}
|
|
</span>
|
|
<span className="text-[10px] text-text/50">Avg FPS</span>
|
|
</div>
|
|
<div className="flex flex-col items-center text-center">
|
|
<Gamepad2Icon className="h-4 w-4 text-accent mb-1" />
|
|
<span className="text-lg font-bold tabular-nums">{device.gameCount}</span>
|
|
<span className="text-[10px] text-text/50">Games</span>
|
|
</div>
|
|
</div>
|
|
|
|
{/* Best game */}
|
|
{device.bestGame && (
|
|
<div className="mt-3 pt-3 border-t border-border text-xs text-text/50">
|
|
Top: <span className="text-text/80 font-medium">{device.bestGame.title}</span> · {device.bestGame.fpsAvg} FPS
|
|
</div>
|
|
)}
|
|
</Link>
|
|
</motion.div>
|
|
))}
|
|
</div>
|
|
</motion.div>
|
|
</section>
|
|
)
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Update routes**
|
|
|
|
In `lib/routes.ts`, confirm the `/devices` route already exists. It does — it's already there as:
|
|
|
|
```ts
|
|
{
|
|
title: "Devices",
|
|
href: "/devices",
|
|
},
|
|
```
|
|
|
|
- [ ] **Step 4: Build check**
|
|
|
|
Run `bun run build 2>&1 | tail -30` and verify no type errors.
|
|
|
|
- [ ] **Step 5: Commit**
|
|
|
|
```bash
|
|
git add app/devices/page.tsx app/devices/page-client.tsx lib/routes.ts
|
|
git commit -m "feat: add devices grid page with device cards"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 9: Devices Detail Page with Charts
|
|
|
|
**Files:**
|
|
- Create: `app/devices/[slug]/page.tsx` (server component)
|
|
- Create: `app/devices/[slug]/device-detail-client.tsx` (client component with charts)
|
|
|
|
**Context:** The device detail page shows comprehensive stats for a single device, following the game page layout pattern. It reuses the `EChartWrapper` chart components and theme. Charts include: Historical FPS trend, FPS Distribution (boxplot by game), Genre Breakdown (donut), Proton Version Breakdown, and Top Games list.
|
|
|
|
- [ ] **Step 1: Create the server component**
|
|
|
|
Create `app/devices/[slug]/page.tsx`:
|
|
|
|
```tsx
|
|
import { db } from "@/lib/db/index"
|
|
import { hardware } from "@/lib/db/schema"
|
|
import { eq } from "drizzle-orm"
|
|
import { notFound } from "next/navigation"
|
|
import { DeviceDetailClient } from "./device-detail-client"
|
|
|
|
export async function generateMetadata({ params }: { params: Promise<{ slug: string }> }) {
|
|
const { slug } = await params
|
|
const [device] = await db
|
|
.select({ name: hardware.name })
|
|
.from(hardware)
|
|
.where(eq(hardware.slug, slug))
|
|
.limit(1)
|
|
|
|
if (!device) return { title: "Device Not Found — DeckyVault" }
|
|
|
|
return {
|
|
title: `${device.name} — DeckyVault`,
|
|
description: `Benchmark data and performance stats for ${device.name} on DeckyVault`,
|
|
}
|
|
}
|
|
|
|
export default async function DevicePage({ params }: { params: Promise<{ slug: string }> }) {
|
|
const { slug } = await params
|
|
|
|
const [device] = await db
|
|
.select({
|
|
slug: hardware.slug,
|
|
name: hardware.name,
|
|
deviceType: hardware.deviceType,
|
|
})
|
|
.from(hardware)
|
|
.where(eq(hardware.slug, slug))
|
|
.limit(1)
|
|
|
|
if (!device) {
|
|
notFound()
|
|
}
|
|
|
|
return <DeviceDetailClient device={device} />
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Create the device detail client component**
|
|
|
|
Create `app/devices/[slug]/device-detail-client.tsx`:
|
|
|
|
This component fetches `/api/hardware/:slug/stats` and renders a page similar to the game page. It includes:
|
|
- Hero header (device name, type badge, stats)
|
|
- Historical FPS chart (using EChartWrapper directly, matching the HistoricalAreaChart pattern)
|
|
- FPS Distribution boxplot (by game, using EChartWrapper)
|
|
- Genre Breakdown donut chart
|
|
- Top Games list
|
|
- Proton/FSR breakdown sections
|
|
|
|
The component will be structured similarly to `GamePageClient` with `max-w-7xl` sections, `motion.div` animations, and card-based layout.
|
|
|
|
```tsx
|
|
"use client"
|
|
|
|
import { useEffect, useMemo, useState, useCallback } from "react"
|
|
import Link from "next/link"
|
|
import { motion } from "motion/react"
|
|
import { Gamepad2Icon, TrendingUpIcon, DatabaseIcon, CheckCircleIcon, ExternalLinkIcon, ArrowRightIcon, Loader2 } from "lucide-react"
|
|
import { EChartWrapper, CHART_THEME, getDeviceColor } from "@/components/charts/EChartWrapper"
|
|
import type { EChartsOption } from "echarts"
|
|
|
|
interface DeviceInfo {
|
|
slug: string
|
|
name: string
|
|
deviceType: string
|
|
}
|
|
|
|
interface DeviceStats {
|
|
slug: string
|
|
name: string
|
|
deviceType: string
|
|
totalBenchmarks: number
|
|
avgFps: number | null
|
|
verifiedCount: number
|
|
gameCount: number
|
|
boxplot: Array<{
|
|
gameId: string
|
|
gameTitle: string
|
|
min: number
|
|
q1: number
|
|
median: number
|
|
q3: number
|
|
max: number
|
|
count: number
|
|
}>
|
|
historical: Array<{
|
|
period: string
|
|
avgFps: number
|
|
count: number
|
|
}>
|
|
topGames: Array<{
|
|
gameId: string
|
|
gameTitle: string
|
|
headerImage: string | null
|
|
avgFps: number
|
|
benchmarkCount: number
|
|
}>
|
|
genreBreakdown: Array<{ genre: string; count: number }>
|
|
protonBreakdown: Array<{ version: string; count: number }>
|
|
fsrBreakdown: Array<{ version: string; count: number; avgFps: number }>
|
|
}
|
|
|
|
const deviceTypeLabel: Record<string, string> = {
|
|
handled: "Handheld",
|
|
console: "Console",
|
|
}
|
|
|
|
export function DeviceDetailClient({ device }: { device: DeviceInfo }) {
|
|
const [stats, setStats] = useState<DeviceStats | null>(null)
|
|
const [loading, setLoading] = useState(true)
|
|
|
|
useEffect(() => {
|
|
let cancelled = false
|
|
async function fetchStats() {
|
|
setLoading(true)
|
|
try {
|
|
const res = await fetch(`/api/hardware/${device.slug}/stats`)
|
|
if (!res.ok) throw new Error(`HTTP ${res.status}`)
|
|
const data = await res.json()
|
|
if (!cancelled) setStats(data)
|
|
} catch (err) {
|
|
console.error("Failed to fetch device stats:", err)
|
|
} finally {
|
|
if (!cancelled) setLoading(false)
|
|
}
|
|
}
|
|
fetchStats()
|
|
return () => { cancelled = true }
|
|
}, [device.slug])
|
|
|
|
const deviceColor = getDeviceColor(0)
|
|
|
|
// ── Chart Options ──────────────────────────────────────────
|
|
const historicalOption = useMemo<EChartsOption>(() => {
|
|
if (!stats || stats.historical.length === 0) return {}
|
|
return {
|
|
tooltip: {
|
|
trigger: "axis",
|
|
backgroundColor: "#1a1020",
|
|
borderColor: CHART_THEME.border,
|
|
textStyle: { color: CHART_THEME.text },
|
|
},
|
|
grid: { left: 50, right: 20, top: 10, bottom: 30 },
|
|
xAxis: {
|
|
type: "category",
|
|
data: stats.historical.map((h) => h.period),
|
|
axisLine: { lineStyle: { color: CHART_THEME.border } },
|
|
axisLabel: { color: CHART_THEME.textMuted, fontSize: 11 },
|
|
},
|
|
yAxis: {
|
|
type: "value",
|
|
axisLine: { lineStyle: { color: CHART_THEME.border } },
|
|
splitLine: { lineStyle: { color: CHART_THEME.border, opacity: 0.3 } },
|
|
axisLabel: { color: CHART_THEME.textMuted, fontSize: 11 },
|
|
},
|
|
series: [
|
|
{
|
|
type: "line",
|
|
data: stats.historical.map((h) => h.avgFps),
|
|
smooth: true,
|
|
lineStyle: { color: deviceColor, width: 2 },
|
|
areaStyle: {
|
|
color: {
|
|
type: "linear",
|
|
x: 0, y: 0, x2: 0, y2: 1,
|
|
colorStops: [
|
|
{ offset: 0, color: deviceColor + "40" },
|
|
{ offset: 1, color: deviceColor + "05" },
|
|
],
|
|
},
|
|
},
|
|
symbol: "circle",
|
|
symbolSize: 4,
|
|
itemStyle: { color: deviceColor },
|
|
},
|
|
],
|
|
}
|
|
}, [stats, deviceColor])
|
|
|
|
const boxplotOption = useMemo<EChartsOption>(() => {
|
|
if (!stats || stats.boxplot.length === 0) return {}
|
|
return {
|
|
tooltip: {
|
|
trigger: "item",
|
|
backgroundColor: "#1a1020",
|
|
borderColor: CHART_THEME.border,
|
|
textStyle: { color: CHART_THEME.text },
|
|
},
|
|
grid: { left: 80, right: 20, top: 10, bottom: 40 },
|
|
xAxis: {
|
|
type: "category",
|
|
data: stats.boxplot.map((b) => b.gameTitle),
|
|
axisLine: { lineStyle: { color: CHART_THEME.border } },
|
|
axisLabel: { color: CHART_THEME.textMuted, fontSize: 10, rotate: 30 },
|
|
},
|
|
yAxis: {
|
|
type: "value",
|
|
name: "FPS",
|
|
axisLine: { lineStyle: { color: CHART_THEME.border } },
|
|
splitLine: { lineStyle: { color: CHART_THEME.border, opacity: 0.3 } },
|
|
axisLabel: { color: CHART_THEME.textMuted, fontSize: 11 },
|
|
nameTextStyle: { color: CHART_THEME.textMuted, fontSize: 11 },
|
|
},
|
|
series: [
|
|
{
|
|
type: "boxplot",
|
|
data: stats.boxplot.map((b) => [b.min, b.q1, b.median, b.q3, b.max]),
|
|
itemStyle: { color: deviceColor + "30", borderColor: deviceColor },
|
|
},
|
|
],
|
|
}
|
|
}, [stats, deviceColor])
|
|
|
|
const genreOption = useMemo<EChartsOption>(() => {
|
|
if (!stats || stats.genreBreakdown.length === 0) return {}
|
|
return {
|
|
tooltip: {
|
|
trigger: "item",
|
|
backgroundColor: "#1a1020",
|
|
borderColor: CHART_THEME.border,
|
|
textStyle: { color: CHART_THEME.text },
|
|
},
|
|
series: [
|
|
{
|
|
type: "pie",
|
|
radius: ["40%", "70%"],
|
|
center: ["50%", "50%"],
|
|
data: stats.genreBreakdown.map((g, i) => ({
|
|
name: g.genre,
|
|
value: g.count,
|
|
itemStyle: { color: CHART_THEME.deviceColors[i % CHART_THEME.deviceColors.length] },
|
|
})),
|
|
label: {
|
|
color: CHART_THEME.textMuted,
|
|
fontSize: 10,
|
|
},
|
|
emphasis: {
|
|
itemStyle: { shadowBlur: 10, shadowColor: "rgba(0,0,0,0.5)" },
|
|
},
|
|
},
|
|
],
|
|
]
|
|
}, [stats])
|
|
|
|
return (
|
|
<section className="w-full flex flex-col gap-8 pb-16">
|
|
{/* ── Hero Header ──────────────────────────────────── */}
|
|
<motion.div
|
|
initial={{ opacity: 0, y: 12 }}
|
|
animate={{ opacity: 1, y: 0 }}
|
|
transition={{ duration: 0.4 }}
|
|
className="px-4 md:px-[10svw]"
|
|
>
|
|
<div className="max-w-7xl mx-auto">
|
|
<div className="flex flex-wrap items-center gap-3 mb-2">
|
|
<h1 className="text-2xl sm:text-3xl font-bold">{device.name}</h1>
|
|
<span className="inline-flex items-center gap-1 px-2 py-0.5 rounded-full text-xs font-medium bg-secondary/20 text-secondary border border-secondary/30 capitalize">
|
|
<Gamepad2Icon className="h-3 w-3" />
|
|
{deviceTypeLabel[device.deviceType] || device.deviceType}
|
|
</span>
|
|
</div>
|
|
<p className="text-sm text-text/60">
|
|
Performance benchmarks and statistics
|
|
</p>
|
|
</div>
|
|
</motion.div>
|
|
|
|
{/* ── Overview Stats ────────────────────────────────── */}
|
|
{stats && (
|
|
<motion.div
|
|
initial={{ opacity: 0, y: 12 }}
|
|
animate={{ opacity: 1, y: 0 }}
|
|
transition={{ duration: 0.4, delay: 0.05 }}
|
|
className="px-4 md:px-[10svw]"
|
|
>
|
|
<div className="max-w-7xl mx-auto flex flex-wrap gap-4">
|
|
<StatCard icon={DatabaseIcon} label="Total Benchmarks" value={String(stats.totalBenchmarks)} />
|
|
<StatCard icon={TrendingUpIcon} label="Average FPS" value={stats.avgFps !== null ? String(stats.avgFps) : "—"} />
|
|
<StatCard icon={Gamepad2Icon} label="Games Tested" value={String(stats.gameCount)} />
|
|
<StatCard icon={CheckCircleIcon} label="Verified" value={String(stats.verifiedCount)} />
|
|
</div>
|
|
</motion.div>
|
|
)}
|
|
|
|
{/* ── Loading State ─────────────────────────────────── */}
|
|
{loading && (
|
|
<div className="flex items-center justify-center py-16">
|
|
<Loader2 className="h-8 w-8 animate-spin text-primary" />
|
|
</div>
|
|
)}
|
|
|
|
{/* ── Charts Section ────────────────────────────────── */}
|
|
{stats && !loading && (
|
|
<motion.div
|
|
initial={{ opacity: 0, y: 12 }}
|
|
animate={{ opacity: 1, y: 0 }}
|
|
transition={{ duration: 0.4, delay: 0.1 }}
|
|
className="px-4 md:px-[10svw]"
|
|
>
|
|
<div className="max-w-7xl mx-auto flex flex-col gap-6">
|
|
{/* Row 1: Historical FPS */}
|
|
{stats.historical.length > 0 && (
|
|
<div className="rounded-xl border border-border bg-text/[0.03] p-4">
|
|
<h3 className="text-sm font-medium text-text/80 mb-2">Historical Performance</h3>
|
|
<EChartWrapper option={historicalOption} height={280} />
|
|
</div>
|
|
)}
|
|
|
|
{/* Row 2: FPS Distribution + Genre Breakdown */}
|
|
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
|
|
{stats.boxplot.length > 0 && (
|
|
<div className="rounded-xl border border-border bg-text/[0.03] p-4">
|
|
<h3 className="text-sm font-medium text-text/80 mb-2">FPS Distribution by Game</h3>
|
|
<EChartWrapper option={boxplotOption} height={300} />
|
|
</div>
|
|
)}
|
|
{stats.genreBreakdown.length > 0 && (
|
|
<div className="rounded-xl border border-border bg-text/[0.03] p-4">
|
|
<h3 className="text-sm font-medium text-text/80 mb-2">Genre Breakdown</h3>
|
|
<EChartWrapper option={genreOption} height={300} />
|
|
</div>
|
|
)}
|
|
</div>
|
|
|
|
{/* Row 3: Proton & FSR Breakdown */}
|
|
{(stats.protonBreakdown.length > 0 || stats.fsrBreakdown.length > 0) && (
|
|
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
|
|
{stats.protonBreakdown.length > 0 && (
|
|
<div className="rounded-xl border border-border bg-text/[0.03] p-4">
|
|
<h3 className="text-sm font-medium text-text/80 mb-3">Proton Version Distribution</h3>
|
|
<div className="space-y-2">
|
|
{stats.protonBreakdown.map((p) => (
|
|
<div key={p.version} className="flex items-center justify-between text-sm">
|
|
<span className="text-text/70">{p.version}</span>
|
|
<div className="flex items-center gap-2">
|
|
<div className="w-24 h-1.5 rounded-full bg-text/10 overflow-hidden">
|
|
<div
|
|
className="h-full rounded-full bg-primary"
|
|
style={{ width: `${Math.max(5, (p.count / stats.totalBenchmarks) * 100)}%` }}
|
|
/>
|
|
</div>
|
|
<span className="text-text/50 text-xs">{p.count}</span>
|
|
</div>
|
|
</div>
|
|
))}
|
|
</div>
|
|
</div>
|
|
)}
|
|
{stats.fsrBreakdown.length > 0 && (
|
|
<div className="rounded-xl border border-border bg-text/[0.03] p-4">
|
|
<h3 className="text-sm font-medium text-text/80 mb-3">FSR Version Performance</h3>
|
|
<div className="space-y-2">
|
|
{stats.fsrBreakdown.map((f) => (
|
|
<div key={f.version} className="flex items-center justify-between text-sm">
|
|
<span className="text-text/70 capitalize">{f.version === "none" ? "Native" : f.version.toUpperCase()}</span>
|
|
<div className="flex items-center gap-2">
|
|
<span className="text-text/80 font-medium tabular-nums">{f.avgFps} FPS</span>
|
|
<span className="text-text/40 text-xs">({f.count})</span>
|
|
</div>
|
|
</div>
|
|
))}
|
|
</div>
|
|
</div>
|
|
)}
|
|
</div>
|
|
)}
|
|
|
|
{/* Row 4: Top Games */}
|
|
{stats.topGames.length > 0 && (
|
|
<div className="rounded-xl border border-border bg-text/[0.03] p-4">
|
|
<h3 className="text-sm font-medium text-text/80 mb-3">Top Games by Average FPS</h3>
|
|
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-4 gap-3">
|
|
{stats.topGames.slice(0, 8).map((game, i) => (
|
|
<Link
|
|
key={game.gameId}
|
|
href={`/game/${game.gameId}`}
|
|
className="flex items-center gap-3 p-3 rounded-lg bg-text/5 border border-border hover:border-primary/30 transition-colors group"
|
|
>
|
|
<div className="text-lg font-bold text-text/20 tabular-nums w-6">{i + 1}</div>
|
|
<div className="min-w-0 flex-1">
|
|
<p className="text-sm font-medium truncate group-hover:text-primary transition-colors">{game.gameTitle}</p>
|
|
<div className="flex items-center gap-2 text-xs text-text/50">
|
|
<span className="text-green-400 font-medium">{game.avgFps} FPS</span>
|
|
<span>{game.benchmarkCount} runs</span>
|
|
</div>
|
|
</div>
|
|
<ArrowRightIcon className="h-3.5 w-3.5 text-text/20 group-hover:text-primary transition-colors shrink-0" />
|
|
</Link>
|
|
))}
|
|
</div>
|
|
</div>
|
|
)}
|
|
</div>
|
|
</motion.div>
|
|
)}
|
|
|
|
{/* ── Empty state ──────────────────────────────────── */}
|
|
{stats && !loading && stats.totalBenchmarks === 0 && (
|
|
<div className="max-w-7xl mx-auto px-4 md:px-[10svw]">
|
|
<div className="text-center py-16 text-text/40">
|
|
<Gamepad2Icon className="h-10 w-10 mx-auto mb-2" />
|
|
<p>No benchmark data yet for this device</p>
|
|
<p className="text-sm mt-1">Data will appear as benchmarks are submitted</p>
|
|
</div>
|
|
</div>
|
|
)}
|
|
</section>
|
|
)
|
|
}
|
|
|
|
function StatCard({ icon: Icon, label, value }: { icon: React.ElementType; label: string; value: string }) {
|
|
return (
|
|
<div className="flex items-center gap-3 p-4 rounded-xl border border-border bg-text/[0.03] min-w-[160px]">
|
|
<div className="flex items-center justify-center h-9 w-9 rounded-lg bg-primary/10 text-primary">
|
|
<Icon className="h-4 w-4" />
|
|
</div>
|
|
<div className="flex flex-col">
|
|
<span className="text-xs text-text/50">{label}</span>
|
|
<span className="text-lg font-semibold tabular-nums">{value}</span>
|
|
</div>
|
|
</div>
|
|
)
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Build check**
|
|
|
|
Run `bun run build 2>&1 | tail -30` and verify no type errors.
|
|
|
|
- [ ] **Step 4: Commit**
|
|
|
|
```bash
|
|
git add app/devices/\\[slug\\]/page.tsx app/devices/\\[slug\\]/device-detail-client.tsx
|
|
git commit -m "feat: add device detail page with charts and stats"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 10: Final Polish — Build & Lint Check
|
|
|
|
**Files:**
|
|
- Possibly modify: any files with type errors or lint warnings
|
|
|
|
**Context:** Run a full build and lint pass, fix all issues found.
|
|
|
|
- [ ] **Step 1: Run the full build**
|
|
|
|
```bash
|
|
cd /Users/adrianbonpin/Documents/Code/personal/deckyvault && bun run build 2>&1
|
|
```
|
|
|
|
- [ ] **Step 2: Fix any build errors**
|
|
|
|
Check the output for TypeScript errors, missing imports, or type mismatches. Fix each error. Most likely issues:
|
|
- `authClient.linkSocialAccount` might not be available on the client type — check if it needs to be imported differently
|
|
- The `FaDiscord` and `FaGoogle` imports from `react-icons/fa` — verify these exist
|
|
- `CheckCircleIcon` in devices page-client should be `CheckCircle` from lucide-react
|
|
- EChartWrapper option types might need adjustment
|
|
|
|
- [ ] **Step 3: Run lint check**
|
|
|
|
```bash
|
|
cd /Users/adrianbonpin/Documents/Code/personal/deckyvault && bun run lint 2>&1
|
|
```
|
|
|
|
- [ ] **Step 4: Fix lint warnings**
|
|
|
|
Address any eslint warnings, especially:
|
|
- Unused imports
|
|
- Missing dependencies in useEffect/useCallback
|
|
- Any `any` types that should be more specific
|
|
|
|
- [ ] **Step 5: Verify all pages load**
|
|
|
|
Start the dev server and manually verify:
|
|
- `/profile` loads with wider layout, no avatar, settings sub-tabs work
|
|
- `/profile` Settings → Profile (name editing)
|
|
- `/profile` Settings → Security (password + passkeys)
|
|
- `/profile` Settings → Linked Accounts (link/unlink)
|
|
- `/devices` shows device grid
|
|
- `/devices/[slug]` shows device detail with charts
|
|
- Navbar no longer shows avatar, just "Profile" text
|
|
|
|
- [ ] **Step 6: Final commit**
|
|
|
|
```bash
|
|
git add -A
|
|
git commit -m "chore: build and lint fixes for profile and devices pages"
|
|
``` |