Files
deckyvault/apps/web/lib/api/mobile.ts
T
adrianbonpin cd72b7a948 refactor: convert to bun workspaces monorepo
- Move web app into apps/web/
- Create packages/shared/ with shared types
- Create plugins/decky-vault/ scaffold
- Root package.json manages workspaces only
2026-06-28 05:20:28 +08:00

966 lines
35 KiB
TypeScript

import { Elysia, t } from "elysia"
import { db } from "@/lib/db/index"
import {
games,
gameVersions,
performanceEntries,
hardware,
user,
gamePlatformSupport,
entryScreenshots,
gameComments,
} from "@/lib/db/schema"
import { eq, and, desc, sql, isNull, inArray } from "drizzle-orm"
import { getR2PublicUrl } from "@/lib/storage"
/**
* GET /api/mobile/game/:gameId
*
* Consolidated mobile-optimized endpoint that bundles game details,
* stats, presets, platform support, and first page of comments
* into a single response — replacing 4+ separate API calls.
*/
export const mobileRoutes = new Elysia({
prefix: "/mobile",
detail: { tags: ["Mobile"] },
}).get(
"/game/:gameId",
async ({ params, set }) => {
const { gameId } = params
// ── 1. Fetch game ───────────────────────────────────────────
const [game] = await db
.select()
.from(games)
.where(eq(games.id, gameId))
.limit(1)
if (!game) {
set.status = 404
return { error: "Game not found" }
}
// ── 2. Fetch all non-removed performance entries with joins ──
// Used for both stats and presets
const entries = await db
.select({
id: performanceEntries.id,
hardwareSlug: performanceEntries.hardwareSlug,
hardwareName: hardware.name,
fpsAvg: performanceEntries.fpsAvg,
fpsLow: performanceEntries.fpsLow,
fpsHigh: performanceEntries.fpsHigh,
fpsOnePercentLow: performanceEntries.fpsOnePercentLow,
upscalerType: performanceEntries.upscalerType,
upscalerVersion: performanceEntries.upscalerVersion,
frameGenMethod: performanceEntries.frameGenMethod,
protonVersion: performanceEntries.protonVersion,
osVersion: performanceEntries.osVersion,
upvotes: performanceEntries.upvotes,
downvotes: performanceEntries.downvotes,
verifiedAt: performanceEntries.verifiedAt,
userNotes: performanceEntries.userNotes,
createdAt: performanceEntries.createdAt,
versionId: performanceEntries.versionId,
tdpWatts: performanceEntries.tdpWatts,
settingsJson: performanceEntries.settingsJson,
userId: performanceEntries.userId,
userName: user.name,
userImage: user.image,
launchOptions: performanceEntries.launchOptions,
loadTimeSsd: performanceEntries.loadTimeSsd,
loadTimeSd: performanceEntries.loadTimeSd,
youtubeVideoId: performanceEntries.youtubeVideoId,
customSystem: performanceEntries.customSystem,
isPinned: performanceEntries.isPinned,
pinnedAt: performanceEntries.pinnedAt,
versionString: gameVersions.versionString,
buildId: gameVersions.buildId,
gameAntiCheatName: gamePlatformSupport.antiCheatName,
gameAntiCheatStatus: gamePlatformSupport.antiCheatStatus,
})
.from(performanceEntries)
.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
.innerJoin(hardware, eq(performanceEntries.hardwareSlug, hardware.slug))
.innerJoin(user, eq(performanceEntries.userId, user.id))
.innerJoin(
gamePlatformSupport,
and(
eq(gamePlatformSupport.gameId, gameVersions.gameId),
eq(gamePlatformSupport.hardwareSlug, performanceEntries.hardwareSlug),
),
)
.where(
and(
eq(gameVersions.gameId, gameId),
eq(performanceEntries.isRemoved, false),
),
)
.orderBy(desc(performanceEntries.isPinned), desc(performanceEntries.upvotes))
// ── 3. Fetch hardware details for all devices involved ───────
const deviceSlugs = [...new Set(entries.map((e) => e.hardwareSlug))]
const deviceData = deviceSlugs.length > 0
? await db
.select({
slug: hardware.slug,
name: hardware.name,
wattHours: hardware.wattHours,
tdpMax: hardware.tdpMax,
deviceType: hardware.deviceType,
})
.from(hardware)
.where(inArray(hardware.slug, deviceSlugs))
: []
const deviceWattHoursMap = new Map(
deviceData.map((d) => [d.slug, d]),
)
// ── 4. Compute stats ────────────────────────────────────────
const stats = (() => {
if (entries.length === 0) {
return {
summary: {
totalEntries: 0,
avgFps: null as number | null,
bestDevice: null as string | null,
verifiedCount: 0,
versionCount: 0,
},
isRawPerformer: false,
isPoorPerformance: false,
boxplot: [] as Array<{
hardwareSlug: string
hardwareName: string
min: number
q1: number
median: number
onePercentLow: number
q3: number
max: number
}>,
fpsRange: [] as Array<{
id: string
hardwareSlug: string
fpsLow: number
fpsAvg: number
fpsHigh: number
fpsOnePercentLow: number | null
isRawPerformer: boolean
isPoorPerformer: boolean
}>,
deviceBreakdown: [] as Array<{
hardwareSlug: string
hardwareName: string
count: number
wattHours: number | null
tdpMax: number | null
deviceType: string | null
}>,
batteryLife: [] as Array<{
id: string
hardwareSlug: string
tdpWatts: number
estimatedBatteryMin: number
estimatedBatteryHours: number
wattHours: number | null
tdpMax: number | null
estimatedAtMaxTdpMin: number | null
}>,
filterOptions: { protonVersions: [] as string[], osVersions: [] as string[] },
}
}
const totalEntries = entries.length
const avgFps =
Math.round(
(entries.reduce((sum, e) => sum + (e.fpsAvg ?? 0), 0) / totalEntries) * 10,
) / 10
const verifiedCount = entries.filter((e) => e.verifiedAt !== null).length
// Best device by mean fpsAvg
const deviceFpsMap = new Map<string, number[]>()
for (const e of entries) {
const arr = deviceFpsMap.get(e.hardwareSlug) || []
arr.push(e.fpsAvg ?? 0)
deviceFpsMap.set(e.hardwareSlug, arr)
}
let bestDevice: string | null = null
let bestDeviceAvg = 0
for (const [slug, fpsArr] of deviceFpsMap) {
const mean = fpsArr.reduce((a, b) => a + b, 0) / fpsArr.length
if (mean > bestDeviceAvg) {
bestDeviceAvg = mean
bestDevice = slug
}
}
// Version count
const versionCount = new Set(entries.map((e) => e.versionId)).size
// Flags
const isRawPerformer = entries.some(
(e) =>
(e.fpsAvg ?? 0) >= 60 &&
e.upscalerType === "none" &&
e.frameGenMethod === "none",
)
const isPoorPerformance = entries.some((e) => (e.fpsAvg ?? 0) < 30)
// Boxplot per device
const boxplotMap = new Map<
string,
{ hardwareName: string; values: number[] }
>()
for (const e of entries) {
const existing = boxplotMap.get(e.hardwareSlug) || {
hardwareName: e.hardwareName,
values: [],
}
existing.values.push(e.fpsAvg ?? 0)
boxplotMap.set(e.hardwareSlug, existing)
}
const boxplot = Array.from(boxplotMap.entries()).map(
([slug, { hardwareName, values }]) => {
const sorted = [...values].sort((a, b) => a - b)
const n = sorted.length
const q1Idx = Math.floor(n * 0.25)
const medIdx = Math.floor(n * 0.5)
const q3Idx = Math.floor(n * 0.75)
const onePercentLow =
sorted.length > 0
? sorted[Math.max(0, Math.floor(sorted.length * 0.01))]
: sorted[0]
return {
hardwareSlug: slug,
hardwareName,
min: sorted[0],
q1: sorted[q1Idx],
median: sorted[medIdx],
onePercentLow,
q3: sorted[q3Idx],
max: sorted[n - 1],
}
},
)
// FPS range per entry
const fpsRange = entries
.filter((e) => e.fpsLow !== null && e.fpsHigh !== null)
.map((e) => ({
id: e.id,
hardwareSlug: e.hardwareSlug,
fpsLow: e.fpsLow!,
fpsAvg: e.fpsAvg ?? 0,
fpsHigh: e.fpsHigh!,
fpsOnePercentLow: e.fpsOnePercentLow ?? null,
isRawPerformer:
(e.fpsAvg ?? 0) >= 60 &&
e.upscalerType === "none" &&
e.frameGenMethod === "none",
isPoorPerformer: (e.fpsAvg ?? 0) < 30,
}))
// Device breakdown with hardware info
const deviceBreakdown = Array.from(boxplotMap.entries()).map(
([slug, { hardwareName, values }]) => {
const dev = deviceWattHoursMap.get(slug)
return {
hardwareSlug: slug,
hardwareName,
count: values.length,
wattHours: dev?.wattHours ? Number(dev.wattHours) : null,
tdpMax: dev?.tdpMax ? Number(dev.tdpMax) : null,
deviceType: dev?.deviceType ?? null,
}
},
)
// Battery life estimates
const batteryLife = entries
.filter((e) => e.tdpWatts != null && e.tdpWatts > 0)
.map((e) => {
const device = deviceWattHoursMap.get(e.hardwareSlug)
const wh = device?.wattHours ? Number(device.wattHours) : null
const tdpMax = device?.tdpMax ? Number(device.tdpMax) : null
if (!wh) return null
const estimatedBatteryHours = wh / e.tdpWatts!
const estimatedBatteryMin = estimatedBatteryHours * 60
const estimatedAtMaxTdpMin = tdpMax ? (wh / tdpMax) * 60 : null
return {
id: e.id,
hardwareSlug: e.hardwareSlug,
tdpWatts: Number(e.tdpWatts),
estimatedBatteryMin: Math.round(estimatedBatteryMin),
estimatedBatteryHours: Math.round(estimatedBatteryHours * 10) / 10,
wattHours: wh,
tdpMax,
estimatedAtMaxTdpMin: estimatedAtMaxTdpMin
? Math.round(estimatedAtMaxTdpMin)
: null,
}
})
.filter(Boolean) as Array<{
id: string
hardwareSlug: string
tdpWatts: number
estimatedBatteryMin: number
estimatedBatteryHours: number
wattHours: number | null
tdpMax: number | null
estimatedAtMaxTdpMin: number | null
}>
// Filter options
const protonVersions = [
...new Set(entries.map((e) => e.protonVersion).filter(Boolean)),
] as string[]
const osVersions = [
...new Set(entries.map((e) => e.osVersion).filter(Boolean)),
] as string[]
return {
summary: {
totalEntries,
avgFps,
bestDevice,
verifiedCount,
versionCount,
},
isRawPerformer,
isPoorPerformance,
boxplot,
fpsRange,
deviceBreakdown,
batteryLife,
filterOptions: { protonVersions, osVersions },
}
})()
// ── 5. Build presets (entries with settingsJson) ──────────────
const presetEntries = entries.filter((e) => e.settingsJson !== null)
const publicUrl = getR2PublicUrl()
const presetEntryIds = presetEntries.map((e) => e.id)
// Batch-fetch screenshots for all presets
const screenshotsMap = new Map<
string,
Array<{
id: string
url: string
width: number
height: number
orderIndex: number
}>
>()
if (presetEntryIds.length > 0) {
const allScreenshots = await db
.select({
id: entryScreenshots.id,
storageKey: entryScreenshots.storageKey,
orderIndex: entryScreenshots.orderIndex,
width: entryScreenshots.width,
height: entryScreenshots.height,
entryId: entryScreenshots.entryId,
})
.from(entryScreenshots)
.where(inArray(entryScreenshots.entryId, presetEntryIds))
.orderBy(entryScreenshots.orderIndex)
for (const ss of allScreenshots) {
const arr = screenshotsMap.get(ss.entryId) || []
arr.push({
id: ss.id,
url: `${publicUrl}/${ss.storageKey}`,
width: ss.width,
height: ss.height,
orderIndex: ss.orderIndex,
})
screenshotsMap.set(ss.entryId, arr)
}
}
const presets = presetEntries.map((p) => {
const settingsCount = Array.isArray(p.settingsJson)
? (p.settingsJson as Array<{ settings: unknown[] }>).reduce(
(sum, cat) => sum + cat.settings.length,
0,
)
: 0
const hw = deviceWattHoursMap.get(p.hardwareSlug)
return {
id: p.id,
gameId,
hardwareSlug: p.hardwareSlug,
hardwareName: p.hardwareName,
upvotes: p.upvotes,
downvotes: p.downvotes,
settingsCount,
fpsAvg: p.fpsAvg,
fpsLow: p.fpsLow,
fpsHigh: p.fpsHigh,
fpsOnePercentLow: p.fpsOnePercentLow ?? null,
upscalerType: p.upscalerType,
upscalerVersion: p.upscalerVersion,
frameGenMethod: p.frameGenMethod,
protonVersion: p.protonVersion,
osVersion: p.osVersion,
createdAt: p.createdAt.toISOString(),
settingsJson: p.settingsJson,
launchOptions: p.launchOptions,
loadTimeSsd: p.loadTimeSsd ?? null,
loadTimeSd: p.loadTimeSd ?? null,
tdpWatts: p.tdpWatts ?? null,
youtubeVideoId: p.youtubeVideoId ?? null,
screenshots: screenshotsMap.get(p.id) || [],
hardwareWattHours: hw?.wattHours ? Number(hw.wattHours) : null,
hardwareDeviceType: hw?.deviceType ?? null,
customSystem: p.customSystem ?? false,
userNotes: p.userNotes,
versionString: p.versionString ?? null,
buildId: p.buildId ?? null,
gameAntiCheatName: p.gameAntiCheatName ?? null,
gameAntiCheatStatus: p.gameAntiCheatStatus ?? null,
userId: p.userId,
userName: p.userName,
userImage: p.userImage,
verifiedAt: p.verifiedAt ? p.verifiedAt.toISOString() : null,
isPinned: p.isPinned,
pinnedAt: p.pinnedAt ? p.pinnedAt.toISOString() : null,
}
})
// ── 6. Fetch platform support ────────────────────────────────
const platformSupport = await db
.select({
id: gamePlatformSupport.id,
hardwareSlug: gamePlatformSupport.hardwareSlug,
isSupported: gamePlatformSupport.isSupported,
protonStatus: gamePlatformSupport.protonStatus,
antiCheatRelevant: gamePlatformSupport.antiCheatRelevant,
antiCheatName: gamePlatformSupport.antiCheatName,
antiCheatVersion: gamePlatformSupport.antiCheatVersion,
antiCheatStatus: gamePlatformSupport.antiCheatStatus,
playabilityStatus: gamePlatformSupport.playabilityStatus,
playabilityOverride: gamePlatformSupport.playabilityOverride,
playabilityCalculatedAt: gamePlatformSupport.playabilityCalculatedAt,
createdAt: gamePlatformSupport.createdAt,
updatedAt: gamePlatformSupport.updatedAt,
})
.from(gamePlatformSupport)
.where(eq(gamePlatformSupport.gameId, gameId))
// ── 7. Fetch first page of comments ──────────────────────────
const commentLimit = 20
const commentConditions = [
eq(gameComments.gameId, gameId),
eq(gameComments.isRemoved, false),
isNull(gameComments.parentId),
]
const [commentData, [{ count: commentTotal }]] = await Promise.all([
db
.select({
id: gameComments.id,
gameId: gameComments.gameId,
userId: gameComments.userId,
parentId: gameComments.parentId,
content: gameComments.content,
upvotes: gameComments.upvotes,
createdAt: gameComments.createdAt,
updatedAt: gameComments.updatedAt,
userName: user.name,
userImage: user.image,
})
.from(gameComments)
.innerJoin(user, eq(gameComments.userId, user.id))
.where(and(...commentConditions))
.orderBy(desc(gameComments.createdAt))
.limit(commentLimit),
db
.select({ count: sql<number>`count(*)::int` })
.from(gameComments)
.where(and(...commentConditions)),
])
// ── 8. Assemble response ─────────────────────────────────────
return {
game: {
id: game.id,
steamAppId: game.steamAppId,
title: game.title,
description: game.description,
developer: game.developer,
publisher: game.publisher,
genres: game.genres,
headerImage: game.headerImage,
capsuleImage: game.capsuleImage,
storeUrl: game.storeUrl,
source: game.source,
lastSync: game.lastSync?.toISOString() ?? null,
syncStatus: game.syncStatus,
createdAt: game.createdAt.toISOString(),
systemRequirements: game.systemRequirements,
metacriticScore: game.metacriticScore,
metacriticUrl: game.metacriticUrl,
recommendationsTotal: game.recommendationsTotal,
priceCurrent: game.priceCurrent,
priceInitial: game.priceInitial,
priceCurrency: game.priceCurrency,
isFree: game.isFree,
releaseDate: game.releaseDate,
categories: game.categories,
platforms: game.platforms,
steamReviewScore: game.steamReviewScore,
steamReviewSentiment: game.steamReviewSentiment,
steamReviewCount: game.steamReviewCount,
},
stats,
presets,
platformSupport,
comments: {
data: commentData,
total: commentTotal,
},
}
},
{
params: t.Object({ gameId: t.String() }),
response: t.Union([
t.Object({
game: t.Any(),
stats: t.Any(),
presets: t.Array(t.Any()),
platformSupport: t.Array(t.Any()),
comments: t.Object({
data: t.Array(t.Any()),
total: t.Number(),
}),
}),
t.Object({ error: t.String() }),
]),
},
)
// ── Mobile Search (DB-synced games only, no Steam results) ──────
.get(
"/search",
async ({ query, set }) => {
if (!query.q || query.q.length < 2) {
set.status = 400
return { error: "Query must be at least 2 characters" }
}
const { ilike, or, sql: dsql, eq: deq, and: dand, desc: ddesc, inArray, gte } = await import("drizzle-orm")
const { fuzzySearchTerm } = await import("@/lib/db/search")
const titleTerm = fuzzySearchTerm(query.q)
const term = `%${query.q}%`
// Build filter conditions
const baseFilterConditions = [
or(
ilike(games.title, titleTerm),
ilike(games.developer, term),
ilike(games.publisher, term),
),
]
if (query.playabilityStatus) {
baseFilterConditions.push(dsql`${games.playabilityStatus} = ${query.playabilityStatus}`)
}
// Search local database only
const localGames = await db
.select({
id: games.id,
steamAppId: games.steamAppId,
title: games.title,
capsuleImage: games.capsuleImage,
headerImage: games.headerImage,
playabilityStatus: games.playabilityStatus,
steamReviewScore: games.steamReviewScore,
})
.from(games)
.where(dand(...baseFilterConditions))
.limit(40)
if (localGames.length === 0) {
return { results: [], total: 0 }
}
const gameIds = localGames.map((g) => g.id)
// Fetch benchmark counts
const benchmarkCounts = await db
.select({ gameId: gameVersions.gameId, count: sql<number>`count(*)::int` })
.from(performanceEntries)
.innerJoin(gameVersions, deq(performanceEntries.versionId, gameVersions.id))
.where(dand(inArray(gameVersions.gameId, gameIds), deq(performanceEntries.isRemoved, false)))
.groupBy(gameVersions.gameId)
const bmMap = new Map<string, number>()
for (const r of benchmarkCounts) bmMap.set(r.gameId, r.count)
// Fetch comment counts
const commentCounts = await db
.select({ gameId: gameComments.gameId, count: sql<number>`count(*)::int` })
.from(gameComments)
.where(inArray(gameComments.gameId, gameIds))
.groupBy(gameComments.gameId)
const cmMap = new Map<string, number>()
for (const r of commentCounts) cmMap.set(r.gameId, r.count)
// Platform support (for playability status per game)
const platformRows = await db
.select({ gameId: gamePlatformSupport.gameId, hardwareSlug: gamePlatformSupport.hardwareSlug, protonStatus: gamePlatformSupport.protonStatus })
.from(gamePlatformSupport)
.where(inArray(gamePlatformSupport.gameId, gameIds))
const platformMap = new Map<string, string>()
for (const r of platformRows) {
const existing = platformMap.get(r.gameId)
if (!existing || (!existing.startsWith("steamdeck") && r.hardwareSlug.startsWith("steamdeck"))) {
platformMap.set(r.gameId, r.protonStatus)
}
}
// Performance stats (raw performer, poor performance, best FPS)
const perfStats = await db
.select({
gameId: gameVersions.gameId,
bestFps: sql<number>`MAX(${performanceEntries.fpsAvg})::real`,
isRawPerformer: sql<boolean>`BOOL_OR(${performanceEntries.fpsAvg} >= 60 AND ${performanceEntries.upscalerType} = 'none' AND ${performanceEntries.frameGenMethod} = 'none')`,
isPoorPerformance: sql<boolean>`BOOL_OR(${performanceEntries.fpsAvg} < 30)`,
})
.from(performanceEntries)
.innerJoin(gameVersions, deq(performanceEntries.versionId, gameVersions.id))
.where(dand(inArray(gameVersions.gameId, gameIds), deq(performanceEntries.isRemoved, false)))
.groupBy(gameVersions.gameId)
const perfMap = new Map<string, { bestFps: number | null; isRawPerformer: boolean; isPoorPerformance: boolean }>()
for (const r of perfStats) {
perfMap.set(r.gameId, { bestFps: r.bestFps, isRawPerformer: r.isRawPerformer, isPoorPerformance: r.isPoorPerformance })
}
// Battery estimates (handheld only)
const batteryStats = await db
.select({
gameId: gameVersions.gameId,
estimatedBatteryMin: sql<number>`ROUND((${hardware.wattHours}::real / ${performanceEntries.tdpWatts}) * 60)::int`,
})
.from(performanceEntries)
.innerJoin(gameVersions, deq(performanceEntries.versionId, gameVersions.id))
.innerJoin(hardware, deq(performanceEntries.hardwareSlug, hardware.slug))
.where(
dand(
inArray(gameVersions.gameId, gameIds),
deq(performanceEntries.isRemoved, false),
deq(hardware.deviceType, "handheld"),
dsql`${performanceEntries.tdpWatts} IS NOT NULL AND ${performanceEntries.tdpWatts} > 0`,
dsql`${hardware.wattHours} IS NOT NULL`,
),
)
.orderBy(ddesc(performanceEntries.fpsAvg))
const batteryMap = new Map<string, number>()
const seen = new Set<string>()
for (const r of batteryStats) {
if (!seen.has(r.gameId)) { seen.add(r.gameId); batteryMap.set(r.gameId, r.estimatedBatteryMin) }
}
// Build results
const results = localGames.map((g) => {
const p = perfMap.get(g.id)
return {
id: g.id,
title: g.title,
capsuleImage: g.capsuleImage,
headerImage: g.headerImage,
playabilityStatus: g.playabilityStatus ?? null,
platformStatus: platformMap.get(g.id) ?? null,
isRawPerformer: p?.isRawPerformer ?? false,
isPoorPerformance: p?.isPoorPerformance ?? false,
bestFps: p?.bestFps ?? null,
estimatedBatteryMin: batteryMap.get(g.id) ?? null,
benchmarkCount: bmMap.get(g.id) ?? 0,
commentCount: cmMap.get(g.id) ?? 0,
steamReviewScore: g.steamReviewScore ?? null,
}
})
return { results, total: results.length }
},
{
query: t.Object({
q: t.String(),
playabilityStatus: t.Optional(t.String()),
}),
detail: {
description: "Search synced games only — returns mobile-optimized results with performance tags. No Steam-only entries.",
},
response: t.Union([
t.Object({
results: t.Array(t.Object({
id: t.String(),
title: t.String(),
capsuleImage: t.Union([t.String(), t.Null()]),
headerImage: t.Union([t.String(), t.Null()]),
playabilityStatus: t.Union([t.String(), t.Null()]),
platformStatus: t.Union([t.String(), t.Null()]),
isRawPerformer: t.Boolean(),
isPoorPerformance: t.Boolean(),
bestFps: t.Union([t.Number(), t.Null()]),
estimatedBatteryMin: t.Union([t.Number(), t.Null()]),
benchmarkCount: t.Number(),
commentCount: t.Number(),
steamReviewScore: t.Union([t.Number(), t.Null()]),
})),
total: t.Number(),
}),
t.Object({ error: t.String() }),
]),
},
)
// ── Benchmark Detail (structured sections) ────────────────────
.get(
"/benchmark/:entryId",
async ({ params, set }) => {
const { entryId } = params
const [entry] = await db
.select({
id: performanceEntries.id,
fpsAvg: performanceEntries.fpsAvg,
fpsLow: performanceEntries.fpsLow,
fpsHigh: performanceEntries.fpsHigh,
fpsOnePercentLow: performanceEntries.fpsOnePercentLow,
hardwareSlug: performanceEntries.hardwareSlug,
tdpWatts: performanceEntries.tdpWatts,
upscalerType: performanceEntries.upscalerType,
upscalerVersion: performanceEntries.upscalerVersion,
frameGenMethod: performanceEntries.frameGenMethod,
protonVersion: performanceEntries.protonVersion,
osVersion: performanceEntries.osVersion,
launchOptions: performanceEntries.launchOptions,
loadTimeSsd: performanceEntries.loadTimeSsd,
loadTimeSd: performanceEntries.loadTimeSd,
youtubeVideoId: performanceEntries.youtubeVideoId,
userNotes: performanceEntries.userNotes,
customSystem: performanceEntries.customSystem,
userId: performanceEntries.userId,
verifiedAt: performanceEntries.verifiedAt,
isPinned: performanceEntries.isPinned,
createdAt: performanceEntries.createdAt,
upvotes: performanceEntries.upvotes,
downvotes: performanceEntries.downvotes,
settingsJson: performanceEntries.settingsJson,
hardwareName: hardware.name,
hardwareDeviceType: hardware.deviceType,
hardwareWattHours: hardware.wattHours,
hardwareTdpMax: hardware.tdpMax,
gameId: gameVersions.gameId,
gameTitle: games.title,
gameCapsuleImage: games.capsuleImage,
versionString: gameVersions.versionString,
buildId: gameVersions.buildId,
userName: user.name,
userImage: user.image,
gameAntiCheatName: gamePlatformSupport.antiCheatName,
gameAntiCheatStatus: gamePlatformSupport.antiCheatStatus,
})
.from(performanceEntries)
.innerJoin(hardware, eq(performanceEntries.hardwareSlug, hardware.slug))
.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
.innerJoin(games, eq(gameVersions.gameId, games.id))
.innerJoin(user, eq(performanceEntries.userId, user.id))
.innerJoin(
gamePlatformSupport,
and(
eq(gamePlatformSupport.gameId, gameVersions.gameId),
eq(gamePlatformSupport.hardwareSlug, performanceEntries.hardwareSlug),
),
)
.where(and(eq(performanceEntries.id, entryId), eq(performanceEntries.isRemoved, false)))
.limit(1)
if (!entry) {
set.status = 404
return { error: "Benchmark entry not found" }
}
const publicUrl = getR2PublicUrl()
const screenshotRows = await db
.select({ id: entryScreenshots.id, storageKey: entryScreenshots.storageKey, orderIndex: entryScreenshots.orderIndex, width: entryScreenshots.width, height: entryScreenshots.height })
.from(entryScreenshots)
.where(eq(entryScreenshots.entryId, entryId))
.orderBy(entryScreenshots.orderIndex)
const screenshots = screenshotRows.map((ss) => ({
id: ss.id,
url: `${publicUrl}/${ss.storageKey}`,
width: ss.width,
height: ss.height,
orderIndex: ss.orderIndex,
}))
// Compute battery estimates
const wh = entry.hardwareWattHours ? Number(entry.hardwareWattHours) : null
const tdpMax = entry.hardwareTdpMax ? Number(entry.hardwareTdpMax) : null
const isHandheld = entry.hardwareDeviceType === "handheld"
const estimatedBatteryHours = (isHandheld && wh && entry.tdpWatts) ? wh / Number(entry.tdpWatts) : null
const estimatedBatteryMin = estimatedBatteryHours ? Math.round(estimatedBatteryHours * 60) : null
const estimatedAtMaxTdpMin = (isHandheld && wh && tdpMax) ? Math.round((wh / tdpMax) * 60) : null
return {
benchmark: {
id: entry.id,
gameId: entry.gameId,
gameTitle: entry.gameTitle,
gameCapsuleImage: entry.gameCapsuleImage,
hardwareSlug: entry.hardwareSlug,
hardwareName: entry.hardwareName,
hardwareDeviceType: entry.hardwareDeviceType,
createdAt: entry.createdAt.toISOString(),
userName: entry.userName,
userImage: entry.userImage,
verifiedAt: entry.verifiedAt ? entry.verifiedAt.toISOString() : null,
isPinned: entry.isPinned,
upvotes: entry.upvotes,
downvotes: entry.downvotes,
},
performance: {
fpsAvg: entry.fpsAvg,
fpsLow: entry.fpsLow,
fpsHigh: entry.fpsHigh,
fpsOnePercentLow: entry.fpsOnePercentLow ?? null,
loadTimeSsd: entry.loadTimeSsd ?? null,
loadTimeSd: entry.loadTimeSd ?? null,
},
hardwarePower: {
tdpWatts: entry.tdpWatts ? Number(entry.tdpWatts) : null,
hardwareWattHours: wh,
estimatedBatteryHours,
estimatedBatteryMin,
estimatedAtMaxTdpMin,
},
software: {
protonVersion: entry.protonVersion ?? null,
osVersion: entry.osVersion ?? null,
upscalerType: entry.upscalerType ?? null,
upscalerVersion: entry.upscalerVersion ?? null,
frameGenMethod: entry.frameGenMethod ?? null,
launchOptions: entry.launchOptions ?? null,
customSystem: entry.customSystem ?? false,
},
gameInfo: {
versionString: entry.versionString ?? null,
buildId: entry.buildId ?? null,
gameAntiCheatName: entry.gameAntiCheatName ?? null,
gameAntiCheatStatus: entry.gameAntiCheatStatus ?? null,
},
settingsJson: entry.settingsJson as any,
screenshots,
youtubeVideoId: entry.youtubeVideoId ?? null,
userNotes: entry.userNotes ?? null,
}
},
{
params: t.Object({ entryId: t.String() }),
detail: {
description: "Full benchmark entry detail with structured sections for mobile display — Performance, Hardware & Power, Software, and Game Info.",
},
response: t.Union([
t.Object({
benchmark: t.Any(),
performance: t.Any(),
hardwarePower: t.Any(),
software: t.Any(),
gameInfo: t.Any(),
settingsJson: t.Union([t.Array(t.Any()), t.Null()]),
screenshots: t.Array(t.Any()),
youtubeVideoId: t.Union([t.String(), t.Null()]),
userNotes: t.Union([t.String(), t.Null()]),
}),
t.Object({ error: t.String() }),
]),
},
)
// ── Dashboard (consolidated home screen) ───────────────────────
.get(
"/dashboard",
async () => {
const { sql: dsql } = await import("drizzle-orm")
const SEVEN_DAYS_AGO = new Date(Date.now() - 7 * 24 * 60 * 60 * 1000)
const recentBenchmarks = await db.execute(dsql`
SELECT g.id, g.title, g.capsule_image, g.header_image, g.playability_status,
COUNT(pe.id) AS benchmark_count, AVG(pe.fps_avg) AS avg_fps, MAX(pe.created_at) AS latest_benchmark_at
FROM games g
JOIN game_versions gv ON gv.game_id = g.id
JOIN performance_entries pe ON pe.version_id = gv.id
WHERE pe.is_removed = false
GROUP BY g.id, g.title, g.capsule_image, g.header_image, g.playability_status
ORDER BY MAX(pe.created_at) DESC
LIMIT 10
`)
const trending = await db.execute(dsql`
WITH recent_benchmarks AS (
SELECT gv.game_id, COUNT(*) AS cnt FROM performance_entries pe
JOIN game_versions gv ON pe.version_id = gv.id
WHERE pe.is_removed = false AND pe.created_at >= ${SEVEN_DAYS_AGO}
GROUP BY gv.game_id
),
recent_comments AS (
SELECT gc.game_id, COUNT(*) AS cnt FROM game_comments gc
WHERE gc.is_removed = false AND gc.created_at >= ${SEVEN_DAYS_AGO}
GROUP BY gc.game_id
)
SELECT g.id, g.title, g.capsule_image, g.header_image, g.playability_status,
COALESCE(rb.cnt, 0) AS benchmark_count, COALESCE(rc.cnt, 0) AS comment_count,
(COALESCE(rb.cnt, 0) * 3 + COALESCE(rc.cnt, 0) * 2) AS activity_score
FROM games g
LEFT JOIN recent_benchmarks rb ON rb.game_id = g.id
LEFT JOIN recent_comments rc ON rc.game_id = g.id
WHERE (rb.cnt IS NOT NULL OR rc.cnt IS NOT NULL)
ORDER BY activity_score DESC
LIMIT 10
`)
const mostTested = await db.execute(dsql`
SELECT g.id, g.title, g.capsule_image, g.header_image, g.playability_status,
COUNT(pe.id) AS benchmark_count, AVG(pe.fps_avg) AS avg_fps
FROM games g
JOIN game_versions gv ON gv.game_id = g.id
JOIN performance_entries pe ON pe.version_id = gv.id
WHERE pe.is_removed = false
GROUP BY g.id, g.title, g.capsule_image, g.header_image, g.playability_status
ORDER BY benchmark_count DESC
LIMIT 10
`)
return {
recentBenchmarks: recentBenchmarks.rows,
trending: trending.rows,
mostTested: mostTested.rows,
}
},
{
detail: {
description: "Consolidated home screen data — recent benchmarks, trending, and most tested in one call.",
},
response: t.Object({
recentBenchmarks: t.Array(t.Any()),
trending: t.Array(t.Any()),
mostTested: t.Array(t.Any()),
}),
},
)