Files
deckyvault/lib/api/games.ts
T

311 lines
8.1 KiB
TypeScript

import { Elysia, t } from "elysia"
import { createCrudRoutes } from "./crud-builder"
import { games, gameVersions } from "@/lib/db/schema"
import { db } from "@/lib/db/index"
import { eq, and, or, desc, sql } from "drizzle-orm"
import { syncSteamGame } from "@/lib/steam/sync"
import { requireRole } from "@/lib/auth/guard"
// ── Games CRUD (uses builder) ─────────────────────────────────────
export const gamesRoutes = createCrudRoutes(games, {
prefix: "/games",
name: "Game",
auth: { read: "public", write: "contributor", delete: "admin" },
search: { fields: ["title", "developer", "publisher"] },
filter: { fields: ["source", "onlineMultiplayerStatus", "syncStatus"] },
paramName: "gameId",
})
// ── Game Versions (nested under /games/:gameId/versions) ──────────
export const gameVersionsRoutes = new Elysia({ prefix: "/games/:gameId/versions" })
// LIST versions for a game
.get(
"/",
async ({ params, query }) => {
const limit = Math.min(Number(query.limit) || 20, 100)
const offset = Number(query.offset) || 0
const data = await db
.select()
.from(gameVersions)
.where(eq(gameVersions.gameId, params.gameId))
.orderBy(desc(gameVersions.createdAt))
.limit(limit)
.offset(offset)
const [{ count }] = await db
.select({ count: sql<number>`count(*)::int` })
.from(gameVersions)
.where(eq(gameVersions.gameId, params.gameId))
return { data, total: count, limit, offset }
},
{
params: t.Object({ gameId: t.String() }),
query: t.Object({
limit: t.Optional(t.String()),
offset: t.Optional(t.String()),
}),
},
)
// GET single version
.get(
"/:id",
async ({ params, set }) => {
const [version] = await db
.select()
.from(gameVersions)
.where(
and(
eq(gameVersions.id, params.id),
eq(gameVersions.gameId, params.gameId),
),
)
.limit(1)
if (!version) {
set.status = 404
return { error: "Version not found" }
}
return version
},
{
params: t.Object({ gameId: t.String(), id: t.String() }),
},
)
// CREATE version (contributor+ only)
.post(
"/",
async ({ params, body, request, set }) => {
const guard = await requireRole(request.headers, [
"contributor",
"admin",
])
if (!guard.ok) {
set.status = guard.status
return { error: guard.error }
}
// Verify game exists
const [game] = await db
.select({ id: games.id })
.from(games)
.where(eq(games.id, params.gameId))
.limit(1)
if (!game) {
set.status = 404
return { error: "Game not found" }
}
const [created] = await db
.insert(gameVersions)
.values({ ...body, gameId: params.gameId })
.returning()
set.status = 201
return created
},
{
params: t.Object({ gameId: t.String() }),
body: t.Object({
buildId: t.Optional(t.String()),
versionString: t.Optional(t.String()),
isLatest: t.Optional(t.Boolean()),
}),
},
)
// UPDATE version
.patch(
"/:id",
async ({ params, body, request, set }) => {
const guard = await requireRole(request.headers, [
"contributor",
"admin",
])
if (!guard.ok) {
set.status = guard.status
return { error: guard.error }
}
const [updated] = await db
.update(gameVersions)
.set(body)
.where(
and(
eq(gameVersions.id, params.id),
eq(gameVersions.gameId, params.gameId),
),
)
.returning()
if (!updated) {
set.status = 404
return { error: "Version not found" }
}
return updated
},
{
params: t.Object({ gameId: t.String(), id: t.String() }),
body: t.Object({
buildId: t.Optional(t.String()),
versionString: t.Optional(t.String()),
isLatest: t.Optional(t.Boolean()),
}),
},
)
// DELETE version (admin only)
.delete(
"/:id",
async ({ params, request, set }) => {
const guard = await requireRole(request.headers, ["admin"])
if (!guard.ok) {
set.status = guard.status
return { error: guard.error }
}
const [deleted] = await db
.delete(gameVersions)
.where(
and(
eq(gameVersions.id, params.id),
eq(gameVersions.gameId, params.gameId),
),
)
.returning()
if (!deleted) {
set.status = 404
return { error: "Version not found" }
}
return { success: true }
},
{
params: t.Object({ gameId: t.String(), id: t.String() }),
},
)
// ── Game Sync Routes ────────────────────────────────────────────────
export const gameSyncRoutes = new Elysia({ prefix: "/games" })
// Single game sync
.post(
"/:gameId/sync",
async ({ params, request, set }) => {
const guard = await requireRole(request.headers, ["admin"]);
if (!guard.ok) {
set.status = guard.status;
return { error: guard.error };
}
const [game] = await db
.select({ id: games.id, steamAppId: games.steamAppId })
.from(games)
.where(eq(games.id, params.gameId))
.limit(1);
if (!game) {
set.status = 404;
return { error: "Game not found" };
}
if (!game.steamAppId) {
set.status = 400;
return { error: "Game has no Steam App ID" };
}
const result = await syncSteamGame(game.steamAppId, { forceRetry: true });
if (!result.success) {
set.status = 500;
return { status: "failed", error: result.error };
}
return { status: "synced" };
},
{
params: t.Object({ gameId: t.String() }),
}
)
// Bulk sync
.post(
"/sync/bulk",
async ({ body, request, set }) => {
const guard = await requireRole(request.headers, ["admin"]);
if (!guard.ok) {
set.status = guard.status;
return { error: guard.error };
}
let gameIds: string[] = [];
if (body.mode === "all") {
const allGames = await db
.select({ id: games.id })
.from(games)
.where(sql`${games.steamAppId} IS NOT NULL`);
gameIds = allGames.map((g) => g.id);
} else if (body.mode === "stale") {
const staleGames = await db
.select({ id: games.id })
.from(games)
.where(
and(
sql`${games.steamAppId} IS NOT NULL`,
or(
sql`${games.lastSync} IS NULL`,
sql`${games.lastSync} < NOW() - INTERVAL '7 days'`
)
)
);
gameIds = staleGames.map((g) => g.id);
} else {
gameIds = body.gameIds || [];
}
if (gameIds.length === 0) {
return { queued: 0, message: "No games to sync" };
}
// Process syncs sequentially with delay
let synced = 0;
let failed = 0;
for (const gameId of gameIds) {
const [game] = await db
.select({ steamAppId: games.steamAppId })
.from(games)
.where(eq(games.id, gameId))
.limit(1);
if (game?.steamAppId) {
const result = await syncSteamGame(game.steamAppId, { forceRetry: true });
if (result.success) synced++;
else failed++;
// Rate limit protection
await new Promise((resolve) => setTimeout(resolve, 500));
}
}
return {
queued: gameIds.length,
synced,
failed,
message: `Synced ${synced} games, ${failed} failed`,
};
},
{
body: t.Object({
gameIds: t.Optional(t.Array(t.String())),
mode: t.Union([
t.Literal("selected"),
t.Literal("all"),
t.Literal("stale"),
]),
}),
}
);