Files
deckyvault/components/wizard/game-entry-wizard.tsx
T

241 lines
8.0 KiB
TypeScript

"use client"
import { useState, useCallback } from "react"
import { useRouter } from "next/navigation"
import { motion, AnimatePresence } from "motion/react"
import { StepIndicator } from "@/components/wizard/step-indicator"
import { HardwareStep } from "@/components/wizard/steps/hardware-step"
import { PerformanceStep, type PerformanceData } from "@/components/wizard/steps/performance-step"
import { SettingsStep } from "@/components/wizard/steps/settings-step"
import { EnvironmentStep, type EnvironmentData } from "@/components/wizard/steps/environment-step"
import { ReviewStep } from "@/components/wizard/steps/review-step"
import type { SettingCategory } from "@/components/wizard/settings-editor"
const STEPS = [
{ label: "Hardware", tooltip: "Choose the hardware you tested this game on" },
{ label: "Performance", tooltip: "Enter the performance metrics you observed. FPS Average is required." },
{ label: "Settings", tooltip: "Configure the game settings you used. Add categories and settings to help others replicate your setup." },
{ label: "Environment", tooltip: "Specify the software environment and any launch options used" },
{ label: "Review", tooltip: "Review your entry before submitting. Add any additional notes." },
]
interface GameEntryWizardProps {
gameId: string
gameVersionId: string
}
export function GameEntryWizard({ gameId, gameVersionId }: GameEntryWizardProps) {
const router = useRouter()
const [currentStep, setCurrentStep] = useState(0)
const [isSubmitting, setIsSubmitting] = useState(false)
const [error, setError] = useState<string | null>(null)
const [success, setSuccess] = useState(false)
// Step 1: Hardware
const [hardwareSlug, setHardwareSlug] = useState("")
const [hardwareName, setHardwareName] = useState("")
// Step 2: Performance
const [performance, setPerformance] = useState<PerformanceData>({})
// Step 3: Settings
const [settingsJson, setSettingsJson] = useState<SettingCategory[]>([])
// Step 4: Environment
const [environment, setEnvironment] = useState<EnvironmentData>({
fsrVersion: "none",
frameGenMethod: "none",
})
// Step 5: Notes
const [userNotes, setUserNotes] = useState("")
// Fetch hardware name when slug changes
const handleHardwareChange = useCallback(async (slug: string) => {
setHardwareSlug(slug)
if (!slug) {
setHardwareName("")
return
}
try {
const res = await fetch("/api/performance/hardware")
if (res.ok) {
const data = await res.json() as { data: Array<{ slug: string; name: string }> }
const device = data.data.find((d) => d.slug === slug)
if (device) setHardwareName(device.name)
}
} catch {
// ignore
}
}, [])
const canProceed = () => {
switch (currentStep) {
case 0:
return hardwareSlug !== ""
case 1:
return performance.fpsAvg !== undefined && performance.fpsAvg > 0
case 2:
return true // Settings are optional
case 3:
return true // Environment is optional
case 4:
return true
default:
return false
}
}
const handleNext = () => {
if (currentStep < STEPS.length - 1 && canProceed()) {
setCurrentStep(currentStep + 1)
}
}
const handleBack = () => {
if (currentStep > 0) {
setCurrentStep(currentStep - 1)
}
}
const handleStepClick = (step: number) => {
if (step <= currentStep) {
setCurrentStep(step)
}
}
const handleSubmit = async () => {
setIsSubmitting(true)
setError(null)
try {
const res = await fetch("/api/performance/submit", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
versionId: gameVersionId,
hardwareSlug,
fpsAvg: Number(performance.fpsAvg),
fpsLow: performance.fpsLow !== undefined ? Number(performance.fpsLow) : null,
fpsHigh: performance.fpsHigh !== undefined ? Number(performance.fpsHigh) : null,
loadTimeSsd: performance.loadTimeSsd !== undefined ? Number(performance.loadTimeSsd) : null,
loadTimeSd: performance.loadTimeSd !== undefined ? Number(performance.loadTimeSd) : null,
protonVersion: environment.protonVersion || null,
osVersion: environment.osVersion || null,
fsrVersion: environment.fsrVersion ?? "none",
frameGenMethod: environment.frameGenMethod ?? "none",
launchOptions: environment.launchOptions || null,
settingsJson: settingsJson.length > 0 ? settingsJson : null,
userNotes: userNotes || null,
}),
})
if (!res.ok) {
const data = await res.json()
throw new Error(data.error || "Failed to submit entry")
}
setSuccess(true)
setTimeout(() => {
router.push(`/game/${gameId}`)
}, 2000)
} catch (err) {
setError(err instanceof Error ? err.message : "An error occurred")
} finally {
setIsSubmitting(false)
}
}
if (success) {
return (
<motion.div
initial={{ opacity: 0, scale: 0.9 }}
animate={{ opacity: 1, scale: 1 }}
className="flex flex-col items-center justify-center py-16 text-center"
>
<div className="w-16 h-16 rounded-full bg-green-500/20 flex items-center justify-center mb-4">
<svg className="w-8 h-8 text-green-400" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M5 13l4 4L19 7" />
</svg>
</div>
<h2 className="text-xl font-bold mb-2">Entry Submitted!</h2>
<p className="text-sm text-text/60">Redirecting to game page...</p>
</motion.div>
)
}
return (
<div className="space-y-8">
{/* Step Indicator */}
<StepIndicator
steps={STEPS}
currentStep={currentStep}
onStepClick={handleStepClick}
/>
{/* Step Content */}
<AnimatePresence mode="wait">
<motion.div
key={currentStep}
initial={{ opacity: 0, x: 20 }}
animate={{ opacity: 1, x: 0 }}
exit={{ opacity: 0, x: -20 }}
transition={{ duration: 0.2 }}
className="min-h-[300px]"
>
{currentStep === 0 && (
<HardwareStep value={hardwareSlug} onChange={handleHardwareChange} />
)}
{currentStep === 1 && (
<PerformanceStep value={performance} onChange={setPerformance} />
)}
{currentStep === 2 && (
<SettingsStep value={settingsJson} onChange={setSettingsJson} />
)}
{currentStep === 3 && (
<EnvironmentStep value={environment} onChange={setEnvironment} />
)}
{currentStep === 4 && (
<ReviewStep
data={{
hardwareSlug,
hardwareName,
performance,
settings: settingsJson,
environment,
}}
userNotes={userNotes}
onUserNotesChange={setUserNotes}
onSubmit={handleSubmit}
isSubmitting={isSubmitting}
error={error}
/>
)}
</motion.div>
</AnimatePresence>
{/* Navigation Buttons */}
{currentStep < 4 && (
<div className="flex justify-between">
<button
type="button"
onClick={handleBack}
disabled={currentStep === 0}
className="px-6 py-2 rounded-lg border border-border text-sm font-medium text-text/70 hover:bg-text/5 transition-colors disabled:opacity-30 disabled:cursor-not-allowed"
>
Back
</button>
<button
type="button"
onClick={handleNext}
disabled={!canProceed()}
className="px-6 py-2 rounded-lg bg-primary text-white text-sm font-semibold hover:bg-primary/90 transition-colors disabled:opacity-50 disabled:cursor-not-allowed"
>
Next
</button>
</div>
)}
</div>
)
}