Files
deckyvault/lib/api/performance.ts
T

279 lines
8.4 KiB
TypeScript

import { Elysia, t } from "elysia"
import { createCrudRoutes } from "./crud-builder"
import { performanceEntries, games, gameVersions, hardware, user } from "@/lib/db/schema"
import { db } from "@/lib/db/index"
import { eq, and, desc, sql } from "drizzle-orm"
import { requireRole } from "@/lib/auth/guard"
// ── Performance Entries CRUD ──────────────────────────────────────
export const performanceRoutes = createCrudRoutes(performanceEntries, {
prefix: "/performance",
name: "Performance Entry",
auth: { read: "public", write: "user", delete: "admin" },
softDelete: true,
search: { fields: ["userNotes"] },
filter: { fields: ["hardwareSlug", "fsrVersion", "frameGenMethod"] },
})
// ── Verify endpoint (admin/mod) ───────────────────────────────────
export const performanceVerifyRoutes = new Elysia({
prefix: "/performance",
})
.post(
"/:id/verify",
async ({ params, request, set }) => {
const guard = await requireRole(request.headers, ["contributor", "admin"])
if (!guard.ok) {
set.status = guard.status
return { error: guard.error }
}
const [entry] = await db
.select()
.from(performanceEntries)
.where(eq(performanceEntries.id, params.id))
.limit(1)
if (!entry) {
set.status = 404
return { error: "Performance entry not found" }
}
if (entry.verifiedAt) {
set.status = 409
return { error: "Entry already verified" }
}
const [updated] = await db
.update(performanceEntries)
.set({
verifiedAt: new Date(),
verifiedBy: guard.user.id,
updatedAt: new Date(),
})
.where(eq(performanceEntries.id, params.id))
.returning()
return updated
},
{
params: t.Object({ id: t.String() }),
},
)
// ── Upvote ────────────────────────────────────────────────────────
.post(
"/:id/upvote",
async ({ params, request, set }) => {
const guard = await requireRole(request.headers, [
"user",
"contributor",
"admin",
])
if (!guard.ok) {
set.status = guard.status
return { error: guard.error }
}
const [updated] = await db
.update(performanceEntries)
.set({
upvotes: sql`${performanceEntries.upvotes} + 1`,
updatedAt: new Date(),
})
.where(
and(
eq(performanceEntries.id, params.id),
eq(performanceEntries.isRemoved, false),
),
)
.returning()
if (!updated) {
set.status = 404
return { error: "Performance entry not found" }
}
return updated
},
{
params: t.Object({ id: t.String() }),
},
)
// ── Downvote ──────────────────────────────────────────────────────
.post(
"/:id/downvote",
async ({ params, request, set }) => {
const guard = await requireRole(request.headers, [
"user",
"contributor",
"admin",
])
if (!guard.ok) {
set.status = guard.status
return { error: guard.error }
}
const [updated] = await db
.update(performanceEntries)
.set({
downvotes: sql`${performanceEntries.downvotes} + 1`,
updatedAt: new Date(),
})
.where(
and(
eq(performanceEntries.id, params.id),
eq(performanceEntries.isRemoved, false),
),
)
.returning()
if (!updated) {
set.status = 404
return { error: "Performance entry not found" }
}
return updated
},
{
params: t.Object({ id: t.String() }),
},
)
// ── Best entry: highest-rated for latest version ──────────────────
.get(
"/best",
async ({ query, set }) => {
const { gameId, hardwareSlug } = query as {
gameId?: string
hardwareSlug?: string
}
if (!gameId) {
set.status = 400
return { error: "gameId query parameter is required" }
}
// Find the latest version for this game
const [latestVersion] = await db
.select()
.from(gameVersions)
.where(
and(eq(gameVersions.gameId, gameId), eq(gameVersions.isLatest, true)),
)
.limit(1)
if (!latestVersion) {
set.status = 404
return { error: "No versions found for this game" }
}
const conditions = [
eq(performanceEntries.versionId, latestVersion.id),
eq(performanceEntries.isRemoved, false),
]
if (hardwareSlug) {
conditions.push(eq(performanceEntries.hardwareSlug, hardwareSlug))
}
const [bestEntry] = await db
.select({
id: performanceEntries.id,
versionId: performanceEntries.versionId,
hardwareSlug: performanceEntries.hardwareSlug,
fpsAvg: performanceEntries.fpsAvg,
fpsLow: performanceEntries.fpsLow,
fpsHigh: performanceEntries.fpsHigh,
fsrVersion: performanceEntries.fsrVersion,
frameGenMethod: performanceEntries.frameGenMethod,
settingsJson: performanceEntries.settingsJson,
userNotes: performanceEntries.userNotes,
upvotes: performanceEntries.upvotes,
downvotes: performanceEntries.downvotes,
verifiedAt: performanceEntries.verifiedAt,
createdAt: performanceEntries.createdAt,
userName: user.name,
userImage: user.image,
hardwareName: hardware.name,
versionString: gameVersions.versionString,
})
.from(performanceEntries)
.innerJoin(user, eq(performanceEntries.userId, user.id))
.innerJoin(hardware, eq(performanceEntries.hardwareSlug, hardware.slug))
.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
.where(and(...conditions))
.orderBy(
desc(
sql`${performanceEntries.upvotes} - ${performanceEntries.downvotes}`,
),
desc(performanceEntries.upvotes),
)
.limit(1)
if (!bestEntry) {
set.status = 404
return { error: "No performance entries found" }
}
return bestEntry
},
{
query: t.Object({
gameId: t.String(),
hardwareSlug: t.Optional(t.String()),
}),
},
)
// ── Stats endpoint: aggregated performance for a game+hardware combo ──
.get(
"/stats",
async ({ query, set }) => {
const { gameId, hardwareSlug, fsrVersion } = query as {
gameId?: string
hardwareSlug?: string
fsrVersion?: string
}
if (!gameId) {
set.status = 400
return { error: "gameId query parameter is required" }
}
const conditions = [
eq(games.id, gameId),
eq(performanceEntries.isRemoved, false),
]
if (hardwareSlug) {
conditions.push(eq(performanceEntries.hardwareSlug, hardwareSlug))
}
if (fsrVersion) {
conditions.push(eq(performanceEntries.fsrVersion, fsrVersion as any)) // eslint-disable-line @typescript-eslint/no-explicit-any
}
// Join through gameVersions to get to games
const stats = await db
.select({
count: sql<number>`count(*)::int`,
fpsAvg: sql<number>`avg(${performanceEntries.fpsAvg})::real`,
fpsLow: sql<number>`percentile_cont(0.1) within group (order by ${performanceEntries.fpsAvg})::real`,
fpsHigh: sql<number>`percentile_cont(0.9) within group (order by ${performanceEntries.fpsAvg})::real`,
})
.from(performanceEntries)
.innerJoin(
gameVersions,
eq(performanceEntries.versionId, gameVersions.id),
)
.innerJoin(games, eq(gameVersions.gameId, games.id))
.where(and(...conditions))
return stats[0] ?? { count: 0, fpsAvg: null, fpsLow: null, fpsHigh: null }
},
{
query: t.Object({
gameId: t.String(),
hardwareSlug: t.Optional(t.String()),
fsrVersion: t.Optional(t.String()),
}),
},
)