419 lines
14 KiB
TypeScript
419 lines
14 KiB
TypeScript
"use client"
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import { useState, useCallback, useEffect } from "react"
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import { useRouter } from "next/navigation"
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import { motion, AnimatePresence } from "motion/react"
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import { StepIndicator } from "@/components/wizard/step-indicator"
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import { SetupStep, type GameVersionInfo } from "@/components/wizard/steps/setup-step"
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import { type AntiCheatData } from "@/components/wizard/steps/anti-cheat-step"
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import { PerformanceStep, type PerformanceData } from "@/components/wizard/steps/performance-step"
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import { SettingsStep } from "@/components/wizard/steps/settings-step"
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import { EnvironmentStep, type EnvironmentData } from "@/components/wizard/steps/environment-step"
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import { ReviewStep } from "@/components/wizard/steps/review-step"
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import type { SettingCategory } from "@/components/wizard/settings-editor"
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import { performanceEntries } from "@/lib/db/schema"
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// Export GameVersionInfo so the server page can use it
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export type { GameVersionInfo }
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const STEPS = [
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{ label: "Setup", tooltip: "Choose the hardware, game version, and anti-cheat status" },
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{ label: "Performance", tooltip: "Enter the performance metrics you observed. FPS Average is required." },
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{ label: "Settings", tooltip: "Configure the game settings you used. Add categories and settings to help others replicate your setup." },
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{ label: "Environment", tooltip: "Specify the software environment and any launch options used" },
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{ label: "Review", tooltip: "Review your entry before submitting. Add any additional notes." },
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]
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interface PlatformSupportEntry {
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hardwareSlug: string
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antiCheatRelevant: boolean
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antiCheatName: string | null
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antiCheatStatus: "none" | "supported" | "unsupported" | "unknown"
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}
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interface GameEntryWizardProps {
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gameId: string
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gameVersions: GameVersionInfo[]
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defaultVersionId: string
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editEntry?: typeof performanceEntries.$inferSelect | null
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platformSupport: PlatformSupportEntry[]
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}
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export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEntry, platformSupport }: GameEntryWizardProps) {
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const router = useRouter()
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const [currentStep, setCurrentStep] = useState(0)
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const [isSubmitting, setIsSubmitting] = useState(false)
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const [error, setError] = useState<string | null>(null)
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const [success, setSuccess] = useState(false)
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// Step 0: Setup — Hardware
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const [hardwareSlug, setHardwareSlug] = useState(editEntry?.hardwareSlug ?? "")
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const [hardwareName, setHardwareName] = useState("")
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// Step 0: Setup — Game Version
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const [selectedVersionId, setSelectedVersionId] = useState(defaultVersionId)
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const [newVersionString, setNewVersionString] = useState("")
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const [isCreatingVersion, setIsCreatingVersion] = useState(false)
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// Step 0: Setup — Anti-Cheat
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const [antiCheat, setAntiCheat] = useState<AntiCheatData>({
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antiCheatRelevant: false,
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antiCheatName: "",
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antiCheatStatus: "none",
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})
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// Initialize anti-cheat from existing platformSupport when editing
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useEffect(() => {
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const entry = platformSupport.find(
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(p) => p.hardwareSlug === hardwareSlug && p.antiCheatRelevant
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) ?? platformSupport.find((p) => p.antiCheatRelevant)
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if (entry) {
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// eslint-disable-next-line react-hooks/set-state-in-effect
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setAntiCheat({
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antiCheatRelevant: entry.antiCheatRelevant,
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antiCheatName: entry.antiCheatName ?? "",
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antiCheatStatus: entry.antiCheatStatus,
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})
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} else {
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setAntiCheat({
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antiCheatRelevant: false,
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antiCheatName: "",
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antiCheatStatus: "none",
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})
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}
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}, [hardwareSlug, platformSupport])
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// Step 1: Performance
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const [performance, setPerformance] = useState<PerformanceData>(
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editEntry
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? {
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fpsAvg: editEntry.fpsAvg,
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fpsOnePercentLow: editEntry.fpsOnePercentLow ?? undefined,
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fpsLow: editEntry.fpsLow ?? undefined,
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fpsHigh: editEntry.fpsHigh ?? undefined,
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loadTimeSsd: editEntry.loadTimeSsd ?? undefined,
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loadTimeSd: editEntry.loadTimeSd ?? undefined,
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tdpWatts: editEntry.tdpWatts ?? undefined,
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}
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: {},
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)
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// Step 2: Settings
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const [settingsJson, setSettingsJson] = useState<SettingCategory[]>(
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editEntry?.settingsJson ?? [],
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)
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// Step 3: Environment
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const [environment, setEnvironment] = useState<EnvironmentData>(
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editEntry
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? {
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protonVersion: editEntry.protonVersion ?? undefined,
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osVersion: editEntry.osVersion ?? undefined,
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upscalerType: editEntry.upscalerType ?? "none",
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upscalerVersion: editEntry.upscalerVersion ?? undefined,
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frameGenMethod: editEntry.frameGenMethod ?? "none",
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launchOptions: editEntry.launchOptions ?? undefined,
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estimatedBatteryMin: editEntry.estimatedBatteryMin ?? undefined,
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customSystem: editEntry.customSystem ?? false,
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youtubeVideoId: editEntry.youtubeVideoId ?? undefined,
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}
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: {
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upscalerType: "none",
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frameGenMethod: "none",
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},
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)
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// Step 4: Notes
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const [userNotes, setUserNotes] = useState(editEntry?.userNotes ?? "")
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// Fetch hardware name when slug changes
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const handleHardwareChange = useCallback(async (slug: string) => {
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setHardwareSlug(slug)
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if (!slug) {
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setHardwareName("")
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return
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}
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try {
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const res = await fetch("/api/performance/hardware")
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if (res.ok) {
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const data = await res.json() as { data: Array<{ slug: string; name: string }> }
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const device = data.data.find((d) => d.slug === slug)
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if (device) setHardwareName(device.name)
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}
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} catch {
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// ignore
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}
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}, [])
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// Fetch hardware name when in edit mode
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useEffect(() => {
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if (!editEntry || !hardwareSlug) return
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let cancelled = false
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async function fetchName() {
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try {
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const res = await fetch("/api/performance/hardware")
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if (res.ok && !cancelled) {
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const data = await res.json() as { data: Array<{ slug: string; name: string }> }
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const device = data.data.find((d) => d.slug === hardwareSlug)
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if (device && !cancelled) setHardwareName(device.name)
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}
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} catch {
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// ignore
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}
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}
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fetchName()
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return () => { cancelled = true }
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}, [editEntry, hardwareSlug])
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// Resolve the version label for display
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const getVersionLabel = useCallback(() => {
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if (selectedVersionId === "__new__") {
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return newVersionString || "New version"
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}
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const v = gameVersions.find((v) => v.id === selectedVersionId)
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if (!v) return "Unknown"
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return v.versionString || (v.buildId ? `Build ${v.buildId}` : "Unknown version")
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}, [selectedVersionId, newVersionString, gameVersions])
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const canProceed = () => {
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switch (currentStep) {
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case 0: // Setup
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if (hardwareSlug === "") return false
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// If new version selected, require version string
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if (selectedVersionId === "__new__" && !newVersionString.trim()) return false
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return true
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case 1: // Performance
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return performance.fpsAvg !== undefined && performance.fpsAvg > 0
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case 2: // Settings
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return true
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case 3: // Environment
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return true
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case 4: // Review
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return true
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default:
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return false
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}
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}
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const handleNext = () => {
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if (currentStep < STEPS.length - 1 && canProceed()) {
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setCurrentStep(currentStep + 1)
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}
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}
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const handleBack = () => {
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if (currentStep > 0) {
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setCurrentStep(currentStep - 1)
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}
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}
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const handleStepClick = (step: number) => {
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if (step <= currentStep) {
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setCurrentStep(step)
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}
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}
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// Resolve the final version ID — create a new version if needed
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const resolveVersionId = async (): Promise<string> => {
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if (selectedVersionId !== "__new__") {
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return selectedVersionId
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}
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// Create a new version via API
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setIsCreatingVersion(true)
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try {
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const res = await fetch(`/api/games/${gameId}/versions`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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versionString: newVersionString.trim(),
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isLatest: false,
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}),
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})
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if (!res.ok) {
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const data = await res.json()
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throw new Error(data.error || "Failed to create game version")
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}
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const data = await res.json() as { id: string }
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return data.id
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} finally {
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setIsCreatingVersion(false)
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}
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}
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const handleSubmit = async () => {
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setIsSubmitting(true)
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setError(null)
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try {
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// Resolve version ID (may create a new version)
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const versionId = await resolveVersionId()
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const payload = {
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versionId,
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hardwareSlug,
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fpsAvg: Number(performance.fpsAvg),
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fpsOnePercentLow: performance.fpsOnePercentLow !== undefined ? Number(performance.fpsOnePercentLow) : null,
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fpsLow: performance.fpsLow !== undefined ? Number(performance.fpsLow) : null,
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fpsHigh: performance.fpsHigh !== undefined ? Number(performance.fpsHigh) : null,
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loadTimeSsd: performance.loadTimeSsd !== undefined ? Number(performance.loadTimeSsd) : null,
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loadTimeSd: performance.loadTimeSd !== undefined ? Number(performance.loadTimeSd) : null,
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tdpWatts: performance.tdpWatts !== undefined ? Number(performance.tdpWatts) : null,
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youtubeVideoId: environment.youtubeVideoId || null,
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protonVersion: environment.protonVersion || null,
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osVersion: environment.osVersion || null,
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upscalerType: environment.upscalerType ?? "none",
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upscalerVersion: environment.upscalerVersion || null,
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frameGenMethod: environment.frameGenMethod ?? "none",
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launchOptions: environment.launchOptions || null,
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estimatedBatteryMin: environment.estimatedBatteryMin ?? null,
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customSystem: environment.customSystem ?? false,
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settingsJson: settingsJson.length > 0 ? settingsJson : null,
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userNotes: userNotes || null,
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antiCheatRelevant: antiCheat.antiCheatRelevant,
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antiCheatName: antiCheat.antiCheatName || null,
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antiCheatStatus: antiCheat.antiCheatStatus,
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}
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const url = editEntry
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? `/api/performance/${editEntry.id}/edit`
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: "/api/performance/submit"
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const method = editEntry ? "PATCH" : "POST"
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const res = await fetch(url, {
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method,
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify(payload),
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})
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if (!res.ok) {
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const data = await res.json()
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throw new Error(data.error || `Failed to ${editEntry ? "update" : "submit"} entry`)
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}
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setSuccess(true)
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setTimeout(() => {
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router.push(`/game/${gameId}`)
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}, 2000)
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} catch (err) {
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setError(err instanceof Error ? err.message : "An error occurred")
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} finally {
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setIsSubmitting(false)
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}
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}
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if (success) {
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return (
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<motion.div
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initial={{ opacity: 0, scale: 0.9 }}
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animate={{ opacity: 1, scale: 1 }}
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className="flex flex-col items-center justify-center py-16 text-center"
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>
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<div className="w-16 h-16 rounded-full bg-green-500/20 flex items-center justify-center mb-4">
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<svg className="w-8 h-8 text-green-400" fill="none" viewBox="0 0 24 24" stroke="currentColor">
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<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M5 13l4 4L19 7" />
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</svg>
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</div>
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<h2 className="text-xl font-bold mb-2">Entry Submitted!</h2>
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<p className="text-sm text-text/60">Redirecting to game page...</p>
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</motion.div>
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)
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}
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return (
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<div className="space-y-8">
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{/* Step Indicator */}
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<StepIndicator
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steps={STEPS}
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currentStep={currentStep}
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onStepClick={handleStepClick}
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/>
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<div className="flex items-center gap-1 text-xs text-text/40">
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<span className="text-red-400">*</span> Required fields
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</div>
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{/* Step Content */}
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<AnimatePresence mode="wait">
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<motion.div
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key={currentStep}
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initial={{ opacity: 0, x: 20 }}
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animate={{ opacity: 1, x: 0 }}
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exit={{ opacity: 0, x: -20 }}
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transition={{ duration: 0.2 }}
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className="min-h-[300px]"
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>
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{currentStep === 0 && (
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<SetupStep
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gameId={gameId}
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gameVersions={gameVersions}
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hardwareSlug={hardwareSlug}
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onHardwareChange={handleHardwareChange}
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hardwareName={hardwareName}
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selectedVersionId={selectedVersionId}
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onVersionChange={setSelectedVersionId}
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newVersionString={newVersionString}
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onNewVersionStringChange={setNewVersionString}
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isCreatingVersion={isCreatingVersion}
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antiCheat={antiCheat}
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onAntiCheatChange={setAntiCheat}
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platformSupport={platformSupport}
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/>
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)}
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{currentStep === 1 && (
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<PerformanceStep value={performance} onChange={setPerformance} />
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)}
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{currentStep === 2 && (
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<SettingsStep value={settingsJson} onChange={setSettingsJson} />
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)}
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{currentStep === 3 && (
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<EnvironmentStep value={environment} onChange={setEnvironment} />
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)}
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{currentStep === 4 && (
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<ReviewStep
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data={{
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hardwareSlug,
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hardwareName,
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gameVersionLabel: getVersionLabel(),
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antiCheat,
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performance,
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settings: settingsJson,
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environment,
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}}
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userNotes={userNotes}
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onUserNotesChange={setUserNotes}
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onSubmit={handleSubmit}
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isSubmitting={isSubmitting}
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error={error}
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/>
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)}
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</motion.div>
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</AnimatePresence>
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{/* Navigation Buttons */}
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{currentStep < 4 && (
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<div className="flex justify-between">
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<button
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type="button"
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onClick={handleBack}
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disabled={currentStep === 0}
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className="px-6 py-2 rounded-lg border border-border text-sm font-medium text-text/70 hover:bg-text/5 transition-colors disabled:opacity-30 disabled:cursor-not-allowed"
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>
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Back
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</button>
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<button
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type="button"
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onClick={handleNext}
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disabled={!canProceed()}
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className="px-6 py-2 rounded-lg bg-primary text-white text-sm font-semibold hover:bg-primary/90 transition-colors disabled:opacity-50 disabled:cursor-not-allowed"
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>
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Next
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</button>
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</div>
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)}
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</div>
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)
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} |