Files
deckyvault/apps/web/lib/api/dashboard-public.ts
T
adrianbonpin cd72b7a948 refactor: convert to bun workspaces monorepo
- Move web app into apps/web/
- Create packages/shared/ with shared types
- Create plugins/decky-vault/ scaffold
- Root package.json manages workspaces only
2026-06-28 05:20:28 +08:00

209 lines
7.2 KiB
TypeScript

import { Elysia } from "elysia"
import { db } from "@/lib/db/index"
import { sql } from "drizzle-orm"
const SEVEN_DAYS_AGO = new Date(Date.now() - 7 * 24 * 60 * 60 * 1000)
export const dashboardPublicRoutes = new Elysia({ prefix: "/dashboard", detail: { tags: ["Dashboard"] } })
// ── Trending Games (7-day activity) ────────────────────────────────
.get(
"/trending",
async () => {
const trending = await db.execute(sql`
WITH recent_benchmarks AS (
SELECT gv.game_id, COUNT(*) AS cnt
FROM performance_entries pe
JOIN game_versions gv ON pe.version_id = gv.id
WHERE pe.is_removed = false
AND pe.created_at >= ${SEVEN_DAYS_AGO}
GROUP BY gv.game_id
),
recent_comments AS (
SELECT gc.game_id, COUNT(*) AS cnt
FROM game_comments gc
WHERE gc.is_removed = false
AND gc.created_at >= ${SEVEN_DAYS_AGO}
GROUP BY gc.game_id
),
recent_upvotes AS (
SELECT gv.game_id, SUM(pe.upvotes) AS total_upvotes
FROM performance_entries pe
JOIN game_versions gv ON pe.version_id = gv.id
WHERE pe.is_removed = false
AND pe.updated_at >= ${SEVEN_DAYS_AGO}
GROUP BY gv.game_id
)
SELECT
g.id,
g.title,
g.capsule_image,
g.header_image,
g.playability_status,
COALESCE(rb.cnt, 0) AS benchmark_count,
COALESCE(rc.cnt, 0) AS comment_count,
COALESCE(ru.total_upvotes, 0) AS upvote_count,
(COALESCE(rb.cnt, 0) * 3 + COALESCE(rc.cnt, 0) * 2 + COALESCE(ru.total_upvotes, 0) * 1) AS activity_score
FROM games g
LEFT JOIN recent_benchmarks rb ON rb.game_id = g.id
LEFT JOIN recent_comments rc ON rc.game_id = g.id
LEFT JOIN recent_upvotes ru ON ru.game_id = g.id
WHERE (rb.cnt IS NOT NULL OR rc.cnt IS NOT NULL OR ru.total_upvotes IS NOT NULL)
ORDER BY activity_score DESC
LIMIT 10
`)
return trending.rows
},
{ detail: { description: "Trending games based on 7-day benchmark and comment activity." } },
)
// ── Best Performing New Releases ─────────────────────────────────
.get(
"/best-new-releases",
async () => {
const results = await db.execute(sql`
SELECT
g.id,
g.title,
g.capsule_image,
g.header_image,
g.release_date,
g.created_at,
g.playability_status,
AVG(pe.fps_avg) AS avg_fps,
COUNT(pe.id) AS benchmark_count
FROM games g
JOIN game_versions gv ON gv.game_id = g.id
JOIN performance_entries pe ON pe.version_id = gv.id
WHERE pe.is_removed = false
AND (g.created_at >= ${new Date(Date.now() - 30 * 24 * 60 * 60 * 1000)}
OR g.release_date IS NOT NULL)
GROUP BY g.id, g.title, g.capsule_image, g.header_image, g.release_date, g.created_at, g.playability_status
HAVING COUNT(pe.id) >= 3
ORDER BY avg_fps DESC
LIMIT 10
`)
return results.rows
},
{ detail: { description: "Best performing new releases from the last 30 days with at least 3 benchmarks." } },
)
// ── Most Tested Games ─────────────────────────────────────────────
.get(
"/most-tested",
async () => {
const results = await db.execute(sql`
SELECT
g.id,
g.title,
g.capsule_image,
g.header_image,
g.playability_status,
COUNT(pe.id) AS benchmark_count,
AVG(pe.fps_avg) AS avg_fps
FROM games g
JOIN game_versions gv ON gv.game_id = g.id
JOIN performance_entries pe ON pe.version_id = gv.id
WHERE pe.is_removed = false
GROUP BY g.id, g.title, g.capsule_image, g.header_image, g.playability_status
ORDER BY benchmark_count DESC
LIMIT 10
`)
return results.rows
},
{ detail: { description: "Games with the most benchmark entries, ordered by count descending." } },
)
// ── Recently Added Benchmarks ──────────────────────────────────────
.get(
"/recent-benchmarks",
async () => {
const results = await db.execute(sql`
SELECT
g.id,
g.title,
g.capsule_image,
g.header_image,
g.playability_status,
COUNT(pe.id) AS benchmark_count,
AVG(pe.fps_avg) AS avg_fps,
MAX(pe.created_at) AS latest_benchmark_at
FROM games g
JOIN game_versions gv ON gv.game_id = g.id
JOIN performance_entries pe ON pe.version_id = gv.id
WHERE pe.is_removed = false
GROUP BY g.id, g.title, g.capsule_image, g.header_image, g.playability_status
ORDER BY MAX(pe.created_at) DESC
LIMIT 10
`)
return results.rows
},
{ detail: { description: "Games with the most recently added benchmarks, ordered by latest entry date." } },
)
// ── Most Reported Games ────────────────────────────────────────────
.get(
"/most-reported",
async () => {
const results = await db.execute(sql`
SELECT
g.id,
g.title,
g.capsule_image,
g.header_image,
COUNT(DISTINCT r.id) AS report_count
FROM games g
JOIN game_versions gv ON gv.game_id = g.id
JOIN performance_entries pe ON pe.version_id = gv.id
JOIN reports r ON r.entry_id = pe.id
WHERE r.status = 'open'
GROUP BY g.id, g.title, g.capsule_image, g.header_image
ORDER BY report_count DESC
LIMIT 10
`)
return results.rows
},
{ detail: { description: "Games with the most open reports against their performance entries." } },
)
// ── On Sale & Performing Well ────────────────────────────────────
.get(
"/on-sale",
async () => {
const results = await db.execute(sql`
SELECT
g.id,
g.title,
g.capsule_image,
g.header_image,
g.price_current,
g.price_initial,
g.price_currency,
g.playability_status,
g.steam_review_score,
AVG(pe.fps_avg) AS avg_fps,
MAX(pe.fps_avg) AS best_fps,
COUNT(pe.id) AS benchmark_count
FROM games g
JOIN game_versions gv ON gv.game_id = g.id
JOIN performance_entries pe ON pe.version_id = gv.id
WHERE g.source = 'steam'
AND g.price_current > 0
AND g.price_initial > 0
AND g.price_current < g.price_initial
AND pe.is_removed = false
AND g.last_sync >= NOW() - INTERVAL '7 days'
GROUP BY g.id
HAVING COUNT(pe.id) >= 3
ORDER BY avg_fps DESC
LIMIT 10
`)
return results.rows
},
)