- Created new ENUM types for game source, online multiplayer status, frame generation method, and FSR version. - Added `community_presets` table with relevant fields and constraints. - Added `game_comments` table to store user comments on games. - Updated `games` table to allow null steam_app_id and added source and online_multiplayer_status columns. - Enhanced `performance_entries` table with new fields for FSR version, frame generation method, upvotes, downvotes, and verification details. - Established foreign key constraints for new tables and updated existing ones. - Created indexes to optimize queries on comments and performance entries.
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560 B
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50 lines
560 B
Plaintext
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
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# dependencies
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/node_modules
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/.pnp
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.pnp.*
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.yarn/*
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!.yarn/patches
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!.yarn/plugins
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!.yarn/releases
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!.yarn/versions
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# testing
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/coverage
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# next.js
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/.next/
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/out/
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# production
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/build
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# misc
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.DS_Store
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*.pem
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# debug
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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.pnpm-debug.log*
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# env files (can opt-in for committing if needed)
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.env*
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!.env.example
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# vercel
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.vercel
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# typescript
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*.tsbuildinfo
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next-env.d.ts
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certificates
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/docs/superpowers
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# git worktrees
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.worktrees/
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.pi/ |