feat(api): public plugin game-lookup endpoint for library panel

This commit is contained in:
2026-07-13 05:03:26 +08:00
parent 3d2f1384df
commit 0ad133492b
3 changed files with 342 additions and 0 deletions
@@ -0,0 +1,80 @@
import { describe, it, expect, vi, beforeEach } from "vitest"
vi.mock("drizzle-orm", () => ({
eq: vi.fn((col, val) => ({ col, val })),
and: vi.fn((...args) => ({ and: args })),
desc: vi.fn((col) => ({ desc: col })),
avg: vi.fn((col) => ({ avg: col })),
min: vi.fn((col) => ({ min: col })),
max: vi.fn((col) => ({ max: col })),
count: vi.fn((col) => ({ count: col })),
sql: vi.fn((strings, ...vals) => ({ strings, vals })),
}))
vi.mock("drizzle-orm/pg-core", () => ({
pgTable: vi.fn((n, c, i) => ({ name: n, columns: c, indexes: i })),
pgEnum: vi.fn((n, v) => ({ name: n, values: v })),
text: vi.fn((n) => n), integer: vi.fn((n) => n), real: vi.fn((n) => n),
boolean: vi.fn((n) => n), timestamp: vi.fn((n) => n), jsonb: vi.fn((n) => n),
index: vi.fn((n) => ({ on: vi.fn() })),
}))
vi.mock("@/lib/db/schema", () => ({
games: { id: "id", steamAppId: "steam_app_id" },
gameVersions: { id: "id", gameId: "game_id", isLatest: "is_latest", createdAt: "created_at" },
performanceEntries: { id: "id", versionId: "version_id", hardwareSlug: "hardware_slug",
fpsAvg: "fps_avg", fpsLow: "fps_low", fpsOnePercentLow: "fps_one_percent_low",
fpsHigh: "fps_high", isRemoved: "is_removed", isPinned: "is_pinned", upvotes: "upvotes",
upscalerType: "upscaler_type", frameGenMethod: "frame_gen_method", protonVersion: "proton_version",
osVersion: "os_version", tdpWatts: "tdp_watts", settingsJson: "settings_json",
createdAt: "created_at", userId: "user_id" },
hardware: { slug: "slug", name: "name" },
user: { id: "id", name: "name", image: "image" },
}))
vi.mock("@/lib/db/index", () => ({
db: {
select: vi.fn(() => ({ from: vi.fn(() => ({ where: vi.fn(() => ({ limit: vi.fn(() => ({ orderBy: vi.fn(() => []) })) })) })) })),
},
}))
import { buildPluginGameResponse } from "@/lib/api/plugin-public"
describe("buildPluginGameResponse — shape contract", () => {
beforeEach(() => vi.clearAllMocks())
it("returns { game: null, error } shape when game is missing", async () => {
const r = await buildPluginGameResponse({ game: null })
expect(r.game).toBeNull()
expect(typeof r.error).toBe("string")
expect(r.estFps).toBeNull()
expect(r.topEntries).toEqual([])
expect(r.recentEntries).toEqual([])
})
it("returns estFps null when there are no entries", async () => {
const r = await buildPluginGameResponse({ game: { id: "g1", steamAppId: 123, title: "X", slug: "x" }, entries: [], recent: [] })
expect(r.game).not.toBeNull()
expect(r.estFps).toBeNull()
expect(r.topEntries).toEqual([])
expect(r.recentEntries).toEqual([])
})
it("computes estFps from entries and trims entry fields", async () => {
const entries = [
{ id: "e1", hardwareSlug: "steamdeck-oled", fpsAvg: 60, fpsLow: 40, fpsOnePercentLow: 45, fpsHigh: 90,
upscalerType: "none", frameGenMethod: "none", protonVersion: "9", osVersion: "SteamOS 3", tdpWatts: 12,
settingsJson: null, upvotes: 5, isPinned: true, createdAt: new Date("2026-01-01"),
userName: "u", userImage: null },
{ id: "e2", hardwareSlug: "steamdeck-oled", fpsAvg: 80, fpsLow: 55, fpsOnePercentLow: 60, fpsHigh: 120,
upscalerType: "fsr", frameGenMethod: "none", protonVersion: "9", osVersion: "SteamOS 3", tdpWatts: 15,
settingsJson: null, upvotes: 2, isPinned: false, createdAt: new Date("2026-02-01"),
userName: "u2", userImage: null },
]
const r = await buildPluginGameResponse({ game: { id: "g1", steamAppId: 123, title: "X", slug: "x" }, entries, recent: entries })
expect(r.estFps).not.toBeNull()
expect(r.estFps!.avg).toBeCloseTo(70, 1)
expect(r.estFps!.count).toBe(2)
expect(r.estFps!.high).toBe(120)
expect(r.estFps!.low).toBe(40)
expect(r.topEntries.length).toBe(2)
expect(r.topEntries[0].id).toBe("e1") // pinned first
})
})
+2
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@@ -53,6 +53,7 @@ import { mobileRoutes } from "@/lib/api/mobile"
import { gamesLookupRoutes } from "@/lib/api/games-lookup"
import { performanceImportRoutes } from "@/lib/api/performance-import"
import { pluginPairingRoutes } from "@/lib/api/plugin-pairing"
import { pluginPublicRoutes } from "@/lib/api/plugin-public"
const betterAuth = new Elysia({ name: "better-auth" })
.mount(auth.handler)
@@ -247,6 +248,7 @@ export const app = new Elysia({ prefix: "/api" })
.use(gamesLookupRoutes)
.use(mobileRoutes)
.use(pluginPairingRoutes)
.use(pluginPublicRoutes)
)
// ── Write routes ───────────────────────────────────────────
.group("", (app) =>
+260
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@@ -0,0 +1,260 @@
import { Elysia, t } from "elysia"
import { db } from "@/lib/db/index"
import {
games,
gameVersions,
performanceEntries,
hardware,
user,
} from "@/lib/db/schema"
import { eq, and, desc, sql } from "drizzle-orm"
// ── Pure helpers (unit-tested directly) ──────────────────────────
export type PluginGameRow = {
id: string
steamAppId: number | null
title: string
slug: string | null
}
export type PluginEntryRow = {
id: string
hardwareSlug: string
fpsAvg: number
fpsLow: number | null
fpsOnePercentLow: number | null
fpsHigh: number | null
upscalerType: string
frameGenMethod: string
protonVersion: string | null
osVersion: string | null
tdpWatts: number | null
settingsJson: unknown
upvotes: number
isPinned: boolean
createdAt: Date
userName: string | null
userImage: string | null
}
export type PluginGameResponse = {
game: { id: string; steamAppId: number | null; title: string; slug: string | null } | null
estFps: { avg: number; low: number | null; onePct: number | null; high: number | null; count: number } | null
topEntries: ReturnType<typeof trimEntry>[]
recentEntries: ReturnType<typeof trimEntry>[]
error?: string
}
function trimEntry(e: PluginEntryRow) {
return {
id: e.id,
hardwareSlug: e.hardwareSlug,
fpsAvg: e.fpsAvg,
fpsLow: e.fpsLow,
fpsOnePercentLow: e.fpsOnePercentLow,
fpsHigh: e.fpsHigh,
upscalerType: e.upscalerType,
frameGenMethod: e.frameGenMethod,
protonVersion: e.protonVersion,
osVersion: e.osVersion,
tdpWatts: e.tdpWatts,
settingsJson: e.settingsJson,
upvotes: e.upvotes,
isPinned: e.isPinned,
createdAt: e.createdAt.toISOString(),
userName: e.userName,
userImage: e.userImage,
}
}
export async function buildPluginGameResponse(args: {
game: PluginGameRow | null
entries?: PluginEntryRow[]
recent?: PluginEntryRow[]
}): Promise<PluginGameResponse> {
if (!args.game) {
return { game: null, estFps: null, topEntries: [], recentEntries: [], error: "Game not in DeckyVault" }
}
const entries = args.entries ?? []
const recent = args.recent ?? []
if (entries.length === 0) {
return { game: { ...args.game }, estFps: null, topEntries: [], recentEntries: [] }
}
const fpsAvgVals = entries.map((e) => e.fpsAvg)
const estFps = {
avg: Math.round((fpsAvgVals.reduce((a, b) => a + b, 0) / fpsAvgVals.length) * 10) / 10,
low: entries.reduce<number | null>((m, e) => (m == null ? e.fpsLow : Math.min(m, e.fpsLow ?? m)), null),
onePct: entries.reduce<number | null>((m, e) => (m == null ? e.fpsOnePercentLow : Math.min(m, e.fpsOnePercentLow ?? m)), null),
high: entries.reduce<number | null>((m, e) => (m == null ? e.fpsHigh : Math.max(m, e.fpsHigh ?? m)), null),
count: entries.length,
}
const topEntries = entries.map(trimEntry)
const recentEntries = recent.map(trimEntry)
return { game: { ...args.game }, estFps, topEntries, recentEntries }
}
// ── Route ────────────────────────────────────────────────────────
export const pluginPublicRoutes = new Elysia({
prefix: "/plugin",
detail: { tags: ["Plugin"] },
})
.get(
"/game/:steamAppId",
async ({ params, query, set }) => {
const steamAppId = Number(params.steamAppId)
if (!Number.isInteger(steamAppId) || steamAppId <= 0) {
set.status = 400
return { error: "Invalid steamAppId" }
}
const [game] = await db
.select({
id: games.id,
steamAppId: games.steamAppId,
title: games.title,
slug: games.slug,
})
.from(games)
.where(eq(games.steamAppId, steamAppId))
.limit(1)
if (!game) {
set.status = 404
return await buildPluginGameResponse({ game: null })
}
// Resolve latest version
const [latestVersion] = await db
.select({ id: gameVersions.id })
.from(gameVersions)
.where(and(eq(gameVersions.gameId, game.id), eq(gameVersions.isLatest, true)))
.limit(1)
let versionId = latestVersion?.id
if (!versionId) {
const [anyVersion] = await db
.select({ id: gameVersions.id })
.from(gameVersions)
.where(eq(gameVersions.gameId, game.id))
.orderBy(gameVersions.createdAt)
.limit(1)
versionId = anyVersion?.id
}
if (!versionId) {
return await buildPluginGameResponse({ game, entries: [], recent: [] })
}
const hardwareFilter = query.hardware ? eq(performanceEntries.hardwareSlug, query.hardware) : undefined
const baseWhere = and(
eq(performanceEntries.versionId, versionId),
eq(performanceEntries.isRemoved, false),
...(hardwareFilter ? [hardwareFilter] : []),
)
// Top entries: pinned -> upvotes
const topRows = await db
.select({
id: performanceEntries.id,
hardwareSlug: performanceEntries.hardwareSlug,
fpsAvg: performanceEntries.fpsAvg,
fpsLow: performanceEntries.fpsLow,
fpsOnePercentLow: performanceEntries.fpsOnePercentLow,
fpsHigh: performanceEntries.fpsHigh,
upscalerType: performanceEntries.upscalerType,
frameGenMethod: performanceEntries.frameGenMethod,
protonVersion: performanceEntries.protonVersion,
osVersion: performanceEntries.osVersion,
tdpWatts: performanceEntries.tdpWatts,
settingsJson: performanceEntries.settingsJson,
upvotes: performanceEntries.upvotes,
isPinned: performanceEntries.isPinned,
createdAt: performanceEntries.createdAt,
userName: user.name,
userImage: user.image,
})
.from(performanceEntries)
.innerJoin(user, eq(performanceEntries.userId, user.id))
.where(baseWhere)
.orderBy(desc(performanceEntries.isPinned), desc(performanceEntries.upvotes))
.limit(query.limit ?? 3)
// Recent entries
const recentRows = await db
.select({
id: performanceEntries.id,
hardwareSlug: performanceEntries.hardwareSlug,
fpsAvg: performanceEntries.fpsAvg,
fpsLow: performanceEntries.fpsLow,
fpsOnePercentLow: performanceEntries.fpsOnePercentLow,
fpsHigh: performanceEntries.fpsHigh,
upscalerType: performanceEntries.upscalerType,
frameGenMethod: performanceEntries.frameGenMethod,
protonVersion: performanceEntries.protonVersion,
osVersion: performanceEntries.osVersion,
tdpWatts: performanceEntries.tdpWatts,
settingsJson: performanceEntries.settingsJson,
upvotes: performanceEntries.upvotes,
isPinned: performanceEntries.isPinned,
createdAt: performanceEntries.createdAt,
userName: user.name,
userImage: user.image,
})
.from(performanceEntries)
.innerJoin(user, eq(performanceEntries.userId, user.id))
.where(baseWhere)
.orderBy(desc(performanceEntries.createdAt))
.limit(query.limit ?? 3)
set.headers["Cache-Control"] = "public, max-age=60"
return await buildPluginGameResponse({
game,
entries: topRows as unknown as PluginEntryRow[],
recent: recentRows as unknown as PluginEntryRow[],
})
},
{
params: t.Object({ steamAppId: t.Numeric() }),
query: t.Object({
hardware: t.Optional(t.String()),
limit: t.Optional(t.Numeric()),
}),
detail: {
description:
"Public read endpoint for the DeckyVault Decky plugin's library app-details panel. " +
"Returns game status, device-scoped estimated FPS, and top/recent entries.",
},
},
)
.get(
"/game/:steamAppId/devices",
async ({ params, set }) => {
const steamAppId = Number(params.steamAppId)
const [game] = await db
.select({ id: games.id })
.from(games)
.where(eq(games.steamAppId, steamAppId))
.limit(1)
if (!game) {
set.status = 404
return { error: "Game not in DeckyVault", devices: [] }
}
const rows = await db
.select({
slug: performanceEntries.hardwareSlug,
count: sql<number>`count(*)::int`,
name: hardware.name,
})
.from(performanceEntries)
.innerJoin(hardware, eq(performanceEntries.hardwareSlug, hardware.slug))
.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
.where(and(eq(gameVersions.gameId, game.id), eq(performanceEntries.isRemoved, false)))
.groupBy(performanceEntries.hardwareSlug, hardware.name)
.orderBy(desc(sql`count(*)`))
set.headers["Cache-Control"] = "public, max-age=60"
return { devices: rows }
},
{
params: t.Object({ steamAppId: t.Numeric() }),
},
)