feat(api): public plugin game-lookup endpoint for library panel
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@@ -0,0 +1,80 @@
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import { describe, it, expect, vi, beforeEach } from "vitest"
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vi.mock("drizzle-orm", () => ({
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eq: vi.fn((col, val) => ({ col, val })),
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and: vi.fn((...args) => ({ and: args })),
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desc: vi.fn((col) => ({ desc: col })),
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avg: vi.fn((col) => ({ avg: col })),
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min: vi.fn((col) => ({ min: col })),
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max: vi.fn((col) => ({ max: col })),
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count: vi.fn((col) => ({ count: col })),
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sql: vi.fn((strings, ...vals) => ({ strings, vals })),
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}))
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vi.mock("drizzle-orm/pg-core", () => ({
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pgTable: vi.fn((n, c, i) => ({ name: n, columns: c, indexes: i })),
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pgEnum: vi.fn((n, v) => ({ name: n, values: v })),
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text: vi.fn((n) => n), integer: vi.fn((n) => n), real: vi.fn((n) => n),
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boolean: vi.fn((n) => n), timestamp: vi.fn((n) => n), jsonb: vi.fn((n) => n),
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index: vi.fn((n) => ({ on: vi.fn() })),
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}))
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vi.mock("@/lib/db/schema", () => ({
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games: { id: "id", steamAppId: "steam_app_id" },
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gameVersions: { id: "id", gameId: "game_id", isLatest: "is_latest", createdAt: "created_at" },
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performanceEntries: { id: "id", versionId: "version_id", hardwareSlug: "hardware_slug",
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fpsAvg: "fps_avg", fpsLow: "fps_low", fpsOnePercentLow: "fps_one_percent_low",
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fpsHigh: "fps_high", isRemoved: "is_removed", isPinned: "is_pinned", upvotes: "upvotes",
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upscalerType: "upscaler_type", frameGenMethod: "frame_gen_method", protonVersion: "proton_version",
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osVersion: "os_version", tdpWatts: "tdp_watts", settingsJson: "settings_json",
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createdAt: "created_at", userId: "user_id" },
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hardware: { slug: "slug", name: "name" },
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user: { id: "id", name: "name", image: "image" },
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}))
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vi.mock("@/lib/db/index", () => ({
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db: {
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select: vi.fn(() => ({ from: vi.fn(() => ({ where: vi.fn(() => ({ limit: vi.fn(() => ({ orderBy: vi.fn(() => []) })) })) })) })),
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},
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}))
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import { buildPluginGameResponse } from "@/lib/api/plugin-public"
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describe("buildPluginGameResponse — shape contract", () => {
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beforeEach(() => vi.clearAllMocks())
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it("returns { game: null, error } shape when game is missing", async () => {
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const r = await buildPluginGameResponse({ game: null })
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expect(r.game).toBeNull()
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expect(typeof r.error).toBe("string")
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expect(r.estFps).toBeNull()
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expect(r.topEntries).toEqual([])
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expect(r.recentEntries).toEqual([])
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})
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it("returns estFps null when there are no entries", async () => {
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const r = await buildPluginGameResponse({ game: { id: "g1", steamAppId: 123, title: "X", slug: "x" }, entries: [], recent: [] })
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expect(r.game).not.toBeNull()
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expect(r.estFps).toBeNull()
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expect(r.topEntries).toEqual([])
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expect(r.recentEntries).toEqual([])
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})
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it("computes estFps from entries and trims entry fields", async () => {
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const entries = [
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{ id: "e1", hardwareSlug: "steamdeck-oled", fpsAvg: 60, fpsLow: 40, fpsOnePercentLow: 45, fpsHigh: 90,
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upscalerType: "none", frameGenMethod: "none", protonVersion: "9", osVersion: "SteamOS 3", tdpWatts: 12,
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settingsJson: null, upvotes: 5, isPinned: true, createdAt: new Date("2026-01-01"),
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userName: "u", userImage: null },
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{ id: "e2", hardwareSlug: "steamdeck-oled", fpsAvg: 80, fpsLow: 55, fpsOnePercentLow: 60, fpsHigh: 120,
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upscalerType: "fsr", frameGenMethod: "none", protonVersion: "9", osVersion: "SteamOS 3", tdpWatts: 15,
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settingsJson: null, upvotes: 2, isPinned: false, createdAt: new Date("2026-02-01"),
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userName: "u2", userImage: null },
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]
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const r = await buildPluginGameResponse({ game: { id: "g1", steamAppId: 123, title: "X", slug: "x" }, entries, recent: entries })
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expect(r.estFps).not.toBeNull()
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expect(r.estFps!.avg).toBeCloseTo(70, 1)
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expect(r.estFps!.count).toBe(2)
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expect(r.estFps!.high).toBe(120)
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expect(r.estFps!.low).toBe(40)
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expect(r.topEntries.length).toBe(2)
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expect(r.topEntries[0].id).toBe("e1") // pinned first
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})
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})
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