167 lines
5.0 KiB
TypeScript
167 lines
5.0 KiB
TypeScript
import { Elysia, t } from "elysia"
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import { db } from "@/lib/db/index"
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import { games, gameVersions, performanceEntries, communityPresets, gameComments } from "@/lib/db/schema"
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import { ilike, or, sql, eq, inArray } from "drizzle-orm"
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interface SteamSearchItem {
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id: number
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name: string
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tiny_image: string
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metascore: string
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platforms: { windows: boolean; mac: boolean; linux: boolean }
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}
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interface SteamSearchResponse {
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items: SteamSearchItem[]
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total: number
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}
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export const searchUnifiedRoutes = new Elysia({ prefix: "/search" }).get(
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"/unified",
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async ({ query, set }) => {
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if (!query.q || query.q.length < 2) {
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set.status = 400
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return { error: "Query must be at least 2 characters" }
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}
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const term = `%${query.q}%`
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// ── 1. Search local database ────────────────────────────────────
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const localGames = await db
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.select()
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.from(games)
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.where(
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or(
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ilike(games.title, term),
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ilike(games.developer, term),
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ilike(games.publisher, term),
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),
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)
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.limit(20)
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const localGameIds = localGames.map((g) => g.id)
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const localSteamAppIds = new Set(
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localGames.map((g) => g.steamAppId).filter(Boolean),
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)
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// ── 2. Count related data for local games ───────────────────────
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let benchmarkCounts: { gameId: string; count: number }[] = []
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let presetCounts: { gameId: string; count: number }[] = []
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let commentCounts: { gameId: string; count: number }[] = []
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if (localGameIds.length > 0) {
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const [bCounts, pCounts, cCounts] = await Promise.all([
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db
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.select({
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gameId: gameVersions.gameId,
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count: sql<number>`count(*)::int`,
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})
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.from(performanceEntries)
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.innerJoin(
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gameVersions,
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eq(performanceEntries.versionId, gameVersions.id),
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)
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.where(inArray(gameVersions.gameId, localGameIds))
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.groupBy(gameVersions.gameId),
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db
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.select({
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gameId: communityPresets.gameId,
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count: sql<number>`count(*)::int`,
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})
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.from(communityPresets)
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.where(inArray(communityPresets.gameId, localGameIds))
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.groupBy(communityPresets.gameId),
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db
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.select({
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gameId: gameComments.gameId,
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count: sql<number>`count(*)::int`,
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})
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.from(gameComments)
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.where(inArray(gameComments.gameId, localGameIds))
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.groupBy(gameComments.gameId),
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])
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benchmarkCounts = bCounts
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presetCounts = pCounts
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commentCounts = cCounts
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}
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const countMap = new Map<
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string,
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{ benchmarks: number; presets: number; comments: number }
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>()
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for (const g of localGames) {
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countMap.set(g.id, { benchmarks: 0, presets: 0, comments: 0 })
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}
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for (const c of benchmarkCounts) {
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countMap.get(c.gameId)!.benchmarks = c.count
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}
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for (const c of presetCounts) {
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countMap.get(c.gameId)!.presets = c.count
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}
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for (const c of commentCounts) {
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countMap.get(c.gameId)!.comments = c.count
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}
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// ── 3. Search Steam ─────────────────────────────────────────────
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let steamItems: SteamSearchItem[] = []
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try {
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const url = new URL("https://store.steampowered.com/api/storesearch/")
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url.searchParams.set("term", query.q)
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url.searchParams.set("cc", "US")
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url.searchParams.set("l", "en")
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const res = await fetch(url.toString(), {
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headers: { Accept: "application/json" },
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})
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if (res.ok) {
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const data = (await res.json()) as SteamSearchResponse
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steamItems = data.items || []
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}
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} catch {
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// Steam search failure is non-fatal
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}
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// ── 4. Build unified results ────────────────────────────────────
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// Local games first (they have data), then Steam-only results
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const results = []
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// Add local games
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for (const g of localGames) {
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const counts = countMap.get(g.id)!
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results.push({
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kind: "local" as const,
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id: g.id,
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appId: g.steamAppId,
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title: g.title,
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image: g.capsuleImage || g.headerImage,
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developer: g.developer,
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publisher: g.publisher,
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source: g.source,
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counts,
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})
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}
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// Add Steam-only games (deduplicated against local steamAppIds)
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for (const item of steamItems) {
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if (localSteamAppIds.has(item.id)) continue
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results.push({
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kind: "steam" as const,
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appId: item.id,
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title: item.name,
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image: item.tiny_image,
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developer: null,
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publisher: null,
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source: "steam" as const,
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counts: null,
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})
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}
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return { results, total: results.length }
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},
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{
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query: t.Object({
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q: t.String(),
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}),
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},
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)
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